Template:Fl BasePropPhysics: Difference between revisions
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* Start Asleep | * [[Physics optimization|Start Asleep]] | ||
* Don't take physics damage | * Don't take physics damage | ||
* Debris - Don't collide with the player or other debris | * [[Physics optimization|Debris]] - Don't collide with the player or other debris | ||
* Motion Disabled | * [[Physics optimization|Motion Disabled]] | ||
* {{Fl BreakableProp}} | * {{Fl BreakableProp}} | ||
* Enable motion on Physcannon grab | * Enable motion on Physcannon grab |
Revision as of 00:15, 18 October 2010
- Start Asleep
- Don't take physics damage
- Debris - Don't collide with the player or other debris
- Motion Disabled
- BreakableProp:
- Break on Touch : [16]
- Break on Pressure : [32]
- Will break after being stood on for
PressureDelay
seconds.Note:Some models will break instantly if this is or isn't set. (e.g.
militiawindow02_breakable.mdl
,window_industrial.mdl
)
- Enable motion on Physcannon grab
- Not affected by rotor wash
- Generate output on +USE
- Prevent pickup
- Prevent motion enable on player bump
- Debris with trigger interaction
- Force server-side (Multiplayer only; see sv_pushaway_clientside_size.) (in all games since
)
- Physgun can ALWAYS pick up. No matter what. (in all games since
)