Ai debug los: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Directed link and used less words.)
m (Grammarized)
Line 11: Line 11:
== See also ==
== See also ==


* [[visibility optimization]]
* [[Visibility optimization]]
* [[Tool textures]]
* [[Tool textures]]




[[Category:Console Variables]]
[[Category:Console Variables]]

Revision as of 13:32, 1 March 2011

A console variable that is used to inspect what (apart from ordinary world brushes) blocks line of sight for NPCs. When active, these obstructions will be highlighted with white bounding boxes.


ai_debug_los 0
Do not highlight anything. (Default)
ai_debug_los 1
Highlights all things that currently block line of sight.
ai_debug_los 2
Highlights all things that can potentially block line of sight as well (like disabled brushes that can be enabled).

This variable is a cheat.


See also