Particles Troubleshooting: Difference between revisions
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'''Q:''' When I used the rope render type, it flickers around for some reason! | '''Q:''' When I used the rope render type, it flickers around for some reason! | ||
:'''A:''' Rope rendering clicks onto the nearest particle when a particle dies, the only solution is to destroy and create all particles simultaneously. | :'''A:''' Rope rendering clicks onto the nearest particle when a particle dies, the only solution is to destroy and create all particles simultaneously. Another solution seems to be adding a Velocity Noise initializer - it's tricky to work with, but it seems to work. | ||
[[Category:Particle System]] | [[Category:Particle System]] |
Revision as of 03:11, 31 December 2010
Q: I have an instantaneously emitted particle with a long lifetime that's supposed to attach to an object, but it's getting left behind when the object moves.
- A: Add a position_lock_to_controlpoint operator with a control point of 0. By default that control point is the emitter.
Q: When I used the rope render type, it flickers around for some reason!
- A: Rope rendering clicks onto the nearest particle when a particle dies, the only solution is to destroy and create all particles simultaneously. Another solution seems to be adding a Velocity Noise initializer - it's tricky to work with, but it seems to work.