Func proprrespawnzone: Difference between revisions

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{{wrongtitle|title=func_proprespawnzone}}
{{wrongtitle|title=func_proprespawnzone}}
{{Template:Tf2 brush}}
==Entity Description==
==Entity Description==
Zone that handles respawning and distribution of clientside physics props.
Zone that handles respawning and distribution of clientside physics props.
==Availability==
 
This brush-based [[entity]] is exclusive to Team Fortress 2.
==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
* {{KV Targetname}}
==Inputs==
==Inputs==
* {{I Targetname}}
* {{I Targetname}}
==Outputs==
==Outputs==
* {{O Targetname}}
* {{O Targetname}}
[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Revision as of 18:19, 19 December 2010

Template:Wrongtitle Template:Tf2 brush

Entity Description

Zone that handles respawning and distribution of clientside physics props.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs