Wall Worm Model Tools: Difference between revisions
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* Assigns Sequences | * Assigns Sequences | ||
* Assign Collision Hulls | * Assign Collision Hulls | ||
* Auto Hull | |||
* Create $attachments and assign to bones | * Create $attachments and assign to bones | ||
* LOD Camera (like HL Model Viewer's Auto Lod option) | * LOD Camera (like HL Model Viewer's Auto Lod option) | ||
* Many more... | * Many more... | ||
WWMT has been tested in 3ds Max 2008+. | WWMT has been tested in 3ds Max 2008+. |
Revision as of 08:57, 21 February 2011
The Wall Worm Model Tools is a (free) MAXScript utility for 3ds Max that allows you to compile models and textures straight from 3ds Max. This tool is only available for 3ds Max users and is dependant on either Jed's SMD Exporter or Cannonfodder's SMD Exporter. The tool gives you a graphical interface for setting various model properties such as $surfaceprop, $scale, $mass, etc.
A short but incomplete list of things the tool does:
- Generates QC files
- Compiles QCs into MDLs
- Converts some Standard Material maps with TGA bitmaps into related VTFs and places them into root VMT
- Create Multiple Skins
- Generates LODs or use your own
- Assigns Sequences
- Assign Collision Hulls
- Auto Hull
- Create $attachments and assign to bones
- LOD Camera (like HL Model Viewer's Auto Lod option)
- Many more...
WWMT has been tested in 3ds Max 2008+.
External links
- Wall Worm Model Tools Documentation and Downloads