Env entity dissolver: Difference between revisions

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{{wrongtitle|title=env_entity_dissolver}}
{{wrongtitle|title=env_entity_dissolver}}
[[Image:Hardshock_dissolver.gif|thumb|right|300px|Dissolving a Gun (Heavy electrical)]]  
[[Image:Hardshock_dissolver.gif|thumb|right|300px|Dissolving a Gun (Heavy electrical)]]  


== Entity description ==
== Entity description ==
An [[entity]] dissolver{{clarify}}.
An [[entity]] dissolver that removes an entity from the map after a few built-in effects. If the target is an NPC, it will be killed. Then the target entity's mass is set to zero, it loses all color, then, depending on what the '''Dissolve Type''' is set to, emits random light particles with a few tesla (lightning) effects.


== Keyvalues ==
== Keyvalues ==

Revision as of 01:30, 7 February 2011

Template:Wrongtitle

Dissolving a Gun (Heavy electrical)

Entity description

An entity dissolver that removes an entity from the map after a few built-in effects. If the target is an NPC, it will be killed. Then the target entity's mass is set to zero, it loses all color, then, depending on what the Dissolve Type is set to, emits random light particles with a few tesla (lightning) effects.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • target
<target_destination> Targetname of the entity you want to dissolve.
  • magnitude
<integer> How strongly to push away from the center.
  • dissolvetype
<choices> Dissolve Type
Literal Value Description
0 Energy
1 Heavy electrical
2 Light electrical
3 Core effect

Inputs

  • Dissolve <target_destination>
Dissolve target, if no target is passed it'll use the target specified in the target field.

Outputs