Talk:List of L4D2 Particles: Difference between revisions
m (moved Talk:List of L4D 2 Particles to Talk:List of L4D2 Particles: Most of Left 4 Dead 2 entries are abbreviated as "L4D2" and not "L4D 2" which has a space. Consistency and ease of searching via the understood matter.) |
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Will the official particles appear in the particle browser in the future? | Will the official particles appear in the particle browser in the future? | ||
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Full particle list put together by me, -Sreaper | |||
//BLOOD_FX.PCF | |||
blood_atomized | |||
blood_atomized_b | |||
blood_atomized_b_sub | |||
blood_atomized_c | |||
blood_atomized_d | |||
blood_atomized_fallback | |||
blood_atomized_fallback_2 | |||
blood_atomized_fallback_3 | |||
blood_bleedout | |||
blood_bleedout_2 | |||
blood_bleedout_3 | |||
blood_bleedout_trails_a | |||
blood_bleedout_trails_b | |||
blood_bleedout_trails_c | |||
blood_bleedout_trails_d | |||
blood_bleedout_trails_e | |||
blood_bleedout_trails_f | |||
blood_bleedout_trails_g | |||
blood_bleedout_trails_h | |||
blood_chainsaw_constant_b | |||
blood_chainsaw_constant_fp | |||
blood_chainsaw_constant_fp_b | |||
blood_chainsaw_constant_fp_c | |||
blood_chainsaw_constant_fp_d | |||
blood_chainsaw_constant_tp | |||
blood_drops_c | |||
blood_gib_1 | |||
blood_gib_1b | |||
blood_gore_arterial_drip | |||
blood_impact_arterial_spray | |||
blood_impact_arterial_spray_2 | |||
blood_impact_arterial_spray_3 | |||
blood_impact_arterial_spray_3_child | |||
blood_impact_arterial_spray_4 | |||
blood_impact_arterial_spray_5 | |||
blood_impact_arterial_spray_6 | |||
blood_impact_arterial_spray_cheap | |||
blood_impact_arterial_spray_drippy | |||
blood_impact_arterial_spray_droplets | |||
blood_impact_arterial_spray_old | |||
blood_impact_boomer_01 | |||
blood_impact_headshot_01 | |||
blood_impact_headshot_01b | |||
blood_impact_headshot_01c | |||
blood_impact_headshot_01d | |||
blood_impact_headshot_01e | |||
blood_impact_headshot_01f | |||
blood_impact_headshot_01g | |||
blood_impact_hunter_01 | |||
blood_impact_infected_01 | |||
blood_impact_infected_01_cheap | |||
blood_impact_infected_01_shotgun | |||
blood_impact_infected_01_shotgun_cheap | |||
blood_impact_red_01 | |||
blood_impact_red_01_backspray | |||
blood_impact_red_01_backspray_2 | |||
blood_impact_red_01_backspray_shotgun | |||
blood_impact_red_01_backspray_shotgun_2 | |||
blood_impact_red_01_cheap | |||
blood_impact_red_01_chunk | |||
blood_impact_red_01_chunk_shotgun | |||
blood_impact_red_01_droplets | |||
blood_impact_red_01_goop | |||
blood_impact_red_01_goop_backspray | |||
blood_impact_red_01_goop_backspray_shotgun | |||
blood_impact_red_01_goop_shotgun | |||
blood_impact_red_01_mist | |||
blood_impact_red_01_smalldroplets | |||
blood_impact_red_01_smalldroplets_shotgun | |||
blood_impact_smoker_01 | |||
blood_impact_smoker_01_cheap | |||
blood_impact_smoker_01_chunk | |||
blood_impact_smoker_01_droplets | |||
blood_impact_smoker_01_smoke | |||
blood_impact_survivor_01 | |||
blood_impact_tank_01 | |||
blood_impact_tank_01_cheap | |||
blood_impact_tank_01_droplets | |||
blood_impact_tank_01_hide | |||
blood_impact_tank_01_mist | |||
blood_impact_tank_02 | |||
blood_impact_witch_01 | |||
blood_impact_yellow_01 | |||
blood_incapacitated | |||
blood_melee_slash_FP | |||
blood_melee_slash_FP_swing | |||
blood_melee_slash_FP_swing_droplets | |||
blood_melee_slash_TP | |||
blood_melee_slash_TP_swing | |||
blood_melee_slash_TP_swing_droplets | |||
gore_blood_droplets_long | |||
gore_blood_droplets_short | |||
gore_blood_spurt_generic | |||
gore_blood_spurt_generic_2 | |||
gore_entrails | |||
gore_entrails_cluster | |||
gore_entrails_lower | |||
gore_goop_generic | |||
gore_wound_abdomen_through | |||
gore_wound_abdomen_through_2 | |||
gore_wound_abdomen_through_spurt | |||
gore_wound_arterial_spray_1 | |||
gore_wound_arterial_spray_2 | |||
gore_wound_arterial_spray_3 | |||
gore_wound_arterial_spray_fallback | |||
gore_wound_back | |||
gore_wound_back_drips | |||
gore_wound_back_fallback | |||
gore_wound_back_lower | |||
gore_wound_back_lower_drips | |||
gore_wound_back_lower_fallback | |||
gore_wound_belly_left | |||
gore_wound_belly_left_arterial | |||
gore_wound_belly_left_goop | |||
gore_wound_belly_left_spurt | |||
gore_wound_belly_right | |||
gore_wound_belly_right_goop | |||
gore_wound_belly_right_spurt | |||
gore_wound_brain | |||
gore_wound_brain_drops | |||
gore_wound_drips_generic | |||
gore_wound_fullbody_1 | |||
gore_wound_fullbody_1b | |||
gore_wound_fullbody_1c | |||
gore_wound_fullbody_1d | |||
gore_wound_fullbody_2 | |||
gore_wound_fullbody_2_fallback | |||
gore_wound_fullbody_2d | |||
gore_wound_fullbody_3 | |||
gore_wound_fullbody_3_entrails | |||
gore_wound_fullbody_3_fallback | |||
gore_wound_fullbody_4 | |||
gore_wound_fullbody_4_fallback | |||
gore_wound_fullbody_fallback | |||
gore_wound_generic | |||
gore_wound_groin | |||
gore_wound_groin_2 | |||
gore_wound_groin_spurt | |||
gore_wound_gut | |||
gore_wound_jaw | |||
gore_wound_jaw2 | |||
hunter_claw | |||
hunter_claw_child_chunk | |||
hunter_claw_child_fleshybits | |||
hunter_claw_child_goop | |||
hunter_claw_child_goop2 | |||
hunter_claw_child_spray | |||
hunter_stab | |||
//BOOMER_FX.PCF | |||
boomer_chunk_smoke | |||
boomer_explode | |||
boomer_explode_A_alt | |||
boomer_explode_B | |||
boomer_explode_B_extra | |||
boomer_explode_C | |||
boomer_explode_cheap | |||
boomer_explode_D | |||
boomer_explode_D_extra | |||
boomer_explode_E | |||
boomer_explode_F | |||
boomer_explode_G | |||
boomer_explode_H | |||
boomer_explode_I | |||
boomer_explode_Jtemp1 | |||
boomer_explode_K | |||
boomer_explode_L | |||
boomer_leg_smoke | |||
boomer_vomit | |||
boomer_vomit_b | |||
boomer_vomit_c | |||
boomer_vomit_d | |||
boomer_vomit_e | |||
boomer_vomit_infected | |||
boomer_vomit_screeneffect | |||
boomer_vomit_screeneffect_b | |||
boomer_vomit_survivor | |||
boomer_vomit_survivor_b | |||
//BURNING_FX.PCF | |||
burning_character | |||
burning_character_b | |||
burning_character_cheap | |||
burning_character_cheap_2 | |||
burning_character_d | |||
burning_character_e | |||
burning_character_f | |||
burning_character_glow | |||
burning_character_glow_b | |||
burning_character_viewmodel | |||
smouldering_character | |||
smouldering_character_fire | |||
//CHARGER_FX.PCF | |||
charger_motion_blur | |||
charger_wall_impact | |||
charger_wall_impact_b | |||
charger_wall_impact_debris | |||
//DEFAULT.PCF | |||
default | |||
//ELECTRICAL_FX.PCF | |||
electrical_arc_01 | |||
electrical_arc_01_cp0 | |||
electrical_arc_01_cp1 | |||
electrical_arc_01_cp1_beam | |||
electrical_arc_01_cp1_beam2 | |||
electrical_arc_01_cp1_beam3 | |||
electrical_arc_01_cp1_beam4 | |||
electrical_arc_01_cp1_beam5 | |||
electrical_arc_01_cp1_beam6 | |||
electrical_arc_01_cp1b | |||
electrical_arc_01_parent | |||
electrical_arc_01_system | |||
electrical_jacobs_ladder | |||
electrical_jacobs_ladder_b | |||
st_elmos_fire | |||
st_elmos_fire_cp0 | |||
st_elmos_fire_cp1 | |||
//ENVIRONMENTAL_FX.PCF | |||
awning_collapse | |||
awning_collapse_b | |||
awning_collapse_c | |||
awning_collapse_dust | |||
awning_collapse_grit | |||
bridge_collapse | |||
bridge_collapse_b | |||
building_destroyed_01 | |||
building_destroyed_01fire | |||
building_destroyed_01firebits | |||
building_destroyed_01glow | |||
burning_city_effect | |||
burning_city_effect_fires | |||
burning_city_effect_fires_glow | |||
burning_city_effect_plume | |||
cistern_drips | |||
cistern_drips_child1 | |||
cistern_drips_child2 | |||
cistern_drips_child3 | |||
cistern_drips_child_ring1 | |||
cistern_drips_child_ring2 | |||
cistern_drips_child_ring3 | |||
cistern_drips_child_ring4 | |||
cistern_drips_child_ring5 | |||
cistern_drips_child_ring6 | |||
concrete_debris | |||
concrete_smoke | |||
crows_feathers | |||
crows_flyaway | |||
debris_generic_random | |||
debris_generic_random_2 | |||
debris_generic_random_2_b | |||
debris_generic_random_b | |||
drainagepipe_short | |||
drainagepipe_short_child_mist | |||
drainagepipe_short_child_rings | |||
drainagepipe_short_stream | |||
Dust_Ceiling_Rumble_24Diam | |||
Dust_Ceiling_Rumble_24Diam_CenterDust | |||
Dust_Ceiling_Rumble_24Diam_Debris | |||
Dust_Ceiling_Rumble_256Line | |||
Dust_Ceiling_Rumble_256Line_Debris | |||
Dust_Ceiling_Rumble_512Square | |||
dust_motes_window_01 | |||
dust_motes_window_02 | |||
elevatorsparks | |||
emergency_light_glow | |||
emergency_light_strobe | |||
emergency_light_strobe_b | |||
fire_glow | |||
fire_hydrant | |||
fire_hydrant_impact_1 | |||
fire_hydrant_impact_2 | |||
fire_hydrant_stream | |||
fire_hydrant_stream_2 | |||
fire_pipe | |||
fire_pipe_blue | |||
flame_blue | |||
fog_bank_01 | |||
fog_lowpatc | |||
fog_lowpatch2 | |||
fog_lowpatch3 | |||
fog_lowpatch4 | |||
fog_lowpatch5 | |||
fog_volume_1024_128 | |||
fog_volume_1024_512 | |||
gas_burning | |||
gas_explosion_burst | |||
gas_explosion_chunks_01 | |||
gas_explosion_chunks_02 | |||
gas_explosion_chunks_03 | |||
gas_explosion_debris_parents | |||
gas_explosion_debris_trails | |||
gas_explosion_fire_glows | |||
gas_explosion_fire_glows2 | |||
gas_explosion_fireball | |||
gas_explosion_fireball2 | |||
gas_explosion_fireballsmoke | |||
gas_explosion_fireballsmoke_dark | |||
gas_explosion_firesmoke | |||
gas_explosion_ground_fire | |||
gas_explosion_ground_fire_glow | |||
gas_explosion_ground_fire_smoke | |||
gas_explosion_ground_wave | |||
gas_explosion_ground_wave2 | |||
gas_explosion_initialburst | |||
gas_explosion_initialburst_blast | |||
gas_explosion_initialburst_smoke | |||
gas_explosion_l | |||
gas_explosion_main | |||
gas_explosion_main_fallback | |||
gas_explosion_pump | |||
gas_explosion_r | |||
gas_explosion_shockwave | |||
gas_explosion_shockwave2 | |||
gas_explosion_smoke | |||
gas_explosion_smoking | |||
gas_explosion_smoking2 | |||
gas_explosion_smoking3 | |||
gas_explosion_sparks_01 | |||
gas_explosion_spray | |||
gas_fireball | |||
gas_fireball_l | |||
gas_fireball_r | |||
gas_smoke | |||
gas_smoke_ceiling | |||
gas_smoke_ceiling_l | |||
gas_smoke_ceiling_r | |||
greenhouse_dust | |||
greenhouse_dust_bits | |||
groundfog_street | |||
groundfog_street_b | |||
ibeam_break | |||
ibeam_break_child | |||
leaves | |||
leaves_blow_horizontal_1 | |||
leaves_green | |||
leaves_test | |||
paper_streets | |||
paper_streets_child_crumpled | |||
paper_streets_child_newspaperb | |||
paper_streets_child_newspaperc | |||
paper_streets_child_paper | |||
paper_streets_child_receipt | |||
paper_streets_child_receipt2 | |||
pillardust | |||
pipe_drip_ring2_h | |||
pipe_drip_ring2_v | |||
pipe_drip_splash_h | |||
pipe_drip_splash_v | |||
pipe_drips_h | |||
pipe_drips_h_2 | |||
pipe_drips_v | |||
pipe_smoke | |||
railroad_light_blink1 | |||
railroad_light_blink1b | |||
railroad_light_blink2 | |||
railroad_light_blink2b | |||
railroad_light_blink3 | |||
railroad_light_blink3b | |||
railroad_light_blink4 | |||
railroad_light_blink4b | |||
railroad_light_explode | |||
railroad_light_explode_b | |||
railroad_light_explode_c | |||
railroad_light_explode_d | |||
railroad_light_explode_e | |||
railroad_light_glow | |||
railroad_wheel_sparks | |||
runway_lights | |||
runway_lights_child1 | |||
runway_lights_child2 | |||
runway_lights_child3 | |||
runway_lights_child4 | |||
ruralfogclouds | |||
sheetrock | |||
sheetrock_debris | |||
shore | |||
shore_45 | |||
shore_75 | |||
shore_90 | |||
skybox_smoke_01 | |||
skyscraper_drips_h | |||
skyscraper_drips_l | |||
skyscraper_drips_r | |||
skyscraper_fog_h | |||
skyscraper_fog_r | |||
skyscraper_sheets_h | |||
skyscraper_sheets_r | |||
skyscraper_sheets_r_old | |||
skyscraper_splash_h | |||
skyscraper_splash_l | |||
skyscraper_splash_r | |||
skyscraperclouds | |||
smoke_barrel | |||
