Theoretical Disaster: Difference between revisions

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== Theoretical Disaster ==
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'''My Half Life Modification'''
 
Information
This is my game modification called "Theoretical Disaster," you play as a scientist named Jerry Greens, Male, Age 29. Education: MIT, Theoretical Physics, SWAT Training. POSITION: Research and Processing Assistant. ASSIGNMENT: Process and Deliver Specimen CLEARANCE: Level 5 DISASTER RESPONSE PRIORITY: Subject Emergency Protection.
 
Storyline
You were originally a member of the SWAT team, but after accidentally murdering innocent lives, he quit and wanted to do something more useful with his life. He decided to go back to college and get an MIT. Black Mesa hired him a year after because they enjoyed his theories of theoretical physics. He worked in Sector F, and today's assignment was to process and deliver his specimen. Also to mention, he has Level 5 clearance, I'm planning on where he can use most of the eye-scanners, but
there will be some with a 6 in front of them that you can't use. Anyways, I'll put down each chapter and explain them.
BLACK MESA TRAM
Long tram ride through a couple of sectors.
DELIVERY PACKAGE
This is where you get on your labcoat and deliver the specimen.
MAINTENINCE ACCESS
After the RC, you get knocked off of a ledge of the tram area by a bullchicken and wake up on the ground.
TESTLAB SPECIMEN
You will have a meelee weapon and a glock by now, this is the chapter where your in a testlab with a few houndeyes and headcrabs, maybe an islave or two.
"PORTALS?"
You will still have a meelee weapon and a glock, this is where you start figuring out how portals work.
INJUSTICE
You will have a meelee weapon, a glock, and a shotgun by the time you make it here, and the military comes in this chapter, having a few battles against aliens.
CONTAMINATION
Due to having to stop one of the battles, and airstrikes, you release a toxic liquid to kill the aliens and soldiers, now having to deal with a chapter full of toxic waste.
STUDIED PHYSICS
Back in the labs of black mesa, going through elevators, the usual. This would be an average chapter kinda like Office Complex. By now, you have a glock, a meelee weapon or two, a shotgun, and an MP5.
 
BATTLEFIELD
Outside, fighting military soldiers, no clue on weapons, sneaking and fighting.
 
TACTICAL OPERATONS
Same as battlefield, only with more elaborate puzzles, jumps, and battles.
DOOMED POTENTIAL
You get knocked unconcious by a military grunt who then dies from an alien, then the aliens teleport you to their planet and you end up in an alien-sewer.
INTO THE HEAT
Back from the alien planet, confused, and you go through many deserts.
DOWN THE DRAIN
In a couple of water systems, spending a good time in water.
MILITARY INSTRUCTIONS
Overhear military commands and their new "weapon".
"BLACK OPERATIONS?"
The military unleashes their new "weapon" which is a large mechanism-like gun that turns a lot. Sadly, you don't destroy it, black operations does.
ALIEN WORLD
You escape to the alien planet from a portal in a different part of the lambda sector. You hear the people are waiting for gordan.
GENERATIONS
Still in the aliens war, fighting headcrabs and baby-headcrabs.
LYDA'S LAIR
Final boss fight with a monster named lyda, a quick little fellow who runs around, teleports, and tries to maul you. He's too quick to shoot, you have to summon the military to do airstrikes and do an educated guess on where he'll be. He will be large, yes.
*I am not even done with the training course yet, but these will be followed, more boss fights will come*
 
Check out some of the pictures I will be posting soon.
[[Training Room Showoff]]

Revision as of 16:40, 26 October 2010