Game score: Difference between revisions

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In code it is represented by class CGameScore, defined in maprules.cpp.{{clr}}
In code it is represented by class CGameScore, defined in maprules.cpp.{{clr}}
This entity cannot be used to affect the scores of teams/players in [[Left 4 Dead]].{{clr}}
{{note|This entity cannot be used to affect the scores of teams/players in [[Left 4 Dead]].}}{{clr}}


==Keyvalues==
==Keyvalues==

Revision as of 03:42, 6 September 2010

Template:Wrongtitle Template:Base point

Entity Description

Game score.png

An entity that modifies the points of the player who activates it(!activator).

In code it is represented by class CGameScore, defined in maprules.cpp.

Note.pngNote:This entity cannot be used to affect the scores of teams/players in Left 4 Dead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • points
<integer> Points to add (+/-).
  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : Allow Negative
  • 2 : Team Points

Inputs

  • ApplyScore
Add score to player.

Outputs