smoke_barrel_embers | |||
smoke_campfire | |||
smoke_campfire_embers | |||
smoke_stache | |||
smoke_traintunnel | |||
smoke_traintunnel_embers | |||
smoke_traintunnel_lower | |||
smokestack | |||
sparks_generic_random | |||
sparks_generic_random_core | |||
sparks_generic_random_glow | |||
stache_break | |||
stache_break_dust | |||
stache_break_metal | |||
stache_break_metal_b | |||
stars | |||
stars_morning | |||
steam_doorway | |||
steam_grate | |||
steam_manhole | |||
steam_manhole_b | |||
subwaysmoke | |||
subwaysmoke_ceiling | |||
subwaysmoke_ceiling_child_flat | |||
subwaysmoke_embers | |||
sunrise | |||
sunrise_glow | |||
sunrise_sun | |||
sunrise_sun2 | |||
tankwall_concrete | |||
tankwall_concrete_debris | |||
ticket_stasche_wacker | |||
ticket_stasche_wacker_jackpot | |||
urbanskyboxclouds | |||
window_glass | |||
window_glass_child_base | |||
window_glass_child_bits | |||
window_glass_child_smoke | |||
//ERROR.PCF | |||
error | |||
//FIRE_01.PCF | |||
barricade_embers | |||
barricade_embers_burst1 | |||
barricade_embers_burst2 | |||
barricade_embers_burst3 | |||
barricade_fire | |||
barricade_fire_child | |||
barricade_groundfire | |||
barricade_smoke | |||
barricade_smoke_end | |||
burning_engine_01 | |||
burning_engine_fire | |||
burning_gib_01 | |||
burning_gib_01_drag | |||
burning_gib_01_follower1 | |||
burning_gib_01_follower2 | |||
burning_gib_01b | |||
burning_vehicle | |||
burning_wood_01 | |||
burning_wood_01_core | |||
burning_wood_01_core2 | |||
burning_wood_01_core_glow | |||
burning_wood_01_embers | |||
burning_wood_01_smoke | |||
burning_wood_01b | |||
burning_wood_01c | |||
burning_wood_02 | |||
burning_wood_02c | |||
embers_large_01 | |||
embers_large_02 | |||
embers_medium_01 | |||
embers_medium_03 | |||
embers_small_01 | |||
embers_wood_01 | |||
embers_wood_01_smoke | |||
embers_wood_02 | |||
embers_wood_02_lingeringsmoke | |||
embers_wood_02_smoke | |||
env_embers_large | |||
env_embers_medium | |||
env_embers_medium_spread | |||
env_embers_small | |||
env_embers_small_spread | |||
env_embers_tiny | |||
env_fire_large | |||
env_fire_large_b | |||
env_fire_large_glow | |||
env_fire_large_smoke | |||
env_fire_large_smoke_b | |||
env_fire_medium | |||
env_fire_medium_b | |||
env_fire_medium_smoke | |||
env_fire_medium_spread | |||
env_fire_medium_spread_b | |||
env_fire_random_puff | |||
env_fire_small | |||
env_fire_small_b | |||
env_fire_small_base | |||
env_fire_small_coverage | |||
env_fire_small_coverage_b | |||
env_fire_small_coverage_base | |||
env_fire_small_coverage_base_smoke | |||
env_fire_small_coverage_c | |||
env_fire_small_coverage_smoke | |||
env_fire_small_glow | |||
env_fire_small_smoke | |||
env_fire_tiny | |||
env_fire_tiny_b | |||
env_fire_tiny_glow | |||
env_fire_tiny_smoke | |||
explosion_huge | |||
explosion_huge_b | |||
explosion_huge_burning_chunks | |||
explosion_huge_c | |||
explosion_huge_d | |||
explosion_huge_e | |||
explosion_huge_f | |||
explosion_huge_flames | |||
explosion_huge_flames_b | |||
explosion_huge_g | |||
explosion_huge_h | |||
explosion_huge_i | |||
explosion_huge_j | |||
explosion_huge_k | |||
explosion_huge_smoking_chunks | |||
explosion_silo | |||
fire_ceiling_smoke_01 | |||
fire_jet_01 | |||
fire_jet_01_flame | |||
fire_jet_01_smoke | |||
fire_large_01 | |||
fire_large_02 | |||
fire_large_02_filler | |||
fire_large_02_fillerb | |||
fire_large_base | |||
fire_medium_01 | |||
fire_medium_01_glow | |||
fire_medium_02 | |||
fire_medium_02_nosmoke | |||
fire_medium_03 | |||
fire_medium_03_brownsmoke | |||
fire_medium_base | |||
fire_medium_burst | |||
fire_medium_heatwave | |||
fire_small_01 | |||
fire_small_02 | |||
fire_small_03 | |||
fire_small_base | |||
fire_small_flameouts | |||
fire_tanker | |||
fire_verysmall_01 | |||
inferno_ceiling_flat | |||
inferno_door_explosion | |||
inferno_door_explosion_screen | |||
inferno_door_explosion_smoke | |||
inferno_door_smoke | |||
inferno_grow | |||
inferno_grow_base | |||
inferno_grow_bigbbox | |||
inferno_grow_embers | |||
inferno_grow_glow | |||
inferno_grow_low | |||
inferno_grow_low_bigbbox | |||
inferno_grow_primary | |||
inferno_grow_secondary | |||
inferno_grow_smoke | |||
inferno_small_fire | |||
inferno_small_fire_2 | |||
inferno_smokey_grow | |||
inferno_wall | |||
inferno_wall_curved | |||
inferno_wall_embers | |||
inferno_wall_flat | |||
inferno_wall_flat_depth | |||
inferno_wall_glow | |||
inferno_wall_line | |||
inferno_wall_low | |||
inferno_wall_occlusion | |||
inferno_wall_primary | |||
inferno_wall_refraction | |||
inferno_wall_smoke | |||
inferno_wall_tiled | |||
molotov_explosion | |||
molotov_explosion_child_burst | |||
molotov_explosion_child_glow | |||
molotov_explosion_child_streams | |||
molotov_glow | |||
molotov_groundfire | |||
molotov_groundfire_cheap | |||
molotov_groundfire_child_base | |||
molotov_groundfire_child_base2 | |||
molotov_groundfire_child_base_glow | |||
molotov_groundfire_child_embers | |||
molotov_groundfire_child_filler | |||
molotov_groundfire_child_glow | |||
molotov_groundfire_child_glow2 | |||
molotov_groundfire_child_glow2_child | |||
molotov_groundfire_child_glow3 | |||
molotov_groundfire_child_smoke | |||
molotov_groundfire_child_smoke_ground | |||
molotov_groundfire_child_tips | |||
molotov_groundfire_child_tips_cheap | |||
molotov_groundfire_child_verticalfiller | |||
molotov_groundfire_fallback | |||
molotov_groundfire_fallback2 | |||
molotov_groundfire_low | |||
molotov_groundfire_low_cheap | |||
molotov_groundfire_primary | |||
molotov_groundfire_smoke | |||
smoke_burning_engine_01 | |||
smoke_cloud_point | |||
smoke_cloud_point_camera | |||
smoke_exhaust_01 | |||
smoke_exhaust_01a | |||
smoke_exhaust_01b | |||
smoke_gib_01 | |||
smoke_gib_01b | |||
smoke_large_01 | |||
smoke_large_01b | |||
smoke_large_02 | |||
smoke_large_02b | |||
smoke_medium_01 | |||
smoke_medium_02 | |||
smoke_medium_02 Version #2 | |||
Smoke_medium_02b | |||
Smoke_medium_02b Version #2 | |||
smoke_medium_02c | |||
smoke_medium_02d | |||
smoke_small_01 | |||
smoke_small_01b | |||
//FIRE_01L4D.PCF | |||
C130_start | |||
C130_start_dust | |||
c1m1_fire_particles_1 | |||
c1m1_fire_particles_1_fire | |||
c1m1_fire_particles_2 | |||
c1m1_fire_particles_2_fire | |||
c1m1_fire_particles_3 | |||
c1m1_fire_particles_3_fire | |||
c1m1_skybox_particles_1 | |||
c1m1_skybox_particles_1_smoke | |||
c1m1_skybox_particles_2 | |||
c1m1_skybox_particles_2_smoke | |||
c1m1_skybox_particles_3 | |||
c1m1_skybox_particles_3_smoke | |||
c1m1_skybox_particles_4 | |||
c1m1_skybox_particles_4_smoke | |||
c1m1_skybox_particles_5 | |||
c1m1_skybox_particles_5_fire | |||
c1m1_skybox_particles_6 | |||
c1m1_skybox_particles_6_fire | |||
c1m1_skybox_particles_7 | |||
c1m1_skybox_particles_7_fire | |||
fire_barrel_big | |||
fire_barrel_big_b | |||
fire_barrel_big_embers | |||
fire_barrel_big_glow | |||
fire_barrel_big_smoke | |||
fire_chopper | |||
fire_chopper_lowsmoke | |||
fire_chopper_smoke | |||
fire_chopper_window | |||
fire_riverboat | |||
fire_riverboat_lowsmoke | |||
fire_riverboat_smoke | |||
fire_window | |||
fire_window_embers | |||
fire_window_flames | |||
fire_window_flames_hotel | |||
fire_window_glow | |||
fire_window_glow_hotel | |||
fire_window_hotel | |||
fire_window_hotel2 | |||
fire_window_hotel_jet | |||
fire_window_hotel_simple_smoke | |||
fire_window_hotel_simple_smoke_b | |||
fire_window_smoke | |||
fire_window_smoke_hotel | |||
fire_window_smoke_hotel_2 | |||
skybox_burning_building_1 | |||
skybox_burning_building_1_smoke | |||
skybox_burning_building_2 | |||
skybox_burning_building_2_smoke | |||
skybox_burning_building_3 | |||
skybox_burning_building_3_smoke | |||
skybox_burning_building_4 | |||
skybox_burning_building_4_smoke | |||
smoke_burnedout_building | |||
smoke_window | |||
smoke_window_backup | |||
//FIRE_FX.PCF | |||
burning_engine_01 | |||
burning_gib_01 | |||
burning_gib_01_drag | |||
burning_gib_01_follower1 | |||
burning_gib_01_follower2 | |||
burning_gib_01b | |||
burning_wood_01 | |||
burning_wood_01b | |||
burning_wood_01c | |||
burning_wood_02 | |||
burning_wood_02_removed | |||
burning_wood_02c | |||
embers_large_01 | |||
embers_large_02 | |||
embers_medium_01 | |||
embers_medium_03 | |||
embers_small_01 | |||
fire_burning_infected | |||
fire_burning_survivor | |||
fire_burning_tank | |||
fire_jet_01 | |||
fire_jet_01_flame | |||
fire_large_01 | |||
fire_large_02 | |||
fire_large_02_fille | |||
fire_large_02_fillerb | |||
fire_large_base | |||
fire_medium_01 | |||
fire_medium_01_glow | |||
fire_medium_02 | |||
fire_medium_03 | |||
fire_medium_03_brownsmoke | |||
fire_medium_base | |||
fire_medium_burst | |||
fire_medium_heatwave | |||
fire_moltov_flame | |||
fire_small_01 | |||
fire_small_02 | |||
fire_small_03 | |||
fire_small_base | |||
fire_small_flameouts | |||
fire_verysmall_01 | |||
smoke_burning_engine_01 | |||
smoke_gib_01 | |||
smoke_large_01 | |||
smoke_large_01b | |||
smoke_large_02 | |||
smoke_large_02b | |||
smoke_medium_01 | |||
smoke_medium_02 | |||
smoke_medium_02 Version #2 | |||
Smoke_medium_02b | |||
Smoke_medium_02b Version #2 | |||
smoke_medium_02c | |||
smoke_medium_02d | |||
smoke_small_01 | |||
smoke_small_01b | |||
//FIRE_INFECTED_FX.PCF | |||
fire_burning_infected | |||
fire_burning_survivor | |||
fire_burning_tank | |||
smoke_gib_01 | |||
//FIREWORKS_CRATE_FX.PCF | |||
firework_crate_explosion_01 | |||
firework_crate_explosion_02 | |||
firework_crate_ground_effect | |||
firework_crate_ground_effect_fallback1 | |||
firework_crate_ground_effect_fallback2 | |||
firework_crate_ground_embers_01 | |||
firework_crate_ground_glow_01 | |||
firework_crate_ground_glow_02 | |||
firework_crate_ground_low_02 | |||
firework_crate_ground_low_02_fallback | |||
firework_crate_ground_low_03 | |||
firework_crate_ground_low_04 | |||
firework_crate_ground_primary_01 | |||
firework_crate_ground_primary_01_fallback | |||
firework_crate_ground_smoke_01 | |||
firework_crate_ground_sparks_01 | |||
firework_crate_shower_01b | |||
fireworks_explosion_glow_03 | |||
fireworks_explosion_trail_04 | |||
fireworks_explosion_trail_04b | |||
//FIREWORKS_FX.PCF | |||
fireworks_01 | |||
fireworks_02 | |||
fireworks_03 | |||
fireworks_04 | |||
fireworks_explosion_01 | |||
fireworks_explosion_02 | |||
fireworks_explosion_03 | |||
fireworks_explosion_04 | |||
fireworks_explosion_glow_01 | |||
fireworks_explosion_glow_02 | |||
fireworks_explosion_glow_02b | |||
fireworks_explosion_trail_01 | |||
fireworks_explosion_trail_02 | |||
fireworks_explosion_trail_03 | |||
fireworks_explosion_trail_03b | |||
fireworks_firecracker_01 | |||
fireworks_firecracker_01b | |||
fireworks_firecracker_01c | |||
fireworks_firecracker_01d | |||
fireworks_firecracker_01e | |||
fireworks_flare_trail_01 | |||
fireworks_flare_trail_01b | |||
fireworks_sparkshower_01 | |||
fireworks_sparkshower_01b | |||
fireworks_sparkshower_01c | |||
fireworks_sparkshower_01d | |||
fireworks_sparkshower_01e | |||
fireworks_sparkshower_glow_screen | |||
//FOOTSTEP_FX.PCF | |||
footstep_dirt | |||
footstep_grass | |||
footstep_grass_b | |||
footstep_mud | |||
footstep_puddle | |||
footstep_puddle_b | |||
footstep_wet | |||
//GEN_DEST_FX.PCF | |||
gen_dest_fireball | |||
gen_dest_risingsmoke | |||
gen_hit1_b | |||
gen_hit1_c | |||
gen_hit1_d | |||
gen_hit1_edynamicBillow | |||
gen_hit1_estaticbillows | |||
gen_hit1_flamingchunks | |||
gen_hit1_g | |||
gen_hit1_j | |||
gen_hit_explosionshockwave | |||
gen_hit_up | |||
gen_rockblast_posZ | |||
plaster_droppingStream | |||
plaster_dropSeeds | |||
plaster_dropSeeds_linger | |||
plaster_dust_from_model | |||
plaster_fx_linger | |||
plaster_fx_linger_src | |||
plaster_fx_lingerLight | |||
plaster_streempuff | |||
plasterfx_combined | |||
//HUNTER_FX.PCF | |||
hunter_leap_dust | |||
hunter_motion_blur | |||
//IMPACT_FX.PCF | |||
impact_armor | |||
