List of L4D Instructor Messages: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with 'This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an info_game_event_proxy.{{clr}} {{Note|If you want to …')
 
No edit summary
Line 1: Line 1:
{{wip}}
This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].{{clr}}
This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].{{clr}}


{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}}
{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}}
{{Note|This is a '''complete''' list if game instructor lessons, including the ones that were '''not meant''' to be called by an info_game_event_proxy. Please bear in mind that some of these may not work.}}
{{Note|This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. The ones i did not pick will probably automatically appear at the proper time anyway, and will not work when called by an info_game_event_proxy.}}


==The List==
==The List==
Line 8: Line 9:
:'''Displayed caption:''' ''You beat your best time!/You beat your team record!/You beat the world record!/You earned the bronze/silver/gold medal!({{Todo|Which one?}})''
:'''Displayed caption:''' ''You beat your best time!/You beat your team record!/You beat the world record!/You earned the bronze/silver/gold medal!({{Todo|Which one?}})''
:'''This caption appears as:''' Clock icon, appears on the bottom of the screen({{Todo|Even if it was called by an info_game_event_proxy?}})
:'''This caption appears as:''' Clock icon, appears on the bottom of the screen({{Todo|Even if it was called by an info_game_event_proxy?}})


*player_entered_checkpoint
*player_entered_checkpoint
:'''Displayed caption:''' ''Close the door once everyone is in''
:'''Displayed caption:''' ''Close the door once everyone is in''
:'''This caption appears as:''' Safe room door icon, appears at ending safe room door({{Todo|Or at calling entity?}})
:'''This caption appears as:''' Safe room door icon, appears at ending safe room door({{Todo|Or at calling entity?}})


*waiting_checkpoint_door_used
*waiting_checkpoint_door_used
:'''Displayed caption:''' ''Not all of your teammates are ready''
:'''Displayed caption:''' ''Not all of your teammates are ready''
'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
 


*waiting_door_used_versus
*waiting_door_used_versus
:'''Displayed caption:''' ''Wait for everyone to be ready first''
:'''Displayed caption:''' ''Wait for everyone to be ready first''
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.


*waiting_checkpoint_button_used  
*waiting_checkpoint_button_used  
:'''Displayed caption:''' ''Wait for everyone to be ready first''
:'''Displayed caption:''' ''Wait for everyone to be ready first''
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.


*explain_pre_radio
*explain_pre_radio
:'''Displayed caption:''' ''Answer the radio''
:'''Displayed caption:''' ''Answer the radio''
:'''This caption appears as:''' Button icon, appears at caller entity.
:'''This caption appears as:''' Button icon, appears at caller entity.


*explain_radio
*explain_radio
Line 33: Line 40:
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Button icon, appears at caller entity.
:'''This caption appears as:''' Button icon, appears at caller entity.


*explain_gas_truck
*explain_gas_truck
Line 38: Line 46:
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Button icon, appears at caller entity.
:'''This caption appears as:''' Button icon, appears at caller entity.


*finale_vehicle_ready
*finale_vehicle_ready
Line 43: Line 52:
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen
{{Note|This should not be used as it will automatically appear when the rescue vehicle arrives, if the finale is set up correctly.}}
{{Note|This should not be used as it will automatically appear when the rescue vehicle arrives, if the finale is set up correctly.}}


*finale_start
*finale_start
Line 48: Line 58:
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen
{{Note|This should generally not be used as it will automatically appear when one starts the finale, if it is set up correctly.}}
{{Note|This should generally not be used as it will automatically appear when one starts the finale, if it is set up correctly.}}


*explain_disturbance
*explain_disturbance
:'''Displayed caption:''' ''Watch out! Some cars set off alarms...''
:'''Displayed caption:''' ''Watch out! Some cars set off alarms...''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity(if not called, this normally appears when the player sees a [[prop_car_alarm]]
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity(if not called, this normally appears when the player sees a [[prop_car_alarm]]


*create_panic_event
*create_panic_event
:'''Displayed caption:''' ''%s1 alerted the horde/Here they come...(depends on wether the activator is the player or another survivor)
:'''Displayed caption:''' ''%s1 alerted the horde/Here they come...(depends on wether the activator is the player or another survivor)
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.


*witch_harasser_set
*witch_harasser_set
:'''Displayed caption:''' ''%s1 startled the witch/You startled the witch...(depends on wether the activator is the player or another survivor''
:'''Displayed caption:''' ''%s1 startled the witch/You startled the witch...(depends on wether the activator is the player or another survivor''
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen.
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen.


