Talk:Blender Source Tools: Difference between revisions
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:: Awesome, thanks! Is there a way to get instantly updated as to when the next release comes out? --[[User:HellJumper777|HellJumper]] 04:39, 3 February 2011 (UTC) | :: Awesome, thanks! Is there a way to get instantly updated as to when the next release comes out? --[[User:HellJumper777|HellJumper]] 04:39, 3 February 2011 (UTC) | ||
::: Yes: [http://code.google.com/p/blender-smd/feeds http://code.google.com/p/blender-smd/feeds]. There is also an update button on the scene properties panel. --[[user:TomEdwards|TomEdwards]] 12:30, 3 February 2011 (UTC) | ::: Yes: [http://code.google.com/p/blender-smd/feeds http://code.google.com/p/blender-smd/feeds]. There is also an update button on the scene properties panel. --[[user:TomEdwards|TomEdwards]] 12:30, 3 February 2011 (UTC) | ||
:::: Great! Thanks [[User:HellJumper777|HellJumper]] 01:57, 8 February 2011 (UTC) |
Revision as of 18:57, 7 February 2011
Thanks
Nice work, thanks!
If you add animation support(bone and vertex) I can finally switch to Blender 2.5x
btw, haven't you found anything useful in the old exporter scripts, which could help you to solve the animation support problem?
- Blender 2.5 handles things very differently. My shaky grasp of 4D matrix transformations isn't good enough to translate the old exporter's code to the new one. :-( --TomEdwards 17:25, 11 August 2010 (UTC)
- did you get it to work? --Pfannkuchen 10:32, 28 August 2010 (UTC)
- Yes. Importing existing animations doesn't work yet, but the exporter is fully functional. --TomEdwards 12:47, 28 August 2010 (UTC)
- AWESOME!!! Thanks for the great script! --Pfannkuchen 19:46, 29 August 2010 (UTC)
- Yes. Importing existing animations doesn't work yet, but the exporter is fully functional. --TomEdwards 12:47, 28 August 2010 (UTC)
- did you get it to work? --Pfannkuchen 10:32, 28 August 2010 (UTC)
automatic armature generation
Hello, thanks again for the great plugin!
Is it possible to automaticly generate an armature and map a bone to each animated object/vertice in the scene?
Would be really helpfull for cinematic physics creation for source. --Pfannkuchen 21:45, 6 January 2011 (UTC)
- That's way outside the scope of this script. Talk to whoever created the destruction code you're using. --TomEdwards 12:30, 7 January 2011 (UTC)
Standalone? / Object naming
Hey, I used this script, and I must say I was impressed. I do have a couple questions though. The first is: Is this entirely standalone? That is, do I need python to run it? I currently have 3.1.2 installed so I haven't actually tried running it without python.
Secondly, I was wondering why the export limits you to the object's name. Specifically this: "<output folder>\<subfolder>\<object>.smd" I think it's nice to have it automatically export without asking what you want it to be named, but sometimes the .smd name that I intend for it to use is longer than the allowed characters for object names. I also found that if you want to export the object multiple times in a row, the first export prompts you for where you want it to be saved, but the subsequent exports export to the last location. Sometimes this can be a hassle when I want to have it export to different folders.
Anyway, thanks for making this! --HellJumper 22:00, 1 February 2011 (UTC)
- Blender 2.5 comes with Python, so there is no need for a separate install.
- I honestly hadn't considered the possibility of long SMD names. I will add the ability to define lengthy names via custom object properties in the next release.
- The export folder can be changed from the scene properties panel. If you are targeting multiple folders you can either divide your work into multiple scenes, or use per-object subfolders (with
../
to go up a level).
- Thanks for the feedback! --TomEdwards 23:06, 1 February 2011 (UTC)
- Awesome, thanks! Is there a way to get instantly updated as to when the next release comes out? --HellJumper 04:39, 3 February 2011 (UTC)
- Yes: http://code.google.com/p/blender-smd/feeds. There is also an update button on the scene properties panel. --TomEdwards 12:30, 3 February 2011 (UTC)
- Great! Thanks HellJumper 01:57, 8 February 2011 (UTC)
- Yes: http://code.google.com/p/blender-smd/feeds. There is also an update button on the scene properties panel. --TomEdwards 12:30, 3 February 2011 (UTC)
- Awesome, thanks! Is there a way to get instantly updated as to when the next release comes out? --HellJumper 04:39, 3 February 2011 (UTC)