impact_armor_cheap | |||
impact_armor_cloth | |||
impact_armor_glow | |||
impact_armor_plastic | |||
impact_asphalt | |||
impact_asphalt_cheap | |||
impact_asphalt_child_base | |||
impact_asphalt_child_smoke | |||
impact_brick | |||
impact_brick_burst | |||
impact_brick_cheap | |||
impact_brick_child_base | |||
impact_brick_child_smoke | |||
impact_cardboard | |||
impact_cardboard_cheap | |||
impact_cardboard_child_base | |||
impact_cardboard_child_bits | |||
impact_cardboard_child_smoke | |||
impact_carpet | |||
impact_carpet_cheap | |||
impact_carpet_child_burn | |||
impact_carpet_child_smoke | |||
impact_clay | |||
impact_clay_cheap | |||
impact_clay_child_base | |||
impact_clay_child_smoke | |||
impact_cloth | |||
impact_cloth_cheap | |||
impact_computer | |||
impact_computer_cheap | |||
impact_concrete | |||
impact_concrete_cheap | |||
impact_concrete_child_base | |||
impact_concrete_child_smoke | |||
impact_dirt | |||
impact_dirt_cheap | |||
impact_dirt_child_base | |||
impact_dirt_child_bounce | |||
impact_dirt_child_burst | |||
impact_dirt_child_burst2 | |||
impact_dirt_child_smoke | |||
impact_electronic | |||
impact_electronic_cheap | |||
impact_electronic_smoke | |||
impact_explosive_ammo_cheap | |||
impact_explosive_ammo_large | |||
impact_explosive_ammo_small | |||
impact_explosive_ammo_world | |||
impact_explosive_fire | |||
impact_explosive_fire_body | |||
impact_explosive_glow | |||
impact_explosive_smoke | |||
impact_explosive_warp | |||
impact_generic_burn | |||
impact_generic_burst | |||
impact_generic_burst_2 | |||
impact_generic_smoke | |||
impact_generic_smoke_small | |||
impact_glass | |||
impact_glass_cheap | |||
impact_glass_child_base | |||
impact_glass_child_bits | |||
impact_glass_child_smoke | |||
impact_grass | |||
impact_grass_cheap | |||
impact_grass_child_base | |||
impact_grass_child_smoke | |||
impact_incendiary_child_glow | |||
impact_incendiary_fire | |||
impact_incendiary_generic | |||
impact_incendiary_smoke | |||
impact_leaves | |||
impact_leaves_cheap | |||
impact_leaves_child_base | |||
impact_leaves_child_bits | |||
impact_leaves_child_smoke | |||
impact_metal | |||
impact_metal_cheap | |||
impact_metal_child_base | |||
impact_metal_child_glow | |||
impact_metal_child_glow2 | |||
impact_metal_child_smoke | |||
impact_metal_sparks_trailing | |||
impact_mud | |||
impact_mud_cheap | |||
impact_paper | |||
impact_paper_cheap | |||
impact_physics_dust | |||
impact_physics_sparks | |||
impact_physics_sparks_glow | |||
impact_plaster | |||
impact_plaster_cheap | |||
impact_plaster_cheap_2 | |||
impact_plaster_child_base | |||
impact_plaster_child_bits | |||
impact_plaster_child_burst | |||
impact_plaster_child_burst_2 | |||
impact_plaster_child_smoke | |||
impact_plaster_child_smoke2 | |||
impact_plaster_child_smoke3 | |||
impact_plaster_child_smoketrails | |||
impact_plaster_notrails | |||
impact_plaster_notrails_cheap | |||
impact_plastic | |||
impact_plastic_cheap | |||
impact_plastic_smoke | |||
impact_puddle | |||
impact_puddle_cheap | |||
impact_puddle_ring | |||
impact_ricochet | |||
impact_ricochet_sparks | |||
impact_rock | |||
impact_rock_cheap | |||
impact_rock_child_base | |||
impact_rock_child_smoke | |||
impact_rubber | |||
impact_rubber_cheap | |||
impact_rubber_child_base | |||
impact_rubber_child_smoke | |||
impact_sand | |||
impact_sand_cheap | |||
impact_sheetrock | |||
impact_sheetrock_cheap | |||
impact_sheetrock_cheap_2 | |||
impact_sheetrock_child_base | |||
impact_sheetrock_child_bits | |||
impact_sheetrock_child_bits2 | |||
impact_sheetrock_child_smoke | |||
impact_spark_spray | |||
impact_spark_spray_forward | |||
impact_spark_spray_large | |||
impact_spark_spray_small | |||
impact_steam | |||
impact_steam_child_cloud | |||
impact_steam_child_cloud_short | |||
impact_steam_child_cloud_small | |||
impact_steam_child_mist | |||
impact_steam_child_mist_short | |||
impact_steam_child_mist_small | |||
impact_steam_short | |||
impact_steam_small | |||
impact_tile | |||
impact_tile_cheap | |||
impact_tile_child_base | |||
impact_tile_child_smoke | |||
impact_upholstery | |||
impact_upholstery_cheap | |||
impact_upholstery_child_base | |||
impact_upholstery_child_burn | |||
impact_upholstery_child_burst | |||
impact_upholstery_child_smoke | |||
impact_water | |||
impact_water_cheap | |||
impact_water_cheap_2 | |||
impact_water_child_base | |||
impact_water_child_bits | |||
impact_water_child_froth | |||
impact_water_child_refract | |||
impact_water_child_rings | |||
impact_water_child_smallrings | |||
impact_water_child_splash | |||
impact_wet | |||
impact_wet_cheap | |||
impact_wet_child_splash | |||
impact_windowlight | |||
impact_windowlight_glow | |||
impact_wood | |||
impact_wood_cheap | |||
impact_wood_child_base | |||
impact_wood_child_burn | |||
impact_wood_child_burst | |||
impact_wood_child_chunks | |||
impact_wood_child_smoke | |||
//INFECTED_FX.PCF | |||
balloon | |||
balloon_body | |||
balloon_string | |||
blood_spray_clown | |||
infected_door_attack_dust | |||
infected_door_hit_metal | |||
infected_door_hit_metal_b | |||
infected_door_hit_wood | |||
infected_door_slash_metal | |||
infected_door_slash_wood | |||
infected_drool | |||
infected_drool_drip | |||
infected_froth | |||
infected_froth2 | |||
infected_froth_b | |||
infected_froth_c | |||
infected_froth_d | |||
infected_kick | |||
infected_mudman_hit_right | |||
infected_punch | |||
infected_slobber | |||
infected_sweat | |||
infected_vomit | |||
infected_vomit_refract | |||
infected_vomit_stream | |||
//INSECT_FX.PCF | |||
bug_zapper_cloud | |||
bug_zapper_fly_cloud | |||
bug_zapper_zap | |||
bug_zapper_zap_glow | |||
bugs_swamp | |||
Fireflies | |||
Fireflies_cornfield | |||
Fireflies_cornfield_old | |||
Flies | |||
Flies_child2 | |||
flies_large | |||
flies_large_child | |||
fly_child | |||
moth | |||
Moths | |||
moths_smaller | |||
moths_smallest | |||
roaches_few | |||
roaches_lot | |||
roaches_many | |||
roaches_swarm_432_496 | |||
roaches_swarm_512 | |||
roaches_swarm_custom | |||
//ITEM_FX.PCF | |||
item_defibrillator_body | |||
item_defibrillator_body_b | |||
item_defibrillator_paddle | |||
vomit_jar | |||
vomit_jar_b | |||
vomit_jar_c | |||
//LOCATOR_FX.PCF | |||
default | |||
locator_generic | |||
//MILITARY_ARTILLERY_IMPACTS.PCF | |||
bridge_ispark1 | |||
bridge_isparkA | |||
bridge_smokepuff | |||
burning_follow | |||
burning_follow_b | |||
burning_follow_c | |||
burning_follow_d | |||
burning_gen_large | |||
burning_General | |||
burning_smoke | |||
c5_shockwave | |||
engSmokeA | |||
engSmokeA_con | |||
engSmokeA_rev | |||
engSmokeB | |||
engSmokeB_con | |||
engSmokeB_rev | |||
fireball_Large_line | |||
flamerubble_1 | |||
fluid_hit_flamingChunks | |||
fluid_hit_flamingChunks_crop | |||
Fluid_Seeds | |||
Fluid_Seeds_dark | |||
Fluid_Seeds_vista | |||
fluidExplosion_fingers | |||
fluidExplosion_fingers_dark | |||
fluidExplosion_fingers_vista | |||
FluidExplosion_fps | |||
FluidExplosion_fps_clean | |||
fluidExplosion_frames | |||
fluidexplosion_main | |||
fluidexplosion_main_nuburn | |||
flying_Fireball | |||
flyingFireball_smoke | |||
large_water_A | |||
large_water_splash | |||
large_water_splash_b | |||
large_water_splash_c | |||
missile_hit1 | |||
missile_hit1_b | |||
missile_hit1_c | |||
missile_hit1_d | |||
missile_hit1_edynamicBillow | |||
missile_hit1_estaticbillows | |||
missile_hit1_f | |||
missile_hit1_flames_b | |||
missile_hit1_flamingchunks | |||
missile_hit1_g | |||
missile_hit1_h | |||
missile_hit1_j | |||
missile_hit1_k | |||
missile_hit_explosionshockwave | |||
missile_hit_seeds | |||
missile_hit_seedsSmoke | |||
missile_hit_seFluidExplosio | |||
missile_smoke_trail | |||
msfireball | |||
msfireball_smoke | |||
rockblast_negZ | |||
rockblast_posZ | |||
shockwave_water | |||
sline_sparks | |||
small_smoke | |||
small_sparks | |||
tire_burnoutL | |||
tire_burnoutL_long | |||
tire_burnoutR | |||
tire_burnoutR_long | |||
tnkr_brn_smk | |||
water_child_rings | |||
water_child_water | |||
water_child_water2 | |||
water_child_water3 | |||
water_child_water4 | |||
water_child_water5 | |||
water_child_water6 | |||
water_child_water7 | |||
water_splash | |||
//RAIN_FX.PCF | |||
ash | |||
ash_burning | |||
ash_burning_fire | |||
ash_eddy | |||
ash_eddy_b | |||
ash_outer | |||
bugs_precipitation | |||
bugs_precipitation_outer | |||
rain | |||
rain_01 | |||
Rain_01_character_head | |||
Rain_01_character_head_b | |||
Rain_01_character_shoulder_b | |||
Rain_01_character_shoulders | |||
Rain_01_fog | |||
Rain_01_impact | |||
Rain_01_impact_sphere | |||
Rain_01_impactfog | |||
Rain_01_impactring | |||
rain_character_impact | |||
rain_character_impact_droplets | |||
rain_character_impact_droplets_2 | |||
rain_character_impact_droplets_3 | |||
rain_impact_01 | |||
rain_impact_02 | |||
rain_impact_03 | |||
rain_impact_04 | |||
rain_impact_05 | |||
rain_impact_sheet | |||
rain_intro | |||
rain_mist | |||
rain_mist_02 | |||
rain_outer | |||
rain_outer_mist | |||
rain_puddle_ripples | |||
rain_puddle_ripples_large | |||
rain_puddle_ripples_skylight | |||
rain_puddle_ripples_small | |||
rain_screen_impact | |||
rain_sheet | |||
rain_sheet_mist | |||
rain_spot | |||
rain_stream_01 | |||
rain_stream_01_impact | |||
rain_stream_01_impact_2 | |||
rain_stream_01_impact_3 | |||
rain_stream_01_streaks | |||
rain_stream_02 | |||
rain_stream_03 | |||
rain_stream_04 | |||
rain_stream_04_impact_1 | |||
rain_stream_04_impact_2 | |||
rain_stream_05 | |||
rain_stream_06 | |||
rain_viewmodel | |||
rain_viewmodel_falling | |||
smoke_precipitation | |||
smoke_precipitation_ash | |||
smoke_precipitation_ceiling | |||
smoke_precipitation_ember | |||
smoke_precipitation_outer | |||
smoke_precipitation_outer_old | |||
smoke_precipitation_screen | |||
//RAIN_STORM_FX.PCF | |||
rain_storm | |||
rain_storm_impact_03 | |||
rain_storm_impact_04 | |||
rain_storm_impact_04b | |||
rain_storm_leaves | |||
rain_storm_outer | |||
rain_storm_outer_mist | |||
rain_storm_outer_old | |||
rain_storm_screen | |||
rain_storm_screen_drops | |||
storm_cloud_lightning | |||
storm_cloud_parent | |||
storm_lightning_01 | |||
storm_lightning_01_branch_01 | |||
storm_lightning_01_branch_02 | |||
storm_lightning_01_branch_03 | |||
storm_lightning_01_branch_parent_01 | |||
storm_lightning_01_branch_parent_02 | |||
storm_lightning_01_branch_parent_03 | |||
storm_lightning_01_cloud | |||
storm_lightning_01_glow | |||
storm_lightning_01_modglow | |||
storm_lightning_01_thin | |||
storm_lightning_02 | |||
storm_lightning_02_branch_01 | |||
storm_lightning_02_branch_02 | |||
storm_lightning_02_branch_03 | |||
storm_lightning_02_branch_parent_01 | |||
storm_lightning_02_branch_parent_02 | |||
storm_lightning_02_branch_parent_03 | |||
storm_lightning_02_cloud | |||
storm_lightning_02_glow | |||
storm_lightning_02_glow_top | |||
storm_lightning_02_modglow | |||
storm_lightning_02_thin | |||
storm_lightning_screenglow | |||
//ROPE_FX.PCF | |||
flag_banner_01 | |||
lights_moving_curved_bounce_4 | |||
lights_moving_curved_bounce_4_b | |||
lights_moving_curved_loop_4 | |||
lights_moving_curved_loop_4_b | |||
lights_moving_straight_bounce_4 | |||
lights_moving_straight_bounce_4_b | |||
lights_moving_straight_loop_4 | |||
lights_moving_straight_loop_4_b | |||
string_banner_01 | |||
string_lights_01 | |||
string_lights_01_glow | |||
string_lights_02 | |||
string_lights_02_glow | |||
string_lights_02_glow_bounce_a | |||
string_lights_02_glow_bounce_b | |||
string_lights_03 | |||
string_lights_03_glow | |||
string_lights_04 | |||
string_lights_04_glow | |||
string_lights_05 | |||
string_lights_05_glow | |||
string_lights_06 | |||
string_lights_06_cheap | |||
string_lights_06_droopy | |||
string_lights_06_droopy_2 | |||
string_lights_06_glow | |||
string_lights_06_glow_cheap | |||
string_lights_06_glow_droopy | |||
string_lights_06_glow_droopy_2 | |||
