Item ammo crossbow: Difference between revisions
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m (Robot: fixing template case.) |
MossyBucket (talk | contribs) m (Those are no ordinary quarrels, dammit.) |
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==Entity Description== | ==Entity Description== | ||
[[Image:item_ammo_crossbow.jpg|frame|right|A bundle of quarrels.]] | [[Image:item_ammo_crossbow.jpg|frame|right|A bundle of quarrels.]] | ||
A taped bundle of [[wikipedia:Quarrel|quarrels]], used as ammunition for the [[weapon_crossbow|crossbow]]. | A taped bundle of [[Wikipedia:Rebar|rebar]] [[wikipedia:Quarrel|quarrels]], used as ammunition for the [[weapon_crossbow|crossbow]]. | ||
Despite its model, the amount of quarrels the bundle will contain depends on the current difficulty setting: | Despite its model, the amount of quarrels the bundle will contain depends on the current difficulty setting: |
Revision as of 17:24, 13 February 2011
Entity Description
A taped bundle of rebar quarrels, used as ammunition for the crossbow.
Despite its model, the amount of quarrels the bundle will contain depends on the current difficulty setting:
- At the "Easy" (
skill 1
) setting the bundle will provide 7 quarrels. - At the "Normal" (
skill 2
) setting the bundle will provide 6 quarrels. - At the "Hard" (
skill 3
) setting the bundle will provide 3 quarrels.
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.