*explain_panic_button
*explain_panic_button
:'''Displayed caption:''' ''Flip the door switch...''
:'''Displayed caption1:''' ''Flip the door switch...''
:'''Displayed caption2:''' ''Flip the door switch...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Italic text
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 


{{wip}}
*explain_elevator_button
:'''Displayed caption1:''' ''Call the elevator...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_lift_button
:'''Displayed caption1:''' ''Call the lift...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_train_lever
:'''Displayed caption1:''' ''Hit the bridge with the decoupled train car...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_gas_can_panic
:'''Displayed caption1:''' ''Destroy the barricade...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_van_panic
:'''Displayed caption1:''' ''Start the van to clear a path...''
:'''Displayed caption2:''' 'Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_crane
:'''Displayed caption1:''' ''Use the lever to lower the crane...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_emergency_door
:'''Displayed caption1:''' ''Open the emergency door...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_mainstreet
:'''Displayed caption1:''' ''Lower the forklift to make a ramp...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
*explain_bridge
:'''Displayed caption1:''' ''Close the floodgate to make a bridge...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.

Revision as of 11:14, 5 September 2010

Under construction.png
This page is actively undergoing a major edit.
As a courtesy, please do not edit this while this message is displayed.
If this page has not been edited for at least several hours to a few days, please remove this template. This message is intended to help reduce edit conflicts; please remove it between editing sessions to allow others to edit the page.

The person who added this notice will be listed in its edit history should you wish to contact them.

This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.

Note.pngNote:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
Note.pngNote:This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. The ones i did not pick will probably automatically appear at the proper time anyway, and will not work when called by an info_game_event_proxy.

The List

  • holdout_goal_reached
Displayed caption: You beat your best time!/You beat your team record!/You beat the world record!/You earned the bronze/silver/gold medal!(
Todo: Which one?
)
This caption appears as: Clock icon, appears on the bottom of the screen(
Todo: Even if it was called by an info_game_event_proxy?
)


  • player_entered_checkpoint
Displayed caption: Close the door once everyone is in
This caption appears as: Safe room door icon, appears at ending safe room door(
Todo: Or at calling entity?
)


  • waiting_checkpoint_door_used
Displayed caption: Not all of your teammates are ready
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • waiting_door_used_versus
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • waiting_checkpoint_button_used
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • explain_pre_radio
Displayed caption: Answer the radio
This caption appears as: Button icon, appears at caller entity.


  • explain_radio
Displayed caption1: Summon a rescue
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.


  • explain_gas_truck
Displayed caption1: Activate the fuel pump
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.


  • finale_vehicle_ready
Displayed caption: Rescue has arrived! Get aboard!
This caption appears as: Exclamation mark icon, appears on bottom of the screen
Note.pngNote:This should not be used as it will automatically appear when the rescue vehicle arrives, if the finale is set up correctly.


  • finale_start
Displayed caption: Rescue is coming! Defend yourselves!
This caption appears as: Exclamation mark icon, appears on bottom of the screen
Note.pngNote:This should generally not be used as it will automatically appear when one starts the finale, if it is set up correctly.


  • explain_disturbance
Displayed caption: Watch out! Some cars set off alarms...
This caption appears as: Exclamation mark icon, appears at caller entity(if not called, this normally appears when the player sees a prop_car_alarm


  • create_panic_event
Displayed caption: %s1 alerted the horde/Here they come...(depends on wether the activator is the player or another survivor)
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • witch_harasser_set
Displayed caption: %s1 startled the witch/You startled the witch...(depends on wether the activator is the player or another survivor
This caption appears as: Exclamation mark icon, appears on bottom of the screen.


  • explain_panic_button
Displayed caption1: Flip the door switch...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_elevator_button
Displayed caption1: Call the elevator...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_lift_button
Displayed caption1: Call the lift...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_train_lever
Displayed caption1: Hit the bridge with the decoupled train car...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_gas_can_panic
Displayed caption1: Destroy the barricade...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_van_panic
Displayed caption1: Start the van to clear a path...
Displayed caption2: 'Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_crane
Displayed caption1: Use the lever to lower the crane...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_emergency_door
Displayed caption1: Open the emergency door...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_mainstreet
Displayed caption1: Lower the forklift to make a ramp...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.
  • explain_bridge
Displayed caption1: Close the floodgate to make a bridge...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.