string_lights_06_glow_group_2 | |||
string_lights_06_glow_group_4 | |||
string_lights_06_glow_group_4_sparse | |||
string_lights_06_group_2 | |||
string_lights_06_group_4 | |||
string_lights_06_group_4_sparse | |||
string_lights_heart_01 | |||
string_lights_heart_01_glow | |||
string_lights_heart_02 | |||
string_lights_heart_02_glow | |||
string_lights_off | |||
//SCREEN_FX.PCF | |||
burning_character_screen | |||
screen_adrenaline | |||
screen_adrenaline_b | |||
screen_bashed | |||
screen_bashed_b | |||
screen_bashed_d | |||
screen_blood_splatter | |||
screen_blood_splatter_a | |||
screen_blood_splatter_b | |||
screen_blood_splatter_melee | |||
screen_blood_splatter_melee_b | |||
screen_blood_splatter_melee_blunt | |||
screen_hurt | |||
screen_hurt_b | |||
screen_mud_splatter | |||
screen_mud_splatter_a | |||
//SMOKER_FX.PCF | |||
smoker_screen_effect | |||
smoker_screen_effect_b | |||
smoker_smokecloud | |||
smoker_smokecloud_camera | |||
smoker_smokecloud_camera_cheap | |||
smoker_smokecloud_cheap | |||
smoker_spore_attack | |||
smoker_spore_attack_genericsmoke | |||
smoker_spore_attack_smoke | |||
smoker_spore_trail | |||
smoker_spore_trail_attack | |||
smoker_spore_trail_body_spores | |||
smoker_spore_trail_cheap | |||
smoker_spore_trail_spores | |||
smoker_spore_trail_spores_child | |||
smoker_tongue | |||
smoker_tongue_drips | |||
smoker_tongue_fall | |||
smoker_tongue_joint | |||
smoker_tongue_spores | |||
tongue_wrap | |||
//SPEECHBUBBLES.PCF | |||
speech_voice | |||
speech_voice_bubble | |||
//SPITTER_FX.PCF | |||
spitter_areaofdenial | |||
spitter_areaofdenial_base | |||
spitter_areaofdenial_base2 | |||
spitter_areaofdenial_base2b | |||
spitter_areaofdenial_base3 | |||
spitter_areaofdenial_base4 | |||
spitter_areaofdenial_base_refract | |||
spitter_areaofdenial_bugs | |||
spitter_areaofdenial_cloud | |||
spitter_areaofdenial_glow | |||
spitter_areaofdenial_glow2 | |||
spitter_areaofdenial_glow_screen | |||
spitter_areaofdenial_low | |||
spitter_areaofdenial_low2 | |||
spitter_areaofdenial_spot | |||
spitter_bugged | |||
spitter_bugged_bugs | |||
spitter_drool | |||
spitter_drool_droplets | |||
spitter_drool_foam | |||
spitter_projectile | |||
spitter_projectile_explode | |||
spitter_projectile_explode_2 | |||
spitter_projectile_trail | |||
spitter_projectile_trail_2 | |||
spitter_projectile_trail_old | |||
spitter_slime_spot | |||
spitter_slime_trail | |||
spitter_slime_trail_beam | |||
//STEAM_FX.PCF | |||
extinguisher_base | |||
extinguisher_cloud | |||
extinguisher_hit | |||
extinguisher_mist | |||
extinguisher_spray | |||
steam_child_base | |||
steam_child_cloud | |||
steam_child_droplets | |||
steam_child_mist | |||
steam_long | |||
steam_short | |||
steam_short_child_cloud | |||
steam_short_child_mist | |||
//STEAMWORKS.PCF | |||
achieved | |||
mini_firework_flare | |||
mini_fireworks | |||
//SURVIVOR_FX.PCF | |||
bandage_01 | |||
cigarette_smoke | |||
cigarette_smoke_ash | |||
cigarette_smoke_ash Version #2 | |||
cigarette_smoke_ash_glow | |||
cigarette_smoke_ash_glow Version #2 | |||
cigarette_smoke_b | |||
cigarette_smoke_cherry | |||
cigarette_smoke_cherry Version #2 | |||
flashlight_firstperson | |||
flashlight_firstperson_ | |||
flashlight_thirdperson | |||
flashlight_thirdperson_add | |||
flashlight_thirdperson_bak | |||
flashlight_thirdperson_beamlet | |||
flashlight_thirdperson_glow | |||
flashlight_thirdperson_glow2 | |||
flashlight_thirdperson_glow3 | |||
flashlight_thirdperson_glow4 | |||
flashlight_thirdperson_mod | |||
//TANK_FX.PCF | |||
tank_breath | |||
tank_breath_cloud | |||
tank_footstep_generic | |||
tank_ground_pound | |||
tank_ground_pound_rocks | |||
tank_object_throw | |||
tank_rock_throw_ground_generic | |||
tank_rock_throw_ground_generic_cracks | |||
tank_rock_throw_ground_generic_cracks_2 | |||
tank_rock_throw_ground_generic_dust | |||
tank_rock_throw_impact | |||
tank_rock_throw_impact_chunks | |||
tank_rock_throw_impact_chunks_stump | |||
tank_rock_throw_impact_stump | |||
tank_rock_throw_rock | |||
tank_rock_throw_rock_dust | |||
tank_rock_throw_rock_smalldebris | |||
tank_rock_throw_stump | |||
tank_rock_throw_stump_smalldebris | |||
tank_survivor_pound | |||
tank_wall_scrape_generic | |||
tank_wall_scrape_generic_debris | |||
//TANKER_EXPLOSION.PCF | |||
burning_tanker_rear | |||
RPG_Parent | |||
RPG_Smoke | |||
smoke_burning_engine_01 | |||
tanker_explosion_shockwave | |||
tanker_fireball | |||
tanker_fireball_parent | |||
tanker_fireball_parent_old | |||
tanker_fireburn | |||
tanker_fireburn_fire | |||
tanker_fireburn_front | |||
tanker_fireburn_front_fire | |||
tanker_fireglow | |||
//TEST_COLLISION.PCF | |||
test_collision | |||
//TEST_DISTANCEALPHA.PCF | |||
blood_impact_headshot_01c | |||
//UI_FX.PCF | |||
glow_boomer_it_victim | |||
glow_pz_health_high | |||
glow_pz_health_low | |||
glow_pz_health_medium | |||
glow_survivor_ability_target | |||
glow_survivor_hanging_from_ledge | |||
glow_survivor_hanging_from_tongue | |||
glow_survivor_incapacitated | |||
glow_survivor_incapacitated_b | |||
glow_survivor_it | |||
glow_survivor_pounced | |||
glow_survivor_pounced_b | |||
glow_survivor_pouncing_hunter | |||
glow_survivor_through_wall | |||
glow_survivor_through_wall_b | |||
glow_survivor_through_wall_c | |||
glow_survivor_use_target | |||
glow_survivor_use_target_b | |||
glow_survivor_use_target_c | |||
glow_survivor_use_target_d | |||
glow_tank_ability_target | |||
spawn_sphere | |||
spawn_sphere_b | |||
spawn_sphere_c | |||
//VEHICLE_FX.PCF | |||
aircraft_blueflare | |||
aircraft_blueflare_crash | |||
aircraft_blueflare_dst | |||
aircraft_copy_white_offset | |||
aircraft_destroy_engine1 | |||
aircraft_destroy_engine_fireball | |||
aircraft_destroy_engineSmoke1 | |||
aircraft_destroy_fastFireTrail | |||
aircraft_destroy_fastSmokeTrail | |||
aircraft_destroy_fb_smoke1 | |||
aircraft_destroy_finger1 | |||
aircraft_destroy_finger1_bak | |||
aircraft_destroy_fireball_child1 | |||
aircraft_destroy_fireball_child2 | |||
aircraft_destroy_fireball_child2a | |||
aircraft_destroy_fireballL1 | |||
aircraft_destroy_fireballL1a | |||
aircraft_destroy_fireballL1b | |||
aircraft_destroy_fireballR1 | |||
aircraft_destroy_fireballR1a | |||
aircraft_destroy_flash1 | |||
aircraft_destroy_ispark1 | |||
aircraft_destroy_ispark2 | |||
aircraft_destroy_isparkA | |||
aircraft_destroy_isparkB | |||
aircraft_destroy_post_crash_smoke | |||
aircraft_destroy_postflame2 | |||
aircraft_destroy_postflames1 | |||
aircraft_destroy_postsmoke1 | |||
aircraft_destroy_postsmoke2 | |||
aircraft_destroy_rubble | |||
aircraft_destroy_seatfire | |||
aircraft_destroy_seatsmoke | |||
aircraft_destroy_smoke1a | |||
aircraft_destroy_smokepuff | |||
aircraft_destroy_smokepufflong | |||
aircraft_destroy_sp_nose1 | |||
aircraft_destroy_sp_nose1_bak | |||
aircraft_destroy_sp_nose2 | |||
aircraft_destroy_sp_nose2_bak | |||
aircraft_destroy_sparksL1 | |||
aircraft_destroy_sparksL1a | |||
aircraft_destroy_sparksR1 | |||
aircraft_destroy_tail1 | |||
aircraft_destroy_test | |||
aircraft_door_malfunction | |||
aircraft_door_spark_puff | |||
aircraft_door_sparkburst | |||
aircraft_landing_lamp | |||
aircraft_landing_lamp_crash | |||
aircraft_landing_lamp_dst | |||
aircraft_landing_light | |||
aircraft_landing_light02 | |||
aircraft_landing_light02_crash | |||
aircraft_landing_light02_dst | |||
aircraft_landing_light_crash | |||
aircraft_landing_light_dst | |||
aircraft_light_halo | |||
aircraft_light_halo_crash | |||
aircraft_light_halo_dst | |||
aircraft_navgreen | |||
aircraft_navgreen_crash | |||
aircraft_navgreen_dst | |||
aircraft_navred | |||
aircraft_navred_crash | |||
aircraft_navred_dst | |||
aircraft_strobe_core_white | |||
aircraft_strobe_orange | |||
aircraft_strobe_orange_crash | |||
aircraft_strobe_orange_dst | |||
aircraft_strobe_white | |||
aircraft_strobe_white_crash | |||
aircraft_strobe_white_dst | |||
airtcraft_rainbow | |||
apc_wheel_debris | |||
apc_wheel_debris2 | |||
apc_wheel_debris3 | |||
apc_wheel_debris3a | |||
apc_wheel_smoke1 | |||
apc_wheel_smoke2 | |||
boat_smoke | |||
boat_smoke_child | |||
boat_splash | |||
boat_splash_ripples | |||
boat_spotlight | |||
boat_spotlight_c | |||
boat_spotlight_d | |||
boat_wake | |||
boat_wake_mist | |||
boat_wake_mist_small | |||
boat_wake_outro | |||
boat_wake_planar | |||
car_burning | |||
chopper_spotlight | |||
chopper_spotlight_c | |||
chopper_spotlight_d | |||
plane_crash_fireball | |||
plane_crash_fireball_b | |||
plash_crash_fireball_c | |||
plash_crash_fireball_d | |||
policecar_tail_strobe | |||
policecar_tail_strobe2 | |||
policecar_tail_strobe_2b | |||
policecar_tail_strobe_b | |||
//WATER_FX.PCF | |||
water_object_wake | |||
water_object_wake_big | |||
water_splash | |||
water_splash_child_base | |||
water_splash_child_rings | |||
water_splash_child_rings_small | |||
water_trail_directional | |||
water_trail_directional_child | |||
water_trail_directional_child2 | |||
water_trail_directional_child2_fallback | |||
water_trail_directional_child_fallback | |||
water_trail_directional_child_fallback_2 | |||
water_trail_directional_walk | |||
water_trail_directional_walk_fallback | |||
water_trail_idle | |||
water_trail_idle_child | |||
water_trail_swamp | |||
water_wake_riverpoles | |||
water_wake_riverpoles_splash | |||
//WEAPON_FX.PCF | |||
minigun_overheat_smoke | |||
weapon_chainsaw_smoke_fp | |||
weapon_chainsaw_smoke_tp | |||
weapon_chainsaw_smoke_tp_child | |||
weapon_explosion_grenade | |||
weapon_grenade_debris | |||
weapon_grenade_explosion | |||
weapon_grenade_explosion_shrapnel | |||
weapon_grenade_flash | |||
weapon_grenade_flash_mod | |||
weapon_grenade_flash_screen | |||
weapon_grenade_shrapnel_smoke | |||
weapon_grenade_smoke | |||
weapon_grenade_smoke_impact | |||
weapon_grenade_sparks | |||
weapon_grenadelauncher | |||
weapon_grenadelauncher_backup | |||
weapon_grenadelauncher_dirt | |||
weapon_grenadelauncher_trail | |||
weapon_grenadelauncher_water | |||
weapon_grenadelauncher_water_splash | |||
weapon_laser_sight | |||
weapon_laser_sight_dot | |||
weapon_laser_sight_dot_FP | |||
weapon_laser_sight_dot_worldmodel | |||
weapon_laser_sight_FP | |||
weapon_laser_sight_worldmodel | |||
weapon_melee_blur | |||
weapon_melee_blur_2 | |||
weapon_melee_blur_baseball_bat | |||
weapon_melee_blur_cricket_bat | |||
weapon_melee_blur_crowbar | |||
weapon_melee_blur_fireaxe | |||
weapon_melee_blur_frying_pan | |||
weapon_melee_blur_katana | |||
weapon_melee_blur_machete | |||
weapon_melee_blur_tonfa | |||
weapon_molotov_fp | |||
weapon_molotov_fp_fire | |||
weapon_molotov_fp_fire2 | |||
weapon_molotov_fp_fire3 | |||
weapon_molotov_fp_fire3b | |||
weapon_molotov_fp_fire3c | |||
weapon_molotov_fp_fire3d | |||
weapon_molotov_fp_fire_blue | |||
weapon_molotov_fp_glow | |||
weapon_molotov_fp_smoke | |||
weapon_molotov_fp_wick | |||
weapon_molotov_held | |||
weapon_molotov_thrown | |||
weapon_molotov_thrown_child1 | |||
weapon_molotov_thrown_child3 | |||
weapon_muzzle_flash_50cal | |||
weapon_muzzle_flash_50cal_smoke | |||
weapon_muzzle_flash_assaultrifle | |||
weapon_muzzle_flash_assaultrifle_fallback | |||
weapon_muzzle_flash_assaultrifle_FP | |||
weapon_muzzle_flash_assaultrifle_glow | |||
weapon_muzzle_flash_assaultrifle_main | |||
weapon_muzzle_flash_assaultrifle_main_FP | |||
weapon_muzzle_flash_assaultrifle_main_sub1 | |||
weapon_muzzle_flash_assaultrifle_main_sub2 | |||
weapon_muzzle_flash_assaultrifle_main_sub3 | |||
weapon_muzzle_flash_assaultrifle_vent | |||
weapon_muzzle_flash_assaultrifle_vent_fallback | |||
weapon_muzzle_flash_assaultrifle_vent_fire | |||
weapon_muzzle_flash_assaultrifle_vent_FP | |||
weapon_muzzle_flash_assaultrifle_vent_FP_cheap | |||
weapon_muzzle_flash_autoshotgun | |||
weapon_muzzle_flash_autoshotgun_fallback | |||
weapon_muzzle_flash_autoshotgun_FP | |||
