Talk:Func brush: Difference between revisions
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MossyBucket (talk | contribs) (Another solidity quirk.) |
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well...it's more than func_detail...that's a feature?—'''[[User:Ts2do|ts2do]]''' 13:52, 31 Jan 2006 (PST) | well...it's more than func_detail...that's a feature?—'''[[User:Ts2do|ts2do]]''' 13:52, 31 Jan 2006 (PST) | ||
I think I recall that func_wall wouldn't saw solid brushes (creating more faces). Is this true of func_brush? [[User:Thelonesoldier|Thelonesoldier]] 23:01, 7 Feb 2007 (PST) | |||
:It is true for any entity...including func_detail which is then compiled into the bsp (it has no load on entity data/networking)—'''[[User:Ts2do|ts2do]]''' 08:03, 8 Feb 2007 (PST) | |||
== Solidity is weird == | |||
Does this entity REALLY replace the [[func_wall_toggle]] entity? Sure, the solidity keyvalue has a ''Toggle'' setting, ''but there is no input to turn the solidity on or off''. (The ''Enable'' and ''Disable'' inputs just turns the ''entire'' entity on or off.) --[[User:Andreasen|Andreasen]] 12:46, 8 Oct 2006 (PDT) | Does this entity REALLY replace the [[func_wall_toggle]] entity? Sure, the solidity keyvalue has a ''Toggle'' setting, ''but there is no input to turn the solidity on or off''. (The ''Enable'' and ''Disable'' inputs just turns the ''entire'' entity on or off.) --[[User:Andreasen|Andreasen]] 12:46, 8 Oct 2006 (PDT) | ||
:No wait, I was being stupid. Hold on... --[[User:Andreasen|Andreasen]] 12:50, 8 Oct 2006 (PDT) | :No wait, I was being stupid. Hold on... --[[User:Andreasen|Andreasen]] 12:50, 8 Oct 2006 (PDT) | ||
::Okay, this is confusing: While the ''Always Solid'' and ''Never Solid'' keyvalues determines solidity, the ''Toggle'' setting determines if the brush can be removed/added completely with the ''Enable''/''Disable'' values. I don't know if [[func_wall_toggle]] worked this way, but this sure wasn't what I expected. --[[User:Andreasen|Andreasen]] 15:42, 8 Oct 2006 (PDT) | ::Okay, this is confusing: While the ''Always Solid'' and ''Never Solid'' keyvalues determines solidity, the ''Toggle'' setting determines if the brush can be removed/added completely with the ''Enable''/''Disable'' values. I don't know if [[func_wall_toggle]] worked this way, but this sure wasn't what I expected. --[[User:Andreasen|Andreasen]] 15:42, 8 Oct 2006 (PDT) | ||
I | I've now discovered another thing: This entity is only solid for NPCs that are ''named'' (at least when it comes to spawning NPCs on top of func_brush platforms). --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 09:28, 1 March 2011 (UTC) | ||
Revision as of 02:28, 1 March 2011
"Various features"? I'd like to know WHAT various features. I mean isn't this entity among the most featureless entities? --Andreasen 09:26, 31 Jan 2006 (PST)
well...it's more than func_detail...that's a feature?—ts2do 13:52, 31 Jan 2006 (PST)
I think I recall that func_wall wouldn't saw solid brushes (creating more faces). Is this true of func_brush? Thelonesoldier 23:01, 7 Feb 2007 (PST)
- It is true for any entity...including func_detail which is then compiled into the bsp (it has no load on entity data/networking)—ts2do 08:03, 8 Feb 2007 (PST)
Solidity is weird
Does this entity REALLY replace the func_wall_toggle entity? Sure, the solidity keyvalue has a Toggle setting, but there is no input to turn the solidity on or off. (The Enable and Disable inputs just turns the entire entity on or off.) --Andreasen 12:46, 8 Oct 2006 (PDT)
- No wait, I was being stupid. Hold on... --Andreasen 12:50, 8 Oct 2006 (PDT)
- Okay, this is confusing: While the Always Solid and Never Solid keyvalues determines solidity, the Toggle setting determines if the brush can be removed/added completely with the Enable/Disable values. I don't know if func_wall_toggle worked this way, but this sure wasn't what I expected. --Andreasen 15:42, 8 Oct 2006 (PDT)
I've now discovered another thing: This entity is only solid for NPCs that are named (at least when it comes to spawning NPCs on top of func_brush platforms). --MossyBucket (formerly Andreasen) 09:28, 1 March 2011 (UTC)