Func proprrespawnzone: Difference between revisions
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{{wrongtitle|title=func_proprespawnzone}} | {{wrongtitle|title=func_proprespawnzone}} | ||
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==Entity Description== | ==Entity Description== | ||
Zone that handles respawning and distribution of clientside physics props. | Zone that handles respawning and distribution of clientside physics props. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{KV Targetname}} | * {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
* {{I Targetname}} | * {{I Targetname}} | ||
==Outputs== | ==Outputs== | ||
* {{O Targetname}} | * {{O Targetname}} | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 18:19, 19 December 2010
Template:Wrongtitle Template:Tf2 brush
Entity Description
Zone that handles respawning and distribution of clientside physics props.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities