User:Rockn-Roll/Beginner Portal Map Tutorial: Difference between revisions
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| Allows manual movement of individual vertexes (corners) of objects. | | Allows manual movement of individual vertexes (corners) of objects. | ||
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====Right Side Toolbars==== | |||
[[Image:hammer_selectionmodetoolbar.png]] | |||
The top tool window is '''Selection Mode''' which controls what object(s) will be selected when clicking on an object. By default groups are selected when any object in a group is selected. Clicking the Objects button means only the object will be selected. Clicking the Solids button means the encompassing solid object will be selected. | |||
[[Image:hammer_texturestoolbar.png]] | |||
Below the Selection Mode tool window is the '''Textures''' window, which shows the currently selected texture. | |||
[[Image:hammer_filtercontroltoolbar.png]] | |||
Below that is the '''Filter Control''', which allows selection of what is displayed in the view windows. | |||
[[Image:hammer_newobjectstoolbar.png]] | |||
To the right of the Selection Mode windows is the '''New Objects''' tool which allows objects to be attached to entities or saved as a Prefab group. |
Revision as of 10:32, 11 February 2011
Building your first Portal map with Hammer
Contents
This tutorial provides a step-by-step guide to working with Hammer to create a small 128x128x128 room with some walls where portals can be created and some that cannot. Finally, a player start and the portal gun are added then the map is compiled. Portal can then be started and the map loaded for play.
Left Side Toolbar
Right Side Toolbars
The top tool window is Selection Mode which controls what object(s) will be selected when clicking on an object. By default groups are selected when any object in a group is selected. Clicking the Objects button means only the object will be selected. Clicking the Solids button means the encompassing solid object will be selected.
Below the Selection Mode tool window is the Textures window, which shows the currently selected texture.
Below that is the Filter Control, which allows selection of what is displayed in the view windows.
To the right of the Selection Mode windows is the New Objects tool which allows objects to be attached to entities or saved as a Prefab group.