Talk:Env message: Difference between revisions

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When <tt>$effect</tt> is set to 2 in titles.txt, at exactly what rate do the letters appear? This is so I can set up an situation in which one env_message is triggered, and prevents any others from getting triggered until the first one has faded away. &mdash;[[User:Yar Kramer|Yar Kramer]] 18:19, 25 Jun 2008 (PDT)
When <tt>$effect</tt> is set to 2 in titles.txt, at exactly what rate do the letters appear? This is so I can set up an situation in which one env_message is triggered, and prevents any others from getting triggered until the first one has faded away. &mdash;[[User:Yar Kramer|Yar Kramer]] 18:19, 25 Jun 2008 (PDT)
Can someone give me some examples of where to find and achieve GAMEOVER_TIMER and GAMEOVER_STUCK in one of the Half-Life 2 games? I'm curious. --BreakingAtTheHinges 18:26, 9 September 2010 (UTC)

Revision as of 11:26, 9 September 2010

When $effect is set to 2 in titles.txt, at exactly what rate do the letters appear? This is so I can set up an situation in which one env_message is triggered, and prevents any others from getting triggered until the first one has faded away. —Yar Kramer 18:19, 25 Jun 2008 (PDT)

Can someone give me some examples of where to find and achieve GAMEOVER_TIMER and GAMEOVER_STUCK in one of the Half-Life 2 games? I'm curious. --BreakingAtTheHinges 18:26, 9 September 2010 (UTC)