Talk:Breakable Glass: Difference between revisions
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The entire note is extraneous, you don't have to deselect with brush entities or fiddle at all with the displacement tab, so I changed it.-[[User:Mrhappy|Mrhappy]] 00:25, 14 Mar 2007 (PDT) | The entire note is extraneous, you don't have to deselect with brush entities or fiddle at all with the displacement tab, so I changed it.-[[User:Mrhappy|Mrhappy]] 00:25, 14 Mar 2007 (PDT) | ||
:I agree with you, there is no reason to go to the displacement tab. Also added to the note to make sure that you're in either Select or Lift+Select mode (just in case!) | :I agree with you, there is no reason to go to the displacement tab. Also added to the note to make sure that you're in either Select or Lift+Select mode (just in case!) | ||
== What's the point of the env_cubemap? == | |||
I spent two hours trying to figure out why my glass had that purple (missing texture) checkerboard. The glass would break and everything, but even the shards were purple. I finally deleted the env_cubmap and if fixed it. I'm making the env_cubemap option for now...if someone can point out why it's needed then please indicate the requirement and describe how to prevent it from causing the texture to appear as missing. |
Revision as of 02:27, 15 February 2011
The toolbar with toEntity can not be assumed as of position...it is movable -ts2do
How the hell do you texture ONE SIDE of a brush? Needs a bit more added to the tutorial - Jamesmaul
Maby you can get a vmf of a working brakeable glass?
Addition of "See Also"
I was trying out this tutorial and I also had the issue with "apply it to one face". I didn't modify any of the tutorial's content, just thought I'd add a link to "Hammer Face Edit Dialog" which explains how to apply textures to only one face. --Reindeer 20:38, 13 Dec 2006 (PST)
The note
The entire note is extraneous, you don't have to deselect with brush entities or fiddle at all with the displacement tab, so I changed it.-Mrhappy 00:25, 14 Mar 2007 (PDT)
- I agree with you, there is no reason to go to the displacement tab. Also added to the note to make sure that you're in either Select or Lift+Select mode (just in case!)
What's the point of the env_cubemap?
I spent two hours trying to figure out why my glass had that purple (missing texture) checkerboard. The glass would break and everything, but even the shards were purple. I finally deleted the env_cubmap and if fixed it. I'm making the env_cubemap option for now...if someone can point out why it's needed then please indicate the requirement and describe how to prevent it from causing the texture to appear as missing.