Func nogrenades: Difference between revisions
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Theyoungster (talk | contribs) (Created page with '{{wrongtitle|title=func_nogrenades}} ==Entity Description== The func_nogrenade entity will destroy any explosive that detonates inside it and nullifies explosive damage. ==Avai…') |
Theyoungster (talk | contribs) |
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==Entity Description== | ==Entity Description== | ||
The func_nogrenade entity will destroy any explosive that detonates inside it and | The func_nogrenade entity will destroy any explosive that detonates inside it and nullify explosive damage. | ||
==Availability== | ==Availability== |
Revision as of 14:57, 14 August 2010
Entity Description
The func_nogrenade entity will destroy any explosive that detonates inside it and nullify explosive damage.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
Name
- the targetname other entities refer this entity by
Start Disabled
- Stay dormant until activated (probably with the Enable input).
TeamNum
- The team's grenades this entity will effect.
Literal Value Description 0 Any 2 RED 3 BLU
- Note- this entity will effect both teams, reguardless of this keyvalue.
Inputs
Enable
- Enable this entity.
- This does not keep people from building in an inactive func_nobuild
- Disable
- Disable this entity.
- This does not allow people to build in an active func_nobuild
- SetInactive
- (Disable) Allow players to build within the func_nobuild.
- SetActive
- (Enable) Disallow players from building within the func_nobuild.