Template:Fl BasePropPhysics: Difference between revisions

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* Start Asleep
* [[Physics optimization|Start Asleep]]
* Don't take physics damage
* Don't take physics damage
* Debris - Don't collide with the player or other debris
* [[Physics optimization|Debris]] - Don't collide with the player or other debris
* Motion Disabled
* [[Physics optimization|Motion Disabled]]
* {{Fl BreakableProp}}
* {{Fl BreakableProp}}
* Enable motion on Physcannon grab
* Enable motion on Physcannon grab

Revision as of 00:15, 18 October 2010

Break on Touch : [16]
Break on Pressure : [32]
Will break after being stood on for PressureDelay seconds.
Note.pngNote:Some models will break instantly if this is or isn't set. (e.g. militiawindow02_breakable.mdl, window_industrial.mdl)
  • Enable motion on Physcannon grab
  • Not affected by rotor wash
  • Generate output on +USE
  • Prevent pickup
  • Prevent motion enable on player bump
  • Debris with trigger interaction
  • Force server-side (Multiplayer only; see sv_pushaway_clientside_size.) (in all games since Half-Life 2: Episode One)
  • Physgun can ALWAYS pick up. No matter what. (in all games since Half-Life 2: Episode One)