Point entity: Difference between revisions

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'''Point entities''' are created at a position point in the [[coordinates|grid]], and has no area of effect of its own, unless it is given a model.
'''Point entities''' are entities created at a position point in the [[coordinates|grid]]. Each has no area of effect of its own, unless it is given a model.  
 
===Logic entities===
===Logic entities===
These entities are invisible entities that affect the game, including [[:Category:AI|AI]] managers, lights, and [[:Category:Choreography|choreography]].
These entities are invisible entities that affect the game, including [[:Category:AI|AI]] managers, lights, and [[:Category:Choreography|choreography]].
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== See also ==
== See also ==
[[List of entities]]
*[[Brush entity]] - the other type of entity, this is "tied" to a world [[brush]].
*[[List of entities]]


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 04:03, 29 September 2010

Point entities are entities created at a position point in the grid. Each has no area of effect of its own, unless it is given a model.

Logic entities

These entities are invisible entities that affect the game, including AI managers, lights, and choreography.

Prop entities

These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as npc_rollermine, and some props can have functionality, such as prop_vehicle.

NPC entities

NPC entities are "Non-Player Characters"; they refer to all of the bots (living/robotic opponents and allies beside the player(s)). They have predefined behavior AI of their own; visible NPCs have their own models too.

See also