XWV: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
The sound format used by Valve's Xbox 360 games. Still being researched... | The sound format used by Valve's Xbox 360 games. Still being researched... | ||
No Known values listed = one value is consistent across all tested files. | No Known values listed = one value is consistent across all tested files. | ||
Header | |||
<code> | <code> | ||
Line 26: | Line 28: | ||
DWORD magic11 = 1258356736 | DWORD magic11 = 1258356736 | ||
DWORD magic12 = (known values 6144, 7680, 5632) | |||
</code> | </code> |
Revision as of 11:57, 31 August 2010
The sound format used by Valve's Xbox 360 games. Still being researched... No Known values listed = one value is consistent across all tested files.
Header
DWORD id = 1482118688 "XWV " (Xbox Wave (Little Endian) or Valve Wave Xbox (Big Endian))
DWORD magic1 = 4
DWORD magic2 = 48
DWORD magic3 = (known values 156, 172, 192) increases with file size
DWORD magic4 = 2048
DWORD magic5 = (known values 71680, 90,112) very similar to file size! (within a kilo or two)
DWORD magic6 = (kv 268288, 204288, 243200) increases with file size
DWORD magic7 = -1
DWORD magic8 = 0
DWORD magic9 = 16
DWORD magic10 = 17826305
DWORD magic11 = 1258356736
DWORD magic12 = (known values 6144, 7680, 5632)