weapon_muzzle_flash_autoshotgun_FP_cheap | |||
weapon_muzzle_flash_autoshotgun_glow | |||
weapon_muzzle_flash_autoshotgun_main | |||
weapon_muzzle_flash_autoshotgun_main2 | |||
weapon_muzzle_flash_autoshotgun_main3 | |||
weapon_muzzle_flash_huntingrifle | |||
weapon_muzzle_flash_huntingrifle_FP | |||
weapon_muzzle_flash_huntingrifle_FP_cheap | |||
weapon_muzzle_flash_huntingrifle_glow | |||
weapon_muzzle_flash_huntingrifle_main | |||
weapon_muzzle_flash_huntingrifle_main2 | |||
weapon_muzzle_flash_huntingrifle_main_fallback | |||
weapon_muzzle_flash_huntingrifle_vent1 | |||
weapon_muzzle_flash_minigun | |||
weapon_muzzle_flash_minigun_b | |||
weapon_muzzle_flash_minigun_glow | |||
weapon_muzzle_flash_minigun_smoke | |||
weapon_muzzle_flash_minigun_tracers | |||
weapon_muzzle_flash_minigunc | |||
weapon_muzzle_flash_minigund | |||
weapon_muzzle_flash_pistol | |||
weapon_muzzle_flash_pistol_core | |||
weapon_muzzle_flash_pistol_core2 | |||
weapon_muzzle_flash_pistol_fallback | |||
weapon_muzzle_flash_pistol_fallback2 | |||
weapon_muzzle_flash_pistol_FP | |||
weapon_muzzle_flash_pistol_FP_cheap | |||
weapon_muzzle_flash_pistol_main | |||
weapon_muzzle_flash_pistol_main2 | |||
weapon_muzzle_flash_shotgun | |||
weapon_muzzle_flash_shotgun_FP | |||
weapon_muzzle_flash_shotgun_FP_cheap | |||
weapon_muzzle_flash_shotgun_glow | |||
weapon_muzzle_flash_shotgun_glow2 | |||
weapon_muzzle_flash_shotgun_glow3 | |||
weapon_muzzle_flash_shotgun_main | |||
weapon_muzzle_flash_shotgun_main2 | |||
weapon_muzzle_flash_smg | |||
weapon_muzzle_flash_smg_backup | |||
weapon_muzzle_flash_smg_fallback | |||
weapon_muzzle_flash_smg_FP | |||
weapon_muzzle_flash_smg_FP_cheap | |||
weapon_muzzle_flash_smg_glow | |||
weapon_muzzle_flash_smg_glow2 | |||
weapon_muzzle_flash_smg_glow3 | |||
weapon_muzzle_flash_smg_glow_silenced | |||
weapon_muzzle_flash_smg_main | |||
weapon_muzzle_flash_smg_main2 | |||
weapon_muzzle_flash_smg_main_silenced | |||
weapon_muzzle_flash_smg_parent | |||
weapon_muzzle_flash_smg_parent_silenced | |||
weapon_muzzle_flash_smg_silenced | |||
weapon_muzzle_flash_smg_silenced_FP | |||
weapon_muzzle_flash_smg_silenced_FP_cheap | |||
weapon_muzzle_flash_smoke_medium | |||
weapon_muzzle_flash_smoke_small | |||
weapon_muzzle_flash_smoke_small2 | |||
weapon_muzzle_flash_smoke_small3 | |||
weapon_muzzle_flash_smoke_small4 | |||
weapon_muzzle_flash_sparks | |||
weapon_muzzle_flash_sparks2 | |||
weapon_muzzle_flash_sparks3 | |||
weapon_muzzle_flash_sparks4 | |||
weapon_muzzle_flash_sparks5 | |||
weapon_muzzle_flash_sparks6 | |||
weapon_muzzle_flash_sparks7 | |||
weapon_muzzle_smoke | |||
weapon_muzzle_smoke_b | |||
weapon_muzzle_smoke_b Version #2 | |||
weapon_muzzle_smoke_long | |||
weapon_muzzle_smoke_long_b | |||
weapon_muzzleflash_illumination | |||
weapon_muzzleflash_illumination_add | |||
weapon_pipebomb | |||
weapon_pipebomb_blinking_light | |||
weapon_pipebomb_blinking_light_b | |||
weapon_pipebomb_blinking_light_c | |||
weapon_pipebomb_child_dirt | |||
weapon_pipebomb_child_explosion | |||
weapon_pipebomb_child_fire | |||
weapon_pipebomb_child_firesmoke | |||
weapon_pipebomb_child_flash | |||
weapon_pipebomb_child_flash_mod | |||
weapon_pipebomb_child_flash_screen | |||
weapon_pipebomb_child_shrapnel | |||
weapon_pipebomb_child_smoke | |||
weapon_pipebomb_child_smokering | |||
weapon_pipebomb_child_smokering2 | |||
weapon_pipebomb_child_sparks | |||
weapon_pipebomb_child_sparks2 | |||
weapon_pipebomb_child_sparks3 | |||
weapon_pipebomb_dirt | |||
weapon_pipebomb_dirt_child_01 | |||
weapon_pipebomb_dirt_child_02 | |||
weapon_pipebomb_dirt_child_03 | |||
weapon_pipebomb_dirt_child_04 | |||
weapon_pipebomb_dirt_child_05 | |||
weapon_pipebomb_fuse | |||
weapon_pipebomb_fuse_fp | |||
weapon_pipebomb_fuse_glow_1 | |||
weapon_pipebomb_fuse_glow_2 | |||
weapon_pipebomb_fuse_glow_3 | |||
weapon_pipebomb_fuse_glow_3_fp | |||
weapon_pipebomb_fuse_smoke | |||
weapon_pipebomb_fuse_smoke_2 | |||
weapon_pipebomb_generic_smokestreak_child | |||
weapon_pipebomb_generic_smokestreak_parent | |||
weapon_pipebomb_shrapnel_fire_child | |||
weapon_pipebomb_shrapnel_smoke_child | |||
weapon_pipebomb_water | |||
weapon_pipebomb_water_child_fire | |||
weapon_pipebomb_water_child_flash | |||
weapon_pipebomb_water_child_rings | |||
weapon_pipebomb_water_child_ripples | |||
weapon_pipebomb_water_child_shrapnel | |||
weapon_pipebomb_water_child_smoke | |||
weapon_pipebomb_water_child_water | |||
weapon_pipebomb_water_child_water2 | |||
weapon_pipebomb_water_child_water3 | |||
weapon_pipebomb_water_child_water4 | |||
weapon_pipebomb_water_child_water5 | |||
weapon_pipebomb_water_child_water6 | |||
weapon_pipebomb_water_child_water7 | |||
weapon_pipebomb_water_splash | |||
weapon_shell_casing_50cal | |||
weapon_shell_casing_50cal_fallback | |||
weapon_shell_casing_9mm | |||
weapon_shell_casing_9mm_fallback | |||
weapon_shell_casing_9mm_fp | |||
weapon_shell_casing_9mm_fp_fallback | |||
weapon_shell_casing_minigun | |||
weapon_shell_casing_minigun_fallback | |||
weapon_shell_casing_rifle | |||
weapon_shell_casing_rifle_fallback | |||
weapon_shell_casing_shotgun | |||
weapon_shell_casing_shotgun_fallback | |||
weapon_shove | |||
weapon_tracers | |||
weapon_tracers_50cal | |||
weapon_tracers_50cal_glow | |||
weapon_tracers_50cal_low | |||
weapon_tracers_50cal_low_glow | |||
weapon_tracers_explosive | |||
weapon_tracers_explosive_wake | |||
weapon_tracers_incendiary | |||
weapon_tracers_incendiary_b | |||
weapon_tracers_incendiary_burn | |||
weapon_tracers_incendiary_cheap | |||
weapon_tracers_incendiary_smoke | |||
weapon_tracers_incendiary_streak | |||
//WITCH_FX.PCF | |||
witch_eye_glow | |||
witch_eye_glow_b |
Revision as of 20:35, 31 July 2010
Will the official particles appear in the particle browser in the future?
Full particle list put together by me, -Sreaper
//BLOOD_FX.PCF
blood_atomized blood_atomized_b blood_atomized_b_sub blood_atomized_c blood_atomized_d blood_atomized_fallback blood_atomized_fallback_2 blood_atomized_fallback_3 blood_bleedout blood_bleedout_2 blood_bleedout_3 blood_bleedout_trails_a blood_bleedout_trails_b blood_bleedout_trails_c blood_bleedout_trails_d blood_bleedout_trails_e blood_bleedout_trails_f blood_bleedout_trails_g blood_bleedout_trails_h blood_chainsaw_constant_b blood_chainsaw_constant_fp blood_chainsaw_constant_fp_b blood_chainsaw_constant_fp_c blood_chainsaw_constant_fp_d blood_chainsaw_constant_tp blood_drops_c blood_gib_1 blood_gib_1b blood_gore_arterial_drip blood_impact_arterial_spray blood_impact_arterial_spray_2 blood_impact_arterial_spray_3 blood_impact_arterial_spray_3_child blood_impact_arterial_spray_4 blood_impact_arterial_spray_5 blood_impact_arterial_spray_6 blood_impact_arterial_spray_cheap blood_impact_arterial_spray_drippy blood_impact_arterial_spray_droplets blood_impact_arterial_spray_old blood_impact_boomer_01 blood_impact_headshot_01 blood_impact_headshot_01b blood_impact_headshot_01c blood_impact_headshot_01d blood_impact_headshot_01e blood_impact_headshot_01f blood_impact_headshot_01g blood_impact_hunter_01 blood_impact_infected_01 blood_impact_infected_01_cheap blood_impact_infected_01_shotgun blood_impact_infected_01_shotgun_cheap blood_impact_red_01 blood_impact_red_01_backspray blood_impact_red_01_backspray_2 blood_impact_red_01_backspray_shotgun blood_impact_red_01_backspray_shotgun_2 blood_impact_red_01_cheap blood_impact_red_01_chunk blood_impact_red_01_chunk_shotgun blood_impact_red_01_droplets blood_impact_red_01_goop blood_impact_red_01_goop_backspray blood_impact_red_01_goop_backspray_shotgun blood_impact_red_01_goop_shotgun blood_impact_red_01_mist blood_impact_red_01_smalldroplets blood_impact_red_01_smalldroplets_shotgun blood_impact_smoker_01 blood_impact_smoker_01_cheap blood_impact_smoker_01_chunk blood_impact_smoker_01_droplets blood_impact_smoker_01_smoke blood_impact_survivor_01 blood_impact_tank_01 blood_impact_tank_01_cheap blood_impact_tank_01_droplets blood_impact_tank_01_hide blood_impact_tank_01_mist blood_impact_tank_02 blood_impact_witch_01 blood_impact_yellow_01 blood_incapacitated blood_melee_slash_FP blood_melee_slash_FP_swing blood_melee_slash_FP_swing_droplets blood_melee_slash_TP blood_melee_slash_TP_swing blood_melee_slash_TP_swing_droplets gore_blood_droplets_long gore_blood_droplets_short gore_blood_spurt_generic gore_blood_spurt_generic_2 gore_entrails gore_entrails_cluster gore_entrails_lower gore_goop_generic gore_wound_abdomen_through gore_wound_abdomen_through_2 gore_wound_abdomen_through_spurt gore_wound_arterial_spray_1 gore_wound_arterial_spray_2 gore_wound_arterial_spray_3 gore_wound_arterial_spray_fallback gore_wound_back gore_wound_back_drips gore_wound_back_fallback gore_wound_back_lower gore_wound_back_lower_drips gore_wound_back_lower_fallback gore_wound_belly_left gore_wound_belly_left_arterial gore_wound_belly_left_goop gore_wound_belly_left_spurt gore_wound_belly_right gore_wound_belly_right_goop gore_wound_belly_right_spurt gore_wound_brain gore_wound_brain_drops gore_wound_drips_generic gore_wound_fullbody_1 gore_wound_fullbody_1b gore_wound_fullbody_1c gore_wound_fullbody_1d gore_wound_fullbody_2 gore_wound_fullbody_2_fallback gore_wound_fullbody_2d gore_wound_fullbody_3 gore_wound_fullbody_3_entrails gore_wound_fullbody_3_fallback gore_wound_fullbody_4 gore_wound_fullbody_4_fallback gore_wound_fullbody_fallback gore_wound_generic gore_wound_groin gore_wound_groin_2 gore_wound_groin_spurt gore_wound_gut gore_wound_jaw gore_wound_jaw2 hunter_claw hunter_claw_child_chunk hunter_claw_child_fleshybits hunter_claw_child_goop hunter_claw_child_goop2 hunter_claw_child_spray hunter_stab
//BOOMER_FX.PCF
boomer_chunk_smoke boomer_explode boomer_explode_A_alt boomer_explode_B boomer_explode_B_extra boomer_explode_C boomer_explode_cheap boomer_explode_D boomer_explode_D_extra boomer_explode_E boomer_explode_F boomer_explode_G boomer_explode_H boomer_explode_I boomer_explode_Jtemp1 boomer_explode_K boomer_explode_L boomer_leg_smoke boomer_vomit boomer_vomit_b boomer_vomit_c boomer_vomit_d boomer_vomit_e boomer_vomit_infected boomer_vomit_screeneffect boomer_vomit_screeneffect_b boomer_vomit_survivor boomer_vomit_survivor_b
//BURNING_FX.PCF
burning_character burning_character_b burning_character_cheap burning_character_cheap_2 burning_character_d burning_character_e burning_character_f burning_character_glow burning_character_glow_b burning_character_viewmodel smouldering_character smouldering_character_fire
//CHARGER_FX.PCF
charger_motion_blur charger_wall_impact charger_wall_impact_b charger_wall_impact_debris
//DEFAULT.PCF
default
//ELECTRICAL_FX.PCF
electrical_arc_01 electrical_arc_01_cp0 electrical_arc_01_cp1 electrical_arc_01_cp1_beam electrical_arc_01_cp1_beam2 electrical_arc_01_cp1_beam3 electrical_arc_01_cp1_beam4 electrical_arc_01_cp1_beam5 electrical_arc_01_cp1_beam6 electrical_arc_01_cp1b electrical_arc_01_parent electrical_arc_01_system electrical_jacobs_ladder electrical_jacobs_ladder_b st_elmos_fire st_elmos_fire_cp0 st_elmos_fire_cp1
//ENVIRONMENTAL_FX.PCF
