Template:I Targetname: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
: Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world.
: Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world.
; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}}
; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}}
: Execute a game script file from disk
: Execute a [[VScript|game script]] from disk.
; {{l4d2 add|<code>RunScriptCode <string></code>}}
; {{l4d2 add|<code>RunScriptCode <string></code>}}
: Execute a string of script source code
: Execute a string of script source code.
; <code>AddOutput <string></code>
; <code>AddOutput <string></code>
: Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
: Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.

Revision as of 02:15, 13 August 2010

Targetname:
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
Template:L4d2 add
Execute a game script from disk.
Template:L4d2 add
Execute a string of script source code.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.