Talk:List of L4D2 Particles

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Full particle listing for L4D2



//BLOOD_FX.PCF

  • blood_atomized
  • blood_atomized_b
  • blood_atomized_b_sub
  • blood_atomized_c
  • blood_atomized_d
  • blood_atomized_fallback
  • blood_atomized_fallback_2
  • blood_atomized_fallback_3
  • blood_bleedout
  • blood_bleedout_2
  • blood_bleedout_3
  • blood_bleedout_trails_a
  • blood_bleedout_trails_b
  • blood_bleedout_trails_c
  • blood_bleedout_trails_d
  • blood_bleedout_trails_e
  • blood_bleedout_trails_f
  • blood_bleedout_trails_g
  • blood_bleedout_trails_h
  • blood_chainsaw_constant_b
  • blood_chainsaw_constant_fp
  • blood_chainsaw_constant_fp_b
  • blood_chainsaw_constant_fp_c
  • blood_chainsaw_constant_fp_d
  • blood_chainsaw_constant_tp
  • blood_drops_c
  • blood_gib_1
  • blood_gib_1b
  • blood_gore_arterial_drip
  • blood_impact_arterial_spray
  • blood_impact_arterial_spray_2
  • blood_impact_arterial_spray_3
  • blood_impact_arterial_spray_3_child
  • blood_impact_arterial_spray_4
  • blood_impact_arterial_spray_5
  • blood_impact_arterial_spray_6
  • blood_impact_arterial_spray_cheap
  • blood_impact_arterial_spray_drippy
  • blood_impact_arterial_spray_droplets
  • blood_impact_arterial_spray_old
  • blood_impact_boomer_01
  • blood_impact_headshot_01
  • blood_impact_headshot_01b
  • blood_impact_headshot_01c
  • blood_impact_headshot_01d
  • blood_impact_headshot_01e
  • blood_impact_headshot_01f
  • blood_impact_headshot_01g
  • blood_impact_hunter_01
  • blood_impact_infected_01
  • blood_impact_infected_01_cheap
  • blood_impact_infected_01_shotgun
  • blood_impact_infected_01_shotgun_cheap
  • blood_impact_red_01
  • blood_impact_red_01_backspray
  • blood_impact_red_01_backspray_2
  • blood_impact_red_01_backspray_shotgun
  • blood_impact_red_01_backspray_shotgun_2
  • blood_impact_red_01_cheap
  • blood_impact_red_01_chunk
  • blood_impact_red_01_chunk_shotgun
  • blood_impact_red_01_droplets
  • blood_impact_red_01_goop
  • blood_impact_red_01_goop_backspray
  • blood_impact_red_01_goop_backspray_shotgun
  • blood_impact_red_01_goop_shotgun
  • blood_impact_red_01_mist
  • blood_impact_red_01_smalldroplets
  • blood_impact_red_01_smalldroplets_shotgun
  • blood_impact_smoker_01
  • blood_impact_smoker_01_cheap
  • blood_impact_smoker_01_chunk
  • blood_impact_smoker_01_droplets
  • blood_impact_smoker_01_smoke
  • blood_impact_survivor_01
  • blood_impact_tank_01
  • blood_impact_tank_01_cheap
  • blood_impact_tank_01_droplets
  • blood_impact_tank_01_hide
  • blood_impact_tank_01_mist
  • blood_impact_tank_02
  • blood_impact_witch_01
  • blood_impact_yellow_01
  • blood_incapacitated
  • blood_melee_slash_FP
  • blood_melee_slash_FP_swing
  • blood_melee_slash_FP_swing_droplets
  • blood_melee_slash_TP
  • blood_melee_slash_TP_swing
  • blood_melee_slash_TP_swing_droplets
  • gore_blood_droplets_long
  • gore_blood_droplets_short
  • gore_blood_spurt_generic
  • gore_blood_spurt_generic_2
  • gore_entrails
  • gore_entrails_cluster
  • gore_entrails_lower
  • gore_goop_generic
  • gore_wound_abdomen_through
  • gore_wound_abdomen_through_2
  • gore_wound_abdomen_through_spurt
  • gore_wound_arterial_spray_1
  • gore_wound_arterial_spray_2
  • gore_wound_arterial_spray_3
  • gore_wound_arterial_spray_fallback
  • gore_wound_back
  • gore_wound_back_drips
  • gore_wound_back_fallback
  • gore_wound_back_lower
  • gore_wound_back_lower_drips
  • gore_wound_back_lower_fallback
  • gore_wound_belly_left
  • gore_wound_belly_left_arterial
  • gore_wound_belly_left_goop
  • gore_wound_belly_left_spurt
  • gore_wound_belly_right
  • gore_wound_belly_right_goop
  • gore_wound_belly_right_spurt
  • gore_wound_brain
  • gore_wound_brain_drops
  • gore_wound_drips_generic
  • gore_wound_fullbody_1
  • gore_wound_fullbody_1b
  • gore_wound_fullbody_1c
  • gore_wound_fullbody_1d
  • gore_wound_fullbody_2
  • gore_wound_fullbody_2_fallback
  • gore_wound_fullbody_2d
  • gore_wound_fullbody_3
  • gore_wound_fullbody_3_entrails
  • gore_wound_fullbody_3_fallback
  • gore_wound_fullbody_4
  • gore_wound_fullbody_4_fallback
  • gore_wound_fullbody_fallback
  • gore_wound_generic
  • gore_wound_groin
  • gore_wound_groin_2
  • gore_wound_groin_spurt
  • gore_wound_gut
  • gore_wound_jaw
  • gore_wound_jaw2
  • hunter_claw
  • hunter_claw_child_chunk
  • hunter_claw_child_fleshybits
  • hunter_claw_child_goop
  • hunter_claw_child_goop2
  • hunter_claw_child_spray
  • hunter_stab