awning_collapse awning_collapse_b awning_collapse_c awning_collapse_dust awning_collapse_grit bridge_collapse bridge_collapse_b building_destroyed_01 building_destroyed_01fire building_destroyed_01firebits building_destroyed_01glow burning_city_effect burning_city_effect_fires burning_city_effect_fires_glow burning_city_effect_plume cistern_drips cistern_drips_child1 cistern_drips_child2 cistern_drips_child3 cistern_drips_child_ring1 cistern_drips_child_ring2 cistern_drips_child_ring3 cistern_drips_child_ring4 cistern_drips_child_ring5 cistern_drips_child_ring6 concrete_debris concrete_smoke crows_feathers crows_flyaway debris_generic_random debris_generic_random_2 debris_generic_random_2_b debris_generic_random_b drainagepipe_short drainagepipe_short_child_mist drainagepipe_short_child_rings drainagepipe_short_stream Dust_Ceiling_Rumble_24Diam Dust_Ceiling_Rumble_24Diam_CenterDust Dust_Ceiling_Rumble_24Diam_Debris Dust_Ceiling_Rumble_256Line Dust_Ceiling_Rumble_256Line_Debris Dust_Ceiling_Rumble_512Square dust_motes_window_01 dust_motes_window_02 elevatorsparks emergency_light_glow emergency_light_strobe emergency_light_strobe_b fire_glow fire_hydrant fire_hydrant_impact_1 fire_hydrant_impact_2 fire_hydrant_stream fire_hydrant_stream_2 fire_pipe fire_pipe_blue flame_blue fog_bank_01 fog_lowpatc fog_lowpatch2 fog_lowpatch3 fog_lowpatch4 fog_lowpatch5 fog_volume_1024_128 fog_volume_1024_512 gas_burning gas_explosion_burst gas_explosion_chunks_01 gas_explosion_chunks_02 gas_explosion_chunks_03 gas_explosion_debris_parents gas_explosion_debris_trails gas_explosion_fire_glows gas_explosion_fire_glows2 gas_explosion_fireball gas_explosion_fireball2 gas_explosion_fireballsmoke gas_explosion_fireballsmoke_dark gas_explosion_firesmoke gas_explosion_ground_fire gas_explosion_ground_fire_glow gas_explosion_ground_fire_smoke gas_explosion_ground_wave gas_explosion_ground_wave2 gas_explosion_initialburst gas_explosion_initialburst_blast gas_explosion_initialburst_smoke gas_explosion_l gas_explosion_main gas_explosion_main_fallback gas_explosion_pump gas_explosion_r gas_explosion_shockwave gas_explosion_shockwave2 gas_explosion_smoke gas_explosion_smoking gas_explosion_smoking2 gas_explosion_smoking3 gas_explosion_sparks_01 gas_explosion_spray gas_fireball gas_fireball_l gas_fireball_r gas_smoke gas_smoke_ceiling gas_smoke_ceiling_l gas_smoke_ceiling_r greenhouse_dust greenhouse_dust_bits groundfog_street groundfog_street_b ibeam_break ibeam_break_child leaves leaves_blow_horizontal_1 leaves_green leaves_test paper_streets paper_streets_child_crumpled paper_streets_child_newspaperb paper_streets_child_newspaperc paper_streets_child_paper paper_streets_child_receipt paper_streets_child_receipt2 pillardust pipe_drip_ring2_h pipe_drip_ring2_v pipe_drip_splash_h pipe_drip_splash_v pipe_drips_h pipe_drips_h_2 pipe_drips_v pipe_smoke railroad_light_blink1 railroad_light_blink1b railroad_light_blink2 railroad_light_blink2b railroad_light_blink3 railroad_light_blink3b railroad_light_blink4 railroad_light_blink4b railroad_light_explode railroad_light_explode_b railroad_light_explode_c railroad_light_explode_d railroad_light_explode_e railroad_light_glow railroad_wheel_sparks runway_lights runway_lights_child1 runway_lights_child2 runway_lights_child3 runway_lights_child4 ruralfogclouds sheetrock sheetrock_debris shore shore_45 shore_75 shore_90 skybox_smoke_01 skyscraper_drips_h skyscraper_drips_l skyscraper_drips_r skyscraper_fog_h skyscraper_fog_r skyscraper_sheets_h skyscraper_sheets_r skyscraper_sheets_r_old skyscraper_splash_h skyscraper_splash_l skyscraper_splash_r skyscraperclouds smoke_barrel smoke_barrel_embers smoke_campfire smoke_campfire_embers smoke_stache smoke_traintunnel smoke_traintunnel_embers smoke_traintunnel_lower smokestack sparks_generic_random sparks_generic_random_core sparks_generic_random_glow stache_break stache_break_dust stache_break_metal stache_break_metal_b stars stars_morning steam_doorway steam_grate steam_manhole steam_manhole_b subwaysmoke subwaysmoke_ceiling subwaysmoke_ceiling_child_flat subwaysmoke_embers sunrise sunrise_glow sunrise_sun sunrise_sun2 tankwall_concrete tankwall_concrete_debris ticket_stasche_wacker ticket_stasche_wacker_jackpot urbanskyboxclouds window_glass window_glass_child_base window_glass_child_bits window_glass_child_smoke
//ERROR.PCF
error
//FIRE_01.PCF
barricade_embers barricade_embers_burst1 barricade_embers_burst2 barricade_embers_burst3 barricade_fire barricade_fire_child barricade_groundfire barricade_smoke barricade_smoke_end burning_engine_01 burning_engine_fire burning_gib_01 burning_gib_01_drag burning_gib_01_follower1 burning_gib_01_follower2 burning_gib_01b burning_vehicle burning_wood_01 burning_wood_01_core burning_wood_01_core2 burning_wood_01_core_glow burning_wood_01_embers burning_wood_01_smoke burning_wood_01b burning_wood_01c burning_wood_02 burning_wood_02c embers_large_01 embers_large_02 embers_medium_01 embers_medium_03 embers_small_01 embers_wood_01 embers_wood_01_smoke embers_wood_02 embers_wood_02_lingeringsmoke embers_wood_02_smoke env_embers_large env_embers_medium env_embers_medium_spread env_embers_small env_embers_small_spread env_embers_tiny env_fire_large env_fire_large_b env_fire_large_glow env_fire_large_smoke env_fire_large_smoke_b env_fire_medium env_fire_medium_b env_fire_medium_smoke env_fire_medium_spread env_fire_medium_spread_b env_fire_random_puff env_fire_small env_fire_small_b env_fire_small_base env_fire_small_coverage env_fire_small_coverage_b env_fire_small_coverage_base env_fire_small_coverage_base_smoke env_fire_small_coverage_c env_fire_small_coverage_smoke env_fire_small_glow env_fire_small_smoke env_fire_tiny env_fire_tiny_b env_fire_tiny_glow env_fire_tiny_smoke explosion_huge explosion_huge_b explosion_huge_burning_chunks explosion_huge_c explosion_huge_d explosion_huge_e explosion_huge_f explosion_huge_flames explosion_huge_flames_b explosion_huge_g explosion_huge_h explosion_huge_i explosion_huge_j explosion_huge_k explosion_huge_smoking_chunks explosion_silo fire_ceiling_smoke_01 fire_jet_01 fire_jet_01_flame fire_jet_01_smoke fire_large_01 fire_large_02 fire_large_02_filler fire_large_02_fillerb fire_large_base fire_medium_01 fire_medium_01_glow fire_medium_02 fire_medium_02_nosmoke fire_medium_03 fire_medium_03_brownsmoke fire_medium_base fire_medium_burst fire_medium_heatwave fire_small_01 fire_small_02 fire_small_03 fire_small_base fire_small_flameouts fire_tanker fire_verysmall_01 inferno_ceiling_flat inferno_door_explosion inferno_door_explosion_screen inferno_door_explosion_smoke inferno_door_smoke inferno_grow inferno_grow_base inferno_grow_bigbbox inferno_grow_embers inferno_grow_glow inferno_grow_low inferno_grow_low_bigbbox inferno_grow_primary inferno_grow_secondary inferno_grow_smoke inferno_small_fire inferno_small_fire_2 inferno_smokey_grow inferno_wall inferno_wall_curved inferno_wall_embers inferno_wall_flat inferno_wall_flat_depth inferno_wall_glow inferno_wall_line inferno_wall_low inferno_wall_occlusion inferno_wall_primary inferno_wall_refraction inferno_wall_smoke inferno_wall_tiled molotov_explosion molotov_explosion_child_burst molotov_explosion_child_glow molotov_explosion_child_streams molotov_glow molotov_groundfire molotov_groundfire_cheap molotov_groundfire_child_base molotov_groundfire_child_base2 molotov_groundfire_child_base_glow molotov_groundfire_child_embers molotov_groundfire_child_filler molotov_groundfire_child_glow molotov_groundfire_child_glow2 molotov_groundfire_child_glow2_child molotov_groundfire_child_glow3 molotov_groundfire_child_smoke molotov_groundfire_child_smoke_ground molotov_groundfire_child_tips molotov_groundfire_child_tips_cheap molotov_groundfire_child_verticalfiller molotov_groundfire_fallback molotov_groundfire_fallback2 molotov_groundfire_low molotov_groundfire_low_cheap molotov_groundfire_primary molotov_groundfire_smoke smoke_burning_engine_01 smoke_cloud_point smoke_cloud_point_camera smoke_exhaust_01 smoke_exhaust_01a smoke_exhaust_01b smoke_gib_01 smoke_gib_01b smoke_large_01 smoke_large_01b smoke_large_02 smoke_large_02b smoke_medium_01 smoke_medium_02 smoke_medium_02 Version #2 Smoke_medium_02b Smoke_medium_02b Version #2 smoke_medium_02c smoke_medium_02d smoke_small_01 smoke_small_01b
//FIRE_01L4D.PCF
C130_start C130_start_dust c1m1_fire_particles_1 c1m1_fire_particles_1_fire c1m1_fire_particles_2 c1m1_fire_particles_2_fire c1m1_fire_particles_3 c1m1_fire_particles_3_fire c1m1_skybox_particles_1 c1m1_skybox_particles_1_smoke c1m1_skybox_particles_2 c1m1_skybox_particles_2_smoke c1m1_skybox_particles_3 c1m1_skybox_particles_3_smoke c1m1_skybox_particles_4 c1m1_skybox_particles_4_smoke c1m1_skybox_particles_5 c1m1_skybox_particles_5_fire c1m1_skybox_particles_6 c1m1_skybox_particles_6_fire c1m1_skybox_particles_7 c1m1_skybox_particles_7_fire fire_barrel_big fire_barrel_big_b fire_barrel_big_embers fire_barrel_big_glow fire_barrel_big_smoke fire_chopper fire_chopper_lowsmoke fire_chopper_smoke fire_chopper_window fire_riverboat fire_riverboat_lowsmoke fire_riverboat_smoke fire_window fire_window_embers fire_window_flames fire_window_flames_hotel fire_window_glow fire_window_glow_hotel fire_window_hotel fire_window_hotel2 fire_window_hotel_jet fire_window_hotel_simple_smoke fire_window_hotel_simple_smoke_b fire_window_smoke fire_window_smoke_hotel fire_window_smoke_hotel_2 skybox_burning_building_1 skybox_burning_building_1_smoke skybox_burning_building_2 skybox_burning_building_2_smoke skybox_burning_building_3 skybox_burning_building_3_smoke skybox_burning_building_4 skybox_burning_building_4_smoke smoke_burnedout_building smoke_window smoke_window_backup
//FIRE_FX.PCF
burning_engine_01 burning_gib_01 burning_gib_01_drag burning_gib_01_follower1 burning_gib_01_follower2 burning_gib_01b burning_wood_01 burning_wood_01b burning_wood_01c burning_wood_02 burning_wood_02_removed burning_wood_02c embers_large_01 embers_large_02 embers_medium_01 embers_medium_03 embers_small_01 fire_burning_infected fire_burning_survivor fire_burning_tank fire_jet_01 fire_jet_01_flame fire_large_01 fire_large_02 fire_large_02_fille fire_large_02_fillerb fire_large_base fire_medium_01 fire_medium_01_glow fire_medium_02 fire_medium_03 fire_medium_03_brownsmoke fire_medium_base fire_medium_burst fire_medium_heatwave fire_moltov_flame fire_small_01 fire_small_02 fire_small_03 fire_small_base fire_small_flameouts fire_verysmall_01 smoke_burning_engine_01 smoke_gib_01 smoke_large_01 smoke_large_01b smoke_large_02 smoke_large_02b smoke_medium_01 smoke_medium_02 smoke_medium_02 Version #2 Smoke_medium_02b Smoke_medium_02b Version #2 smoke_medium_02c smoke_medium_02d smoke_small_01 smoke_small_01b
//FIRE_INFECTED_FX.PCF
fire_burning_infected fire_burning_survivor fire_burning_tank smoke_gib_01
//FIREWORKS_CRATE_FX.PCF
firework_crate_explosion_01 firework_crate_explosion_02 firework_crate_ground_effect firework_crate_ground_effect_fallback1 firework_crate_ground_effect_fallback2 firework_crate_ground_embers_01 firework_crate_ground_glow_01 firework_crate_ground_glow_02 firework_crate_ground_low_02 firework_crate_ground_low_02_fallback firework_crate_ground_low_03 firework_crate_ground_low_04 firework_crate_ground_primary_01 firework_crate_ground_primary_01_fallback firework_crate_ground_smoke_01 firework_crate_ground_sparks_01 firework_crate_shower_01b fireworks_explosion_glow_03 fireworks_explosion_trail_04 fireworks_explosion_trail_04b
//FIREWORKS_FX.PCF
fireworks_01 fireworks_02 fireworks_03 fireworks_04 fireworks_explosion_01 fireworks_explosion_02 fireworks_explosion_03 fireworks_explosion_04 fireworks_explosion_glow_01 fireworks_explosion_glow_02 fireworks_explosion_glow_02b fireworks_explosion_trail_01 fireworks_explosion_trail_02 fireworks_explosion_trail_03 fireworks_explosion_trail_03b fireworks_firecracker_01 fireworks_firecracker_01b fireworks_firecracker_01c fireworks_firecracker_01d fireworks_firecracker_01e fireworks_flare_trail_01 fireworks_flare_trail_01b fireworks_sparkshower_01 fireworks_sparkshower_01b fireworks_sparkshower_01c fireworks_sparkshower_01d fireworks_sparkshower_01e fireworks_sparkshower_glow_screen
//FOOTSTEP_FX.PCF
footstep_dirt footstep_grass footstep_grass_b footstep_mud footstep_puddle footstep_puddle_b footstep_wet
//GEN_DEST_FX.PCF
gen_dest_fireball gen_dest_risingsmoke gen_hit1_b gen_hit1_c gen_hit1_d gen_hit1_edynamicBillow gen_hit1_estaticbillows gen_hit1_flamingchunks gen_hit1_g gen_hit1_j gen_hit_explosionshockwave gen_hit_up gen_rockblast_posZ plaster_droppingStream plaster_dropSeeds plaster_dropSeeds_linger plaster_dust_from_model plaster_fx_linger plaster_fx_linger_src plaster_fx_lingerLight plaster_streempuff plasterfx_combined
