Func ladder: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|brush}} All [[Source]] games except [[Half-Life 2 Deathmatch]] and [[Team Fortress 2]]. | {{in game|brush}} All [[Source]] games except [[Half-Life 2: Deathmatch]] and [[Team Fortress 2]]. | ||
In code it is represented by class CInfoLadder, defined in nav_ladder.cpp. | In code it is represented by class CInfoLadder, defined in nav_ladder.cpp. | ||
Revision as of 11:26, 22 February 2011
Entity Description
Ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.
This entity has no keyvalues, flags, inputs, or outputs
Availability
Template:In game All Source games except Half-Life 2: Deathmatch and Team Fortress 2. In code it is represented by class CInfoLadder, defined in nav_ladder.cpp.