//BOOMER_FX.PCF

  • boomer_chunk_smoke
  • boomer_explode
  • boomer_explode_A_alt
  • boomer_explode_B
  • boomer_explode_B_extra
  • boomer_explode_C
  • boomer_explode_cheap
  • boomer_explode_D
  • boomer_explode_D_extra
  • boomer_explode_E
  • boomer_explode_F
  • boomer_explode_G
  • boomer_explode_H
  • boomer_explode_I
  • boomer_explode_Jtemp1
  • boomer_explode_K
  • boomer_explode_L
  • boomer_leg_smoke
  • boomer_vomit
  • boomer_vomit_b
  • boomer_vomit_c
  • boomer_vomit_d
  • boomer_vomit_e
  • boomer_vomit_infected
  • boomer_vomit_screeneffect
  • boomer_vomit_screeneffect_b
  • boomer_vomit_survivor
  • boomer_vomit_survivor_b

//BURNING_FX.PCF

  • burning_character
  • burning_character_b
  • burning_character_cheap
  • burning_character_cheap_2
  • burning_character_d
  • burning_character_e
  • burning_character_f
  • burning_character_glow
  • burning_character_glow_b
  • burning_character_viewmodel
  • smouldering_character
  • smouldering_character_fire

//CHARGER_FX.PCF

  • charger_motion_blur
  • charger_wall_impact
  • charger_wall_impact_b
  • charger_wall_impact_debris

//DEFAULT.PCF

  • default

//ELECTRICAL_FX.PCF

  • electrical_arc_01
  • electrical_arc_01_cp0
  • electrical_arc_01_cp1
  • electrical_arc_01_cp1_beam
  • electrical_arc_01_cp1_beam2
  • electrical_arc_01_cp1_beam3
  • electrical_arc_01_cp1_beam4
  • electrical_arc_01_cp1_beam5
  • electrical_arc_01_cp1_beam6
  • electrical_arc_01_cp1b
  • electrical_arc_01_parent
  • electrical_arc_01_system
  • electrical_jacobs_ladder
  • electrical_jacobs_ladder_b
  • st_elmos_fire
  • st_elmos_fire_cp0
  • st_elmos_fire_cp1