//HUNTER_FX.PCF
hunter_leap_dust hunter_motion_blur
//IMPACT_FX.PCF
impact_armor impact_armor_cheap impact_armor_cloth impact_armor_glow impact_armor_plastic impact_asphalt impact_asphalt_cheap impact_asphalt_child_base impact_asphalt_child_smoke impact_brick impact_brick_burst impact_brick_cheap impact_brick_child_base impact_brick_child_smoke impact_cardboard impact_cardboard_cheap impact_cardboard_child_base impact_cardboard_child_bits impact_cardboard_child_smoke impact_carpet impact_carpet_cheap impact_carpet_child_burn impact_carpet_child_smoke impact_clay impact_clay_cheap impact_clay_child_base impact_clay_child_smoke impact_cloth impact_cloth_cheap impact_computer impact_computer_cheap impact_concrete impact_concrete_cheap impact_concrete_child_base impact_concrete_child_smoke impact_dirt impact_dirt_cheap impact_dirt_child_base impact_dirt_child_bounce impact_dirt_child_burst impact_dirt_child_burst2 impact_dirt_child_smoke impact_electronic impact_electronic_cheap impact_electronic_smoke impact_explosive_ammo_cheap impact_explosive_ammo_large impact_explosive_ammo_small impact_explosive_ammo_world impact_explosive_fire impact_explosive_fire_body impact_explosive_glow impact_explosive_smoke impact_explosive_warp impact_generic_burn impact_generic_burst impact_generic_burst_2 impact_generic_smoke impact_generic_smoke_small impact_glass impact_glass_cheap impact_glass_child_base impact_glass_child_bits impact_glass_child_smoke impact_grass impact_grass_cheap impact_grass_child_base impact_grass_child_smoke impact_incendiary_child_glow impact_incendiary_fire impact_incendiary_generic impact_incendiary_smoke impact_leaves impact_leaves_cheap impact_leaves_child_base impact_leaves_child_bits impact_leaves_child_smoke impact_metal impact_metal_cheap impact_metal_child_base impact_metal_child_glow impact_metal_child_glow2 impact_metal_child_smoke impact_metal_sparks_trailing impact_mud impact_mud_cheap impact_paper impact_paper_cheap impact_physics_dust impact_physics_sparks impact_physics_sparks_glow impact_plaster impact_plaster_cheap impact_plaster_cheap_2 impact_plaster_child_base impact_plaster_child_bits impact_plaster_child_burst impact_plaster_child_burst_2 impact_plaster_child_smoke impact_plaster_child_smoke2 impact_plaster_child_smoke3 impact_plaster_child_smoketrails impact_plaster_notrails impact_plaster_notrails_cheap impact_plastic impact_plastic_cheap impact_plastic_smoke impact_puddle impact_puddle_cheap impact_puddle_ring impact_ricochet impact_ricochet_sparks impact_rock impact_rock_cheap impact_rock_child_base impact_rock_child_smoke impact_rubber impact_rubber_cheap impact_rubber_child_base impact_rubber_child_smoke impact_sand impact_sand_cheap impact_sheetrock impact_sheetrock_cheap impact_sheetrock_cheap_2 impact_sheetrock_child_base impact_sheetrock_child_bits impact_sheetrock_child_bits2 impact_sheetrock_child_smoke impact_spark_spray impact_spark_spray_forward impact_spark_spray_large impact_spark_spray_small impact_steam impact_steam_child_cloud impact_steam_child_cloud_short impact_steam_child_cloud_small impact_steam_child_mist impact_steam_child_mist_short impact_steam_child_mist_small impact_steam_short impact_steam_small impact_tile impact_tile_cheap impact_tile_child_base impact_tile_child_smoke impact_upholstery impact_upholstery_cheap impact_upholstery_child_base impact_upholstery_child_burn impact_upholstery_child_burst impact_upholstery_child_smoke impact_water impact_water_cheap impact_water_cheap_2 impact_water_child_base impact_water_child_bits impact_water_child_froth impact_water_child_refract impact_water_child_rings impact_water_child_smallrings impact_water_child_splash impact_wet impact_wet_cheap impact_wet_child_splash impact_windowlight impact_windowlight_glow impact_wood impact_wood_cheap impact_wood_child_base impact_wood_child_burn impact_wood_child_burst impact_wood_child_chunks impact_wood_child_smoke
//INFECTED_FX.PCF
balloon balloon_body balloon_string blood_spray_clown infected_door_attack_dust infected_door_hit_metal infected_door_hit_metal_b infected_door_hit_wood infected_door_slash_metal infected_door_slash_wood infected_drool infected_drool_drip infected_froth infected_froth2 infected_froth_b infected_froth_c infected_froth_d infected_kick infected_mudman_hit_right infected_punch infected_slobber infected_sweat infected_vomit infected_vomit_refract infected_vomit_stream
//INSECT_FX.PCF
bug_zapper_cloud bug_zapper_fly_cloud bug_zapper_zap bug_zapper_zap_glow bugs_swamp Fireflies Fireflies_cornfield Fireflies_cornfield_old Flies Flies_child2 flies_large flies_large_child fly_child moth Moths moths_smaller moths_smallest roaches_few roaches_lot roaches_many roaches_swarm_432_496 roaches_swarm_512 roaches_swarm_custom
//ITEM_FX.PCF
item_defibrillator_body item_defibrillator_body_b item_defibrillator_paddle vomit_jar vomit_jar_b vomit_jar_c
//LOCATOR_FX.PCF
default locator_generic
//MILITARY_ARTILLERY_IMPACTS.PCF
bridge_ispark1 bridge_isparkA bridge_smokepuff burning_follow burning_follow_b burning_follow_c burning_follow_d burning_gen_large burning_General burning_smoke c5_shockwave engSmokeA engSmokeA_con engSmokeA_rev engSmokeB engSmokeB_con engSmokeB_rev fireball_Large_line flamerubble_1 fluid_hit_flamingChunks fluid_hit_flamingChunks_crop Fluid_Seeds Fluid_Seeds_dark Fluid_Seeds_vista fluidExplosion_fingers fluidExplosion_fingers_dark fluidExplosion_fingers_vista FluidExplosion_fps FluidExplosion_fps_clean fluidExplosion_frames fluidexplosion_main fluidexplosion_main_nuburn flying_Fireball flyingFireball_smoke large_water_A large_water_splash large_water_splash_b large_water_splash_c missile_hit1 missile_hit1_b missile_hit1_c missile_hit1_d missile_hit1_edynamicBillow missile_hit1_estaticbillows missile_hit1_f missile_hit1_flames_b missile_hit1_flamingchunks missile_hit1_g missile_hit1_h missile_hit1_j missile_hit1_k missile_hit_explosionshockwave missile_hit_seeds missile_hit_seedsSmoke missile_hit_seFluidExplosio missile_smoke_trail msfireball msfireball_smoke rockblast_negZ rockblast_posZ shockwave_water sline_sparks small_smoke small_sparks tire_burnoutL tire_burnoutL_long tire_burnoutR tire_burnoutR_long tnkr_brn_smk water_child_rings water_child_water water_child_water2 water_child_water3 water_child_water4 water_child_water5 water_child_water6 water_child_water7 water_splash
//RAIN_FX.PCF
ash ash_burning ash_burning_fire ash_eddy ash_eddy_b ash_outer bugs_precipitation bugs_precipitation_outer rain rain_01 Rain_01_character_head Rain_01_character_head_b Rain_01_character_shoulder_b Rain_01_character_shoulders Rain_01_fog Rain_01_impact Rain_01_impact_sphere Rain_01_impactfog Rain_01_impactring rain_character_impact rain_character_impact_droplets rain_character_impact_droplets_2 rain_character_impact_droplets_3 rain_impact_01 rain_impact_02 rain_impact_03 rain_impact_04 rain_impact_05 rain_impact_sheet rain_intro rain_mist rain_mist_02 rain_outer rain_outer_mist rain_puddle_ripples rain_puddle_ripples_large rain_puddle_ripples_skylight rain_puddle_ripples_small rain_screen_impact rain_sheet rain_sheet_mist rain_spot rain_stream_01 rain_stream_01_impact rain_stream_01_impact_2 rain_stream_01_impact_3 rain_stream_01_streaks rain_stream_02 rain_stream_03 rain_stream_04 rain_stream_04_impact_1 rain_stream_04_impact_2 rain_stream_05 rain_stream_06 rain_viewmodel rain_viewmodel_falling smoke_precipitation smoke_precipitation_ash smoke_precipitation_ceiling smoke_precipitation_ember smoke_precipitation_outer smoke_precipitation_outer_old smoke_precipitation_screen
//RAIN_STORM_FX.PCF
rain_storm rain_storm_impact_03 rain_storm_impact_04 rain_storm_impact_04b rain_storm_leaves rain_storm_outer rain_storm_outer_mist rain_storm_outer_old rain_storm_screen rain_storm_screen_drops storm_cloud_lightning storm_cloud_parent storm_lightning_01 storm_lightning_01_branch_01 storm_lightning_01_branch_02 storm_lightning_01_branch_03 storm_lightning_01_branch_parent_01 storm_lightning_01_branch_parent_02 storm_lightning_01_branch_parent_03 storm_lightning_01_cloud storm_lightning_01_glow storm_lightning_01_modglow storm_lightning_01_thin storm_lightning_02 storm_lightning_02_branch_01 storm_lightning_02_branch_02 storm_lightning_02_branch_03 storm_lightning_02_branch_parent_01 storm_lightning_02_branch_parent_02 storm_lightning_02_branch_parent_03 storm_lightning_02_cloud storm_lightning_02_glow storm_lightning_02_glow_top storm_lightning_02_modglow storm_lightning_02_thin storm_lightning_screenglow
//ROPE_FX.PCF
flag_banner_01 lights_moving_curved_bounce_4 lights_moving_curved_bounce_4_b lights_moving_curved_loop_4 lights_moving_curved_loop_4_b lights_moving_straight_bounce_4 lights_moving_straight_bounce_4_b lights_moving_straight_loop_4 lights_moving_straight_loop_4_b string_banner_01 string_lights_01 string_lights_01_glow string_lights_02 string_lights_02_glow string_lights_02_glow_bounce_a string_lights_02_glow_bounce_b string_lights_03 string_lights_03_glow string_lights_04 string_lights_04_glow string_lights_05 string_lights_05_glow string_lights_06 string_lights_06_cheap string_lights_06_droopy string_lights_06_droopy_2 string_lights_06_glow string_lights_06_glow_cheap string_lights_06_glow_droopy string_lights_06_glow_droopy_2 string_lights_06_glow_group_2 string_lights_06_glow_group_4 string_lights_06_glow_group_4_sparse string_lights_06_group_2 string_lights_06_group_4 string_lights_06_group_4_sparse string_lights_heart_01 string_lights_heart_01_glow string_lights_heart_02 string_lights_heart_02_glow string_lights_off
//SCREEN_FX.PCF
burning_character_screen screen_adrenaline screen_adrenaline_b screen_bashed screen_bashed_b screen_bashed_d screen_blood_splatter screen_blood_splatter_a screen_blood_splatter_b screen_blood_splatter_melee screen_blood_splatter_melee_b screen_blood_splatter_melee_blunt screen_hurt screen_hurt_b screen_mud_splatter screen_mud_splatter_a
//SMOKER_FX.PCF
smoker_screen_effect smoker_screen_effect_b smoker_smokecloud smoker_smokecloud_camera smoker_smokecloud_camera_cheap smoker_smokecloud_cheap smoker_spore_attack smoker_spore_attack_genericsmoke smoker_spore_attack_smoke smoker_spore_trail smoker_spore_trail_attack smoker_spore_trail_body_spores smoker_spore_trail_cheap smoker_spore_trail_spores smoker_spore_trail_spores_child smoker_tongue smoker_tongue_drips smoker_tongue_fall smoker_tongue_joint smoker_tongue_spores tongue_wrap
//SPEECHBUBBLES.PCF
speech_voice speech_voice_bubble
//SPITTER_FX.PCF
spitter_areaofdenial spitter_areaofdenial_base spitter_areaofdenial_base2 spitter_areaofdenial_base2b spitter_areaofdenial_base3 spitter_areaofdenial_base4 spitter_areaofdenial_base_refract spitter_areaofdenial_bugs spitter_areaofdenial_cloud spitter_areaofdenial_glow spitter_areaofdenial_glow2 spitter_areaofdenial_glow_screen spitter_areaofdenial_low spitter_areaofdenial_low2 spitter_areaofdenial_spot spitter_bugged spitter_bugged_bugs spitter_drool spitter_drool_droplets spitter_drool_foam spitter_projectile spitter_projectile_explode spitter_projectile_explode_2 spitter_projectile_trail spitter_projectile_trail_2 spitter_projectile_trail_old spitter_slime_spot spitter_slime_trail spitter_slime_trail_beam
//STEAM_FX.PCF
extinguisher_base extinguisher_cloud extinguisher_hit extinguisher_mist extinguisher_spray steam_child_base steam_child_cloud steam_child_droplets steam_child_mist steam_long steam_short steam_short_child_cloud steam_short_child_mist
//STEAMWORKS.PCF
achieved mini_firework_flare mini_fireworks
//SURVIVOR_FX.PCF
