IPlayerInfo: Difference between revisions
Jump to navigation
Jump to search
Note:A player's info is only available when they are active (usually meaning spawned in the world). Before this time access attempts will fail, which can be problematic if your plugin is loading or unpausing mid-game as you may have missed ClientConnect() calls.
TomEdwards (talk | contribs) mNo edit summary |
TomEdwards (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
'''<code>IPlayerInfo</code>''' is a server [[interface]] that provides data about connected users | '''<code>IPlayerInfo</code>''' is a server [[interface]] that provides data about connected users, accessed through '''<code>IPlayerInfoManager</code>'''. Since both interfaces are defined in the server library, game-specific versions are possible. | ||
{{note|A player's info is only available when they are active (usually meaning spawned in the world). Before this time access attempts will fail, which can be problematic if your plugin is loading or unpausing mid-game as you may have missed ClientConnect() calls. <code>[[INetChannelInfo]]</code> provides some information, but otherwise...{{todo|solution?}}}} | {{note|A player's info is only available when they are active (usually meaning spawned in the world). Before this time access attempts will fail, which can be problematic if your plugin is loading or unpausing mid-game as you may have missed ClientConnect() calls. <code>[[INetChannelInfo]]</code> provides some information, but otherwise...{{todo|solution?}}}} | ||
Line 28: | Line 28: | ||
} | } | ||
</source> | </source> | ||
== See also == | |||
* <code>[[player_info_t]]</code> | |||
* <code>[[INetChannelInfo]]</code> | |||
[[Category:Interfaces|P]] | [[Category:Interfaces|P]] |
Revision as of 06:15, 19 October 2010
IPlayerInfo
is a server interface that provides data about connected users, accessed through IPlayerInfoManager
. Since both interfaces are defined in the server library, game-specific versions are possible.

INetChannelInfo
provides some information, but otherwise...Todo: solution?
Example
#include "game/server/iplayerinfo.h"
static IPlayerInfoManager* playerinfomanager; // recommended
bool CMyServerPlugin::Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory)
{
playerinfomanager = (IPlayerInfoManager*)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL);
if (!playerinfomanager)
{
Warning("Could not access IPlayerInfoManager!\n");
return false;
}
IPlayerInfo* info = playerinfomanager->GetPlayerInfo(engine->PEntityOfEntIndex(1)); // first player
if (info)
Msg("Player 1 is %s, with %i health\n",info->GetName(),info->GetHealth());
else
Msg("Player 1 has not spawned\n");
return true;
}