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* Full high-resolution lab textures for Half-Life² | * Full high-resolution lab textures for Half-Life² | ||
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Revision as of 06:05, 31 October 2005
... and Half-Life
I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. I've started mapping around 2002. I'm a huge fan of Sven Co-Op and Half-Life1&² singleplayer.
Abilities
I've learned how to manipulate Singleplayer/Co-Op entities. I can't make very good teamplay maps for mods like Counter-Strike, HL²:CTF, or other. I can easily make use of Vertex tool. I never use Carve, or hollow. I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).
Projects
I have and I had projects about mapping. Almost all of them are technical projects.
Projects done
- Antitelefrag teleporter on Sven Co-Op
- Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op
- Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for Sven Co-Op²
Projects going
- Studying HL² entities to be prepared to map on Sven Co-Op²
- Three-floor elevator with doors on Half-Life²
Uncompleted projects
- sc_hurricaaane
- Full high-resolution lab textures for Half-Life²