Game score: Difference between revisions
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Note:This entity cannot be used to affect the scores of teams/players in Left 4 Dead.
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In code it is represented by class CGameScore, defined in maprules.cpp.{{clr}} | In code it is represented by class CGameScore, defined in maprules.cpp.{{clr}} | ||
This entity cannot be used to affect the scores of teams/players in [[Left 4 Dead]].{{clr}} | {{note|This entity cannot be used to affect the scores of teams/players in [[Left 4 Dead]].}}{{clr}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 03:42, 6 September 2010
Template:Wrongtitle Template:Base point
Entity Description
An entity that modifies the points of the player who activates it(!activator).
In code it is represented by class CGameScore, defined in maprules.cpp.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- points
- <integer> Points to add (+/-).
- master
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Flags
- 1 : Allow Negative
- 2 : Team Points
Inputs
- ApplyScore
- Add score to player.