Kingdoms Collide: Difference between revisions
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==Weapons== | ==Weapons== | ||
* Weak Bow | |||
* Sturdy Bow | |||
* Powerful Bow | |||
* Master Bow | |||
* Weak Sword | |||
* Sturdy Sword | |||
* Powerful Sword | |||
* Master Sword | |||
* Javelin | |||
* Dagger | |||
* Throwing Knifes | |||
Perks (bought using weapon points): | |||
* Extra Health | |||
* Extra Mana | |||
* Extra Magic/Skill point | |||
==Spells and Skills== | ==Spells and Skills== |
Revision as of 07:55, 9 January 2011
The concept behind Kingdoms Collide is to have really fun and balanced online multilayer combat with a very high potential range of skill found within a beautiful fantasy setting. The game is played through a third person camera (so the melee aspect makes sense, unlike FPS camera melee games where people run around like headless chickens unable to see their surroundings). Also, like traditional fantasy RPG's we wanted to have a good level of character customization in choosing a unique weapon and skill set that suites you - as well as making each player able to have unique role within their team enabling incredible depth to teamwork, tactics and strategy!
Weapons
- Weak Bow
- Sturdy Bow
- Powerful Bow
- Master Bow
- Weak Sword
- Sturdy Sword
- Powerful Sword
- Master Sword
- Javelin
- Dagger
- Throwing Knifes
Perks (bought using weapon points):
- Extra Health
- Extra Mana
- Extra Magic/Skill point
Spells and Skills
Map List
Team Death-match kcdm_anchient_hall kcdm_dust2 kcdm_2forst kcdm_simple
Capture Points kccp_valley kccp_seige kccp_tower kccp_fort
Nide Survival kcsurvival_fort kcsurvival_day kcsurvival_seige kcsurvival_night kcsurvival_green
Media
some screenshots