Creating an Observation Hallway: Difference between revisions
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Image:Halltut_(12).jpg|Group the light and place in multiple locations{{clarify}}. | Image:Halltut_(12).jpg|Group the light and place in multiple locations{{clarify}}. | ||
Image:Halltut_(13).jpg|Cut away the roof where the light goes. | Image:Halltut_(13).jpg|Cut away the roof where the light goes. | ||
Image:Halltut_(14).jpg|Add the doors. (I grouped a detailed frame and door with a [[skip brush]] {{clarify}}. | Image:Halltut_(14).jpg|Add the doors. (I grouped a detailed frame and door with a [[Skip|skip brush]] {{clarify}}. | ||
Image:Halltut_(15).jpg|Copy and paste. Select only the skip, and carve. You may then delete the skip brushes.{{clarify}} | Image:Halltut_(15).jpg|Copy and paste. Select only the skip, and carve. You may then delete the skip brushes.{{clarify}} | ||
Image:Halltut_(16).jpg|Texture the walls where the door is. | Image:Halltut_(16).jpg|Texture the walls where the door is. |
Revision as of 15:54, 4 October 2010

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This is a tutorial for Portal.
Introduction
Making bts (behind the scenes) style observation halls is a simple job. It takes little time, especially with prefabricated items.
Due to the highly detailed nature of observation rooms, this tutorial will be provided in images. Reading order is left to right, then down.

Tutorial
Texture the floor and walls, then copy the walls, resize to 64 and re texture (floor texture: tile/observation_tilefloor003a. wall textures: concrete/observationwall_001a for the wall that matches with the ceiling, concrete/observationwall_001b for the wall that matches with the floor. Typing only "observation" will show a more general list of observation hallways skins.)
Select the whole arch, and clip it square. Make it a func_detail.
Add a light_spot and a point_spotlight. Default values will work.
Add the doors. (I grouped a detailed frame and door with a skip brush [Clarify].
Final result. (Use expert compile for proper shadows)