//ENVIRONMENTAL_FX.PCF

  • awning_collapse
  • awning_collapse_b
  • awning_collapse_c
  • awning_collapse_dust
  • awning_collapse_grit
  • bridge_collapse
  • bridge_collapse_b
  • building_destroyed_01
  • building_destroyed_01fire
  • building_destroyed_01firebits
  • building_destroyed_01glow
  • burning_city_effect
  • burning_city_effect_fires
  • burning_city_effect_fires_glow
  • burning_city_effect_plume
  • cistern_drips
  • cistern_drips_child1
  • cistern_drips_child2
  • cistern_drips_child3
  • cistern_drips_child_ring1
  • cistern_drips_child_ring2
  • cistern_drips_child_ring3
  • cistern_drips_child_ring4
  • cistern_drips_child_ring5
  • cistern_drips_child_ring6
  • concrete_debris
  • concrete_smoke
  • crows_feathers
  • crows_flyaway
  • debris_generic_random
  • debris_generic_random_2
  • debris_generic_random_2_b
  • debris_generic_random_b
  • drainagepipe_short
  • drainagepipe_short_child_mist
  • drainagepipe_short_child_rings
  • drainagepipe_short_stream
  • Dust_Ceiling_Rumble_24Diam
  • Dust_Ceiling_Rumble_24Diam_CenterDust
  • Dust_Ceiling_Rumble_24Diam_Debris
  • Dust_Ceiling_Rumble_256Line
  • Dust_Ceiling_Rumble_256Line_Debris
  • Dust_Ceiling_Rumble_512Square
  • dust_motes_window_01
  • dust_motes_window_02
  • elevatorsparks
  • emergency_light_glow
  • emergency_light_strobe
  • emergency_light_strobe_b
  • fire_glow
  • fire_hydrant
  • fire_hydrant_impact_1
  • fire_hydrant_impact_2
  • fire_hydrant_stream
  • fire_hydrant_stream_2
  • fire_pipe
  • fire_pipe_blue
  • flame_blue
  • fog_bank_01
  • fog_lowpatc
  • fog_lowpatch2
  • fog_lowpatch3
  • fog_lowpatch4
  • fog_lowpatch5
  • fog_volume_1024_128
  • fog_volume_1024_512
  • gas_burning
  • gas_explosion_burst
  • gas_explosion_chunks_01
  • gas_explosion_chunks_02
  • gas_explosion_chunks_03
  • gas_explosion_debris_parents
  • gas_explosion_debris_trails
  • gas_explosion_fire_glows
  • gas_explosion_fire_glows2
  • gas_explosion_fireball
  • gas_explosion_fireball2
  • gas_explosion_fireballsmoke
  • gas_explosion_fireballsmoke_dark
  • gas_explosion_firesmoke
  • gas_explosion_ground_fire
  • gas_explosion_ground_fire_glow
  • gas_explosion_ground_fire_smoke
  • gas_explosion_ground_wave
  • gas_explosion_ground_wave2
  • gas_explosion_initialburst
  • gas_explosion_initialburst_blast
  • gas_explosion_initialburst_smoke
  • gas_explosion_l
  • gas_explosion_main
  • gas_explosion_main_fallback
  • gas_explosion_pump
  • gas_explosion_r
  • gas_explosion_shockwave
  • gas_explosion_shockwave2
  • gas_explosion_smoke
  • gas_explosion_smoking
  • gas_explosion_smoking2
  • gas_explosion_smoking3
  • gas_explosion_sparks_01
  • gas_explosion_spray
  • gas_fireball
  • gas_fireball_l
  • gas_fireball_r
  • gas_smoke
  • gas_smoke_ceiling
  • gas_smoke_ceiling_l
  • gas_smoke_ceiling_r
  • greenhouse_dust
  • greenhouse_dust_bits
  • groundfog_street
  • groundfog_street_b
  • ibeam_break
  • ibeam_break_child
  • leaves
  • leaves_blow_horizontal_1
  • leaves_green
  • leaves_test
  • paper_streets
  • paper_streets_child_crumpled
  • paper_streets_child_newspaperb
  • paper_streets_child_newspaperc
  • paper_streets_child_paper
  • paper_streets_child_receipt
  • paper_streets_child_receipt2
  • pillardust
  • pipe_drip_ring2_h
  • pipe_drip_ring2_v
  • pipe_drip_splash_h
  • pipe_drip_splash_v
  • pipe_drips_h
  • pipe_drips_h_2
  • pipe_drips_v
  • pipe_smoke
  • railroad_light_blink1
  • railroad_light_blink1b
  • railroad_light_blink2
