Creating an Observation Hallway: Difference between revisions

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This is a tutorial for '''[[Portal]]''.
This is a tutorial for '''[[Portal]]'''.


== Introduction ==
== Introduction ==
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Image:Halltut.jpg|Create the floor for your hallway. It should be interesting, with many different paths. Hallways are generally 128 units wide.
Image:Halltut.jpg|Create the floor for your hallway. It should be interesting, with many different paths. Hallways are generally 128 units wide.
Image:Halltut_(1).jpg|Add the walls (128 units tall)
Image:Halltut_(1).jpg|Add the walls (128 units tall)
Image:Halltut_(2).jpg|Texture the floor and walls, then copy the walls, re size to 64 and re texture (floor texture: tile/observation_tilefloor003a. wall textures: concrete/observationwall_001a for the wall that matches with the ceiling, concrete/observationwall_001b for the wall that matches with the floor. Typing only "observation" will show a more general list of observation hallways skins.)
Image:Halltut_(2).jpg|Texture the floor and walls, then copy the walls, resize to 64 and re texture (floor texture: tile/observation_tilefloor003a. wall textures: concrete/observationwall_001a for the wall that matches with the ceiling, concrete/observationwall_001b for the wall that matches with the floor. Typing only "observation" will show a more general list of observation hallways skins.)
Image:Halltut_(3).jpg|Add the roof (texture: plastic/plasticwall002a)
Image:Halltut_(3).jpg|Add the roof (texture: plastic/plasticwall002a)
Image:Halltut_(4).jpg|Add the light bars around the perimeter. These are 4 units thick. (white009)
Image:Halltut_(4).jpg|Add the light bars around the perimeter. These are 4 units thick. (white009)
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Image:Halltut_(6).jpg|Make a hole in the center, 96x96 units.
Image:Halltut_(6).jpg|Make a hole in the center, 96x96 units.
Image:Halltut_(7).jpg|Create an arch as shown.
Image:Halltut_(7).jpg|Create an arch as shown.
Image:Halltut_(8).jpg|Select the whole arch, and clip it square. Make it a func_detail.
Image:Halltut_(8).jpg|Select the whole arch, and clip it square. Make it a [[func_detail]].
Image:Halltut_(9).jpg|Seal the func_detail.
Image:Halltut_(9).jpg|Seal the func_detail.
Image:Halltut_(10).jpg|Texture the light. Make the inside light, white009 with a scale of 50. The outside part of the light should have the same texture of your ceiling.
Image:Halltut_(10).jpg|Texture the light. Make the inside light, white009 with a scale of 50. The outside part of the light should have the same texture of your ceiling.
Image:Halltut_(11).jpg|Add a spotlight and a point spotlight. Default values will work.
Image:Halltut_(11).jpg|Add a [[spotlight]] and a [[point_spotlight]]. Default values will work.
Image:Halltut_(12).jpg|Group the light and place in multiple locations.
Image:Halltut_(12).jpg|Group the light and place in multiple locations{{clarify}}.
Image:Halltut_(13).jpg|Cut away the roof where the light goes.
Image:Halltut_(13).jpg|Cut away the roof where the light goes.
Image:Halltut_(14).jpg|Add the doors. (I grouped a detailed frame and door with a skip.  
Image:Halltut_(14).jpg|Add the doors. (I grouped a detailed frame and door with a [[skip brush]] {{clarify}}.  
Image:Halltut_(15).jpg|Copy and paste. Select only the skip, and carve. You may then delete the skip brushes.
Image:Halltut_(15).jpg|Copy and paste. Select only the skip, and carve. You may then delete the skip brushes.
Image:Halltut_(16).jpg|Texture the walls where the door is.
Image:Halltut_(16).jpg|Texture the walls where the door is.
Image:Halltut_(17).jpg|Create the detailed fuse sets. Skip brushes will help you align them.
Image:Halltut_(17).jpg|Create the detailed fuse sets. Skip brushes will help you align them{{clarify}}.
Image:Halltut_(18).jpg|Delete the skip brushes, and change the prop models.
Image:Halltut_(18).jpg|Delete the skip brushes, and change the prop models{{clarify}}.
Image:Halltut_(19).jpg|Replace your dev textures for extra optimization.
Image:Halltut_(19).jpg|Replace your dev textures for extra optimization{{clarify}}.
Image:Halltut_(20).jpg|Add cube maps and spawns.
Image:Halltut_(20).jpg|Add [[cube map]]s and [[spawn]]s.
Image:Halltut_(21).jpg|Final result. (Use expert compile for proper shadows)
Image:Halltut_(21).jpg|Final result. (Use expert compile for proper shadows)
</gallery>
</gallery>

Revision as of 17:11, 1 October 2010

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This is a tutorial for Portal.

Introduction

Making bts (behind the scenes) style observation halls is a simple job. It takes little time, especially with prefabricated items.

Due to the highly detailed nature of observation rooms, this tutorial will be provided in images. Reading order is left to right, then down. {{note|The circular ceiling light can be copied and pasted from the example Portal map included with the Source SDK

Tutorial

See also