Blender Source Tools: Difference between revisions
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Tip:You can drag the new panels to a higher position if you want.
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[[File:Blender_25.jpg|thumb|A [[Team Fortress 2]] model being editing, thanks to the Blender SMD Tools.]] | [[File:Blender_25.jpg|thumb|A [[Team Fortress 2]] model being editing, thanks to the Blender SMD Tools.]] | ||
{{blender}} The '''Blender SMD Tools''' allow [[Blender]] 2. | {{blender}} The '''Blender SMD Tools''' allow [[Blender]] 2.55+ to import and export [[Studiomdl Data]] files. | ||
* Import or export all types of SMD | * Import or export all types of SMD |
Revision as of 14:38, 4 November 2010

A Team Fortress 2 model being editing, thanks to the Blender SMD Tools.
The Blender SMD Tools allow Blender 2.55+ to import and export Studiomdl Data files.
- Import or export all types of SMD
- Batch export objects from a scene with a single click, or export singly
- Compile a QC file automatically after export
- Import a whole QC file at once
Installation
- Download the script (0.9 released November 4th 2010; changelog)
- In Blender, open File > User Preferences, move to the Add-Ons tab and click Install Add-On in the bottom of the window
- Check the SMD Tools' box to enable them
- Click Save as Default to enable the tools in all Blend files
Usage
- Use the Import SMD and Export SMD operators to import or export. Search for them from the spacebar menu, or use the File menu.
- Use the Scene Properties panel for SMD export options. SMDs are exported to
<output folder>\<subfolder>\<object>.smd
. - Use the Armature Properties panel to filter and batch export actions, and to more conveniently manage or create them.
