VMF: Difference between revisions
Jump to navigation
Jump to search
MossyBucket (talk | contribs) (Made the ambiguity official.) |
|||
Line 1: | Line 1: | ||
'''Valve Map File''' | '''Valve Map Format'''/'''Valve Map File''' (abbreviated '''VMF''') is a proprietary format that stores raw (pre-compile) map data, used by the [[Valve Hammer Editor]] to save production-stage maps and [[prefab]]s. It contains information on all map brushes and entities in a script format stored with a ".vmf" extension. | ||
VMF files are written in the same [[Keyvalue|keyvalue]] text format that [[Source|the engine]] uses to parse external configuration files, thus allowing them to be opened and edited in [[text editor|plain text]]. | VMF files are written in the same [[Keyvalue|keyvalue]] text format that [[Source|the engine]] uses to parse external configuration files, thus allowing them to be opened and edited in [[text editor|plain text]]. |
Revision as of 07:06, 13 February 2011
Valve Map Format/Valve Map File (abbreviated VMF) is a proprietary format that stores raw (pre-compile) map data, used by the Valve Hammer Editor to save production-stage maps and prefabs. It contains information on all map brushes and entities in a script format stored with a ".vmf" extension.
VMF files are written in the same keyvalue text format that the engine uses to parse external configuration files, thus allowing them to be opened and edited in plain text.
See also
- VMF documentation - information on the contents of a VMF file.
- User:Knizz/Tools - tool to analyze VMF files.