bandage_01 cigarette_smoke cigarette_smoke_ash cigarette_smoke_ash Version #2 cigarette_smoke_ash_glow cigarette_smoke_ash_glow Version #2 cigarette_smoke_b cigarette_smoke_cherry cigarette_smoke_cherry Version #2 flashlight_firstperson flashlight_firstperson_ flashlight_thirdperson flashlight_thirdperson_add flashlight_thirdperson_bak flashlight_thirdperson_beamlet flashlight_thirdperson_glow flashlight_thirdperson_glow2 flashlight_thirdperson_glow3 flashlight_thirdperson_glow4 flashlight_thirdperson_mod
//TANK_FX.PCF
tank_breath tank_breath_cloud tank_footstep_generic tank_ground_pound tank_ground_pound_rocks tank_object_throw tank_rock_throw_ground_generic tank_rock_throw_ground_generic_cracks tank_rock_throw_ground_generic_cracks_2 tank_rock_throw_ground_generic_dust tank_rock_throw_impact tank_rock_throw_impact_chunks tank_rock_throw_impact_chunks_stump tank_rock_throw_impact_stump tank_rock_throw_rock tank_rock_throw_rock_dust tank_rock_throw_rock_smalldebris tank_rock_throw_stump tank_rock_throw_stump_smalldebris tank_survivor_pound tank_wall_scrape_generic tank_wall_scrape_generic_debris
//TANKER_EXPLOSION.PCF
burning_tanker_rear RPG_Parent RPG_Smoke smoke_burning_engine_01 tanker_explosion_shockwave tanker_fireball tanker_fireball_parent tanker_fireball_parent_old tanker_fireburn tanker_fireburn_fire tanker_fireburn_front tanker_fireburn_front_fire tanker_fireglow
//TEST_COLLISION.PCF
test_collision
//TEST_DISTANCEALPHA.PCF
blood_impact_headshot_01c
//UI_FX.PCF
glow_boomer_it_victim glow_pz_health_high glow_pz_health_low glow_pz_health_medium glow_survivor_ability_target glow_survivor_hanging_from_ledge glow_survivor_hanging_from_tongue glow_survivor_incapacitated glow_survivor_incapacitated_b glow_survivor_it glow_survivor_pounced glow_survivor_pounced_b glow_survivor_pouncing_hunter glow_survivor_through_wall glow_survivor_through_wall_b glow_survivor_through_wall_c glow_survivor_use_target glow_survivor_use_target_b glow_survivor_use_target_c glow_survivor_use_target_d glow_tank_ability_target spawn_sphere spawn_sphere_b spawn_sphere_c
//VEHICLE_FX.PCF
aircraft_blueflare aircraft_blueflare_crash aircraft_blueflare_dst aircraft_copy_white_offset aircraft_destroy_engine1 aircraft_destroy_engine_fireball aircraft_destroy_engineSmoke1 aircraft_destroy_fastFireTrail aircraft_destroy_fastSmokeTrail aircraft_destroy_fb_smoke1 aircraft_destroy_finger1 aircraft_destroy_finger1_bak aircraft_destroy_fireball_child1 aircraft_destroy_fireball_child2 aircraft_destroy_fireball_child2a aircraft_destroy_fireballL1 aircraft_destroy_fireballL1a aircraft_destroy_fireballL1b aircraft_destroy_fireballR1 aircraft_destroy_fireballR1a aircraft_destroy_flash1 aircraft_destroy_ispark1 aircraft_destroy_ispark2 aircraft_destroy_isparkA aircraft_destroy_isparkB aircraft_destroy_post_crash_smoke aircraft_destroy_postflame2 aircraft_destroy_postflames1 aircraft_destroy_postsmoke1 aircraft_destroy_postsmoke2 aircraft_destroy_rubble aircraft_destroy_seatfire aircraft_destroy_seatsmoke aircraft_destroy_smoke1a aircraft_destroy_smokepuff aircraft_destroy_smokepufflong aircraft_destroy_sp_nose1 aircraft_destroy_sp_nose1_bak aircraft_destroy_sp_nose2 aircraft_destroy_sp_nose2_bak aircraft_destroy_sparksL1 aircraft_destroy_sparksL1a aircraft_destroy_sparksR1 aircraft_destroy_tail1 aircraft_destroy_test aircraft_door_malfunction aircraft_door_spark_puff aircraft_door_sparkburst aircraft_landing_lamp aircraft_landing_lamp_crash aircraft_landing_lamp_dst aircraft_landing_light aircraft_landing_light02 aircraft_landing_light02_crash aircraft_landing_light02_dst aircraft_landing_light_crash aircraft_landing_light_dst aircraft_light_halo aircraft_light_halo_crash aircraft_light_halo_dst aircraft_navgreen aircraft_navgreen_crash aircraft_navgreen_dst aircraft_navred aircraft_navred_crash aircraft_navred_dst aircraft_strobe_core_white aircraft_strobe_orange aircraft_strobe_orange_crash aircraft_strobe_orange_dst aircraft_strobe_white aircraft_strobe_white_crash aircraft_strobe_white_dst airtcraft_rainbow apc_wheel_debris apc_wheel_debris2 apc_wheel_debris3 apc_wheel_debris3a apc_wheel_smoke1 apc_wheel_smoke2 boat_smoke boat_smoke_child boat_splash boat_splash_ripples boat_spotlight boat_spotlight_c boat_spotlight_d boat_wake boat_wake_mist boat_wake_mist_small boat_wake_outro boat_wake_planar car_burning chopper_spotlight chopper_spotlight_c chopper_spotlight_d plane_crash_fireball plane_crash_fireball_b plash_crash_fireball_c plash_crash_fireball_d policecar_tail_strobe policecar_tail_strobe2 policecar_tail_strobe_2b policecar_tail_strobe_b
//WATER_FX.PCF
water_object_wake water_object_wake_big water_splash water_splash_child_base water_splash_child_rings water_splash_child_rings_small water_trail_directional water_trail_directional_child water_trail_directional_child2 water_trail_directional_child2_fallback water_trail_directional_child_fallback water_trail_directional_child_fallback_2 water_trail_directional_walk water_trail_directional_walk_fallback water_trail_idle water_trail_idle_child water_trail_swamp water_wake_riverpoles water_wake_riverpoles_splash
//WEAPON_FX.PCF
minigun_overheat_smoke weapon_chainsaw_smoke_fp weapon_chainsaw_smoke_tp weapon_chainsaw_smoke_tp_child weapon_explosion_grenade weapon_grenade_debris weapon_grenade_explosion weapon_grenade_explosion_shrapnel weapon_grenade_flash weapon_grenade_flash_mod weapon_grenade_flash_screen weapon_grenade_shrapnel_smoke weapon_grenade_smoke weapon_grenade_smoke_impact weapon_grenade_sparks weapon_grenadelauncher weapon_grenadelauncher_backup weapon_grenadelauncher_dirt weapon_grenadelauncher_trail weapon_grenadelauncher_water weapon_grenadelauncher_water_splash weapon_laser_sight weapon_laser_sight_dot weapon_laser_sight_dot_FP weapon_laser_sight_dot_worldmodel weapon_laser_sight_FP weapon_laser_sight_worldmodel weapon_melee_blur weapon_melee_blur_2 weapon_melee_blur_baseball_bat weapon_melee_blur_cricket_bat weapon_melee_blur_crowbar weapon_melee_blur_fireaxe weapon_melee_blur_frying_pan weapon_melee_blur_katana weapon_melee_blur_machete weapon_melee_blur_tonfa weapon_molotov_fp weapon_molotov_fp_fire weapon_molotov_fp_fire2 weapon_molotov_fp_fire3 weapon_molotov_fp_fire3b weapon_molotov_fp_fire3c weapon_molotov_fp_fire3d weapon_molotov_fp_fire_blue weapon_molotov_fp_glow weapon_molotov_fp_smoke weapon_molotov_fp_wick weapon_molotov_held weapon_molotov_thrown weapon_molotov_thrown_child1 weapon_molotov_thrown_child3 weapon_muzzle_flash_50cal weapon_muzzle_flash_50cal_smoke weapon_muzzle_flash_assaultrifle weapon_muzzle_flash_assaultrifle_fallback weapon_muzzle_flash_assaultrifle_FP weapon_muzzle_flash_assaultrifle_glow weapon_muzzle_flash_assaultrifle_main weapon_muzzle_flash_assaultrifle_main_FP weapon_muzzle_flash_assaultrifle_main_sub1 weapon_muzzle_flash_assaultrifle_main_sub2 weapon_muzzle_flash_assaultrifle_main_sub3 weapon_muzzle_flash_assaultrifle_vent weapon_muzzle_flash_assaultrifle_vent_fallback weapon_muzzle_flash_assaultrifle_vent_fire weapon_muzzle_flash_assaultrifle_vent_FP weapon_muzzle_flash_assaultrifle_vent_FP_cheap weapon_muzzle_flash_autoshotgun weapon_muzzle_flash_autoshotgun_fallback weapon_muzzle_flash_autoshotgun_FP weapon_muzzle_flash_autoshotgun_FP_cheap weapon_muzzle_flash_autoshotgun_glow weapon_muzzle_flash_autoshotgun_main weapon_muzzle_flash_autoshotgun_main2 weapon_muzzle_flash_autoshotgun_main3 weapon_muzzle_flash_huntingrifle weapon_muzzle_flash_huntingrifle_FP weapon_muzzle_flash_huntingrifle_FP_cheap weapon_muzzle_flash_huntingrifle_glow weapon_muzzle_flash_huntingrifle_main weapon_muzzle_flash_huntingrifle_main2 weapon_muzzle_flash_huntingrifle_main_fallback weapon_muzzle_flash_huntingrifle_vent1 weapon_muzzle_flash_minigun weapon_muzzle_flash_minigun_b weapon_muzzle_flash_minigun_glow weapon_muzzle_flash_minigun_smoke weapon_muzzle_flash_minigun_tracers weapon_muzzle_flash_minigunc weapon_muzzle_flash_minigund weapon_muzzle_flash_pistol weapon_muzzle_flash_pistol_core weapon_muzzle_flash_pistol_core2 weapon_muzzle_flash_pistol_fallback weapon_muzzle_flash_pistol_fallback2 weapon_muzzle_flash_pistol_FP weapon_muzzle_flash_pistol_FP_cheap weapon_muzzle_flash_pistol_main weapon_muzzle_flash_pistol_main2 weapon_muzzle_flash_shotgun weapon_muzzle_flash_shotgun_FP weapon_muzzle_flash_shotgun_FP_cheap weapon_muzzle_flash_shotgun_glow weapon_muzzle_flash_shotgun_glow2 weapon_muzzle_flash_shotgun_glow3 weapon_muzzle_flash_shotgun_main weapon_muzzle_flash_shotgun_main2 weapon_muzzle_flash_smg weapon_muzzle_flash_smg_backup weapon_muzzle_flash_smg_fallback weapon_muzzle_flash_smg_FP weapon_muzzle_flash_smg_FP_cheap weapon_muzzle_flash_smg_glow weapon_muzzle_flash_smg_glow2 weapon_muzzle_flash_smg_glow3 weapon_muzzle_flash_smg_glow_silenced weapon_muzzle_flash_smg_main weapon_muzzle_flash_smg_main2 weapon_muzzle_flash_smg_main_silenced weapon_muzzle_flash_smg_parent weapon_muzzle_flash_smg_parent_silenced weapon_muzzle_flash_smg_silenced weapon_muzzle_flash_smg_silenced_FP weapon_muzzle_flash_smg_silenced_FP_cheap weapon_muzzle_flash_smoke_medium weapon_muzzle_flash_smoke_small weapon_muzzle_flash_smoke_small2 weapon_muzzle_flash_smoke_small3 weapon_muzzle_flash_smoke_small4 weapon_muzzle_flash_sparks weapon_muzzle_flash_sparks2 weapon_muzzle_flash_sparks3 weapon_muzzle_flash_sparks4 weapon_muzzle_flash_sparks5 weapon_muzzle_flash_sparks6 weapon_muzzle_flash_sparks7 weapon_muzzle_smoke weapon_muzzle_smoke_b weapon_muzzle_smoke_b Version #2 weapon_muzzle_smoke_long weapon_muzzle_smoke_long_b weapon_muzzleflash_illumination weapon_muzzleflash_illumination_add weapon_pipebomb weapon_pipebomb_blinking_light weapon_pipebomb_blinking_light_b weapon_pipebomb_blinking_light_c weapon_pipebomb_child_dirt weapon_pipebomb_child_explosion weapon_pipebomb_child_fire weapon_pipebomb_child_firesmoke weapon_pipebomb_child_flash weapon_pipebomb_child_flash_mod weapon_pipebomb_child_flash_screen weapon_pipebomb_child_shrapnel weapon_pipebomb_child_smoke weapon_pipebomb_child_smokering weapon_pipebomb_child_smokering2 weapon_pipebomb_child_sparks weapon_pipebomb_child_sparks2 weapon_pipebomb_child_sparks3 weapon_pipebomb_dirt weapon_pipebomb_dirt_child_01 weapon_pipebomb_dirt_child_02 weapon_pipebomb_dirt_child_03 weapon_pipebomb_dirt_child_04 weapon_pipebomb_dirt_child_05 weapon_pipebomb_fuse weapon_pipebomb_fuse_fp weapon_pipebomb_fuse_glow_1 weapon_pipebomb_fuse_glow_2 weapon_pipebomb_fuse_glow_3 weapon_pipebomb_fuse_glow_3_fp weapon_pipebomb_fuse_smoke weapon_pipebomb_fuse_smoke_2 weapon_pipebomb_generic_smokestreak_child weapon_pipebomb_generic_smokestreak_parent weapon_pipebomb_shrapnel_fire_child weapon_pipebomb_shrapnel_smoke_child weapon_pipebomb_water weapon_pipebomb_water_child_fire weapon_pipebomb_water_child_flash weapon_pipebomb_water_child_rings weapon_pipebomb_water_child_ripples weapon_pipebomb_water_child_shrapnel weapon_pipebomb_water_child_smoke weapon_pipebomb_water_child_water weapon_pipebomb_water_child_water2 weapon_pipebomb_water_child_water3 weapon_pipebomb_water_child_water4 weapon_pipebomb_water_child_water5 weapon_pipebomb_water_child_water6 weapon_pipebomb_water_child_water7 weapon_pipebomb_water_splash weapon_shell_casing_50cal weapon_shell_casing_50cal_fallback weapon_shell_casing_9mm weapon_shell_casing_9mm_fallback weapon_shell_casing_9mm_fp weapon_shell_casing_9mm_fp_fallback weapon_shell_casing_minigun weapon_shell_casing_minigun_fallback weapon_shell_casing_rifle weapon_shell_casing_rifle_fallback weapon_shell_casing_shotgun weapon_shell_casing_shotgun_fallback weapon_shove weapon_tracers weapon_tracers_50cal weapon_tracers_50cal_glow weapon_tracers_50cal_low weapon_tracers_50cal_low_glow weapon_tracers_explosive weapon_tracers_explosive_wake weapon_tracers_incendiary weapon_tracers_incendiary_b weapon_tracers_incendiary_burn weapon_tracers_incendiary_cheap weapon_tracers_incendiary_smoke weapon_tracers_incendiary_streak
//WITCH_FX.PCF
witch_eye_glow witch_eye_glow_b