List of Portal Particles: Difference between revisions
		
		
		
		
		
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| WinstonSmith (talk | contribs)  (Added some descriptions to effects; still a work in progress.  At some point I'll fire up the Particle Editor to check the uncertain ones.) | No edit summary | ||
| Line 20: | Line 20: | ||
| | elevator_beam || The effect which can be briefly seen above Testchamber Interlock elevators, replacing an elevator cable. | | elevator_beam || The effect which can be briefly seen above Testchamber Interlock elevators, replacing an elevator cable. | ||
| |- | |- | ||
| | finale_arms ||  | | finale_arms ||   | ||
| |- | |- | ||
| | finale_finalportal ||  | | finale_finalportal ||   | ||
| |- | |- | ||
| | finale_fx ||  | | finale_fx ||   | ||
| |- | |- | ||
| | finale_gasescape_initial ||   | | finale_gasescape_initial ||   | ||
| Line 50: | Line 50: | ||
| | fire_ploom_01 || Tiny fire, but only lasts for a second | | fire_ploom_01 || Tiny fire, but only lasts for a second | ||
| |- | |- | ||
| | Glados_Beam (control points 1 and 2) || ' | | Glados_Beam (control points 1 and 2) || Beams used when one of GLaDOS's cores are shot off in the boss battle. | ||
| |- | |- | ||
| | human_cleanser || Neurotoxin effects | | human_cleanser || Neurotoxin effects | ||
Revision as of 19:42, 20 January 2011
- Particle Name - Description - blood_impact_red_01 - blood_impact_red_01_chunk - blood_impact_red_01_goop - blood_impact_red_01_smalldroplets - blood_impact_green_01 - blood_impact_yellow_01 - broken_tube_suck (control points 1 and 2) - The effect placed by broken tube sections; wind. - Cleanser_edge_1-2 - Effects which may be placed at the edges of Emancipation Grills; similar to the full cleanser particle but with a solid edge on one side. - elevator_beam - The effect which can be briefly seen above Testchamber Interlock elevators, replacing an elevator cable. - finale_arms - finale_finalportal - finale_fx - finale_gasescape_initial - finale_gasescape1 - finale_glowburn - finale_glowburn2 - finale_sparks - finale_sparks2 - fire_incinerator_constant - fire_incinerator_door - fire_incinerator_window_base - fire_large_02 - Very Large Fire - fire_medium_01 - Large Fire - fire_ploom_01 - Tiny fire, but only lasts for a second - Glados_Beam (control points 1 and 2) - Beams used when one of GLaDOS's cores are shot off in the boss battle. - human_cleanser - Neurotoxin effects - human_cleanser_large - More neurotoxin effects - neurotoxins_step1-3 - Even more neurotoxin effects - portal_1-2_badsurface - The following effects down to portalgun_1_cleanser are particles involved with either the ASHPD or portals themselves. The titles are somewhat self-descriptive. - portal_1-2_badvolume - portal_1-2_charge - portal_1-2_cleanser - portal_1-2_close - portal_1-2_edge - portal_1-2_near - portal_1-2_overlap - portal_1-2_particles - portal_1-2_projectile_ball - portal_1-2_projectile_stream - portal_1-2_projectile_trail - portal_1-2_success - portal_1-2_test - portal_1-2_vacuum - portalgun_1_cleanser - portal_cleanser - The full Emancipation Grill effect. - water_mist_1024_512 - The following effects are goo mist particles. - water_mist_256 - water_mist_384_128 - water_mist_512 - water_mist_512_128