Team round timer: Difference between revisions
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{{wrongtitle|title=team_round_timer}} | {{wrongtitle|title=team_round_timer}} | ||
{{Tf2 point}} | |||
== Entity description == | == Entity description == | ||
Round Timer. Timer starts paused by default. | Round Timer. Timer starts paused by default. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 19:14, 19 December 2010
Template:Wrongtitle
{{{1}}}
is a point entity available in Team Fortress 2.
Entity description
Round Timer. Timer starts paused by default.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- timer_length
- <integer> Initial timer length. (in seconds)
- max_length
- <integer> Maximum timer length (0 = no max). This value is used to ensure the timer never goes above this value when SetTime and AddTime are used. (in seconds)
- start_paused
- <boolean> Should the timer start paused? (will need to send a Resume input to start the timer if this is set).
- setup_length
- <integer> Length of setup time before the round begins and the timer starts to countdown the normal time. (0 = no setup time) Setup time is run at the beginning of every round before the normal time begins. (in seconds)
- reset_time
- <boolean> Reset the timer time after a round restart. This is not the setup time, but the normal round time.
- auto_countdown
- <boolean> Let the timer automatically count down the end of a round.
- show_in_hud
- <boolean> Note: You can only show one timer in the HUD at a time.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Pause
- Pause the timer.
- Resume
- Resume the timer.
- SetTime
- <integer> Set the timer to this value (in seconds).
- AddTime
- <integer> Add time to the timer (in seconds). Added time cannot excede the max timer length.
- AddTeamTime
- <string> Input takes a string (space delimited) with the team number and the time to be added (in seconds) because of the team (2 for red, 3 for blue, and 0 for no team...but you could just use AddTime for that). Added time cannot excede the max timer length. Example: 2 600 (adds 10 minutes because of team red)
- Restart
- Restart the timer.
- ShowInHUD
- <integer> Show this timer in the HUD (0 no, 1 yes).
- SetMaxTime
- <integer> Set the max timer length to this value (in seconds). The timer's time will never excede this value.
- AutoCountdown
- <integer> Turn off/on the auto countdown feature (0 no, 1 yes).
- SetSetupTime
- <integer> Set the setup time length to this value (in seconds).
Outputs
- On5MinRemain
- Sent when 5 minutes remain.
- On4MinRemain
- Sent when 4 minutes remain.
- On3MinRemain
- Sent when 3 minutes remain.
- On2MinRemain
- Sent when 2 minutes remain.
- On1MinRemain
- Sent when 1 minute remains.
- On30SecRemain
- Sent when 30 seconds remain.
- On10SecRemain
- Sent when 10 seconds remain.
- On5SecRemain
- Sent when 5 seconds remain.
- On4SecRemain
- Sent when 4 seconds remain.
- On3SecRemain
- Sent when 3 seconds remain.
- On2SecRemain
- Sent when 2 seconds remain.
- On1SecRemain
- Sent when 1 second remains.
- OnRoundStart
- Sent when the round starts.
- OnFinished
- Sent when the timer is finished.
- OnSetupStart
- Sent when the setup time begins.
- OnSetupFinished
- Sent when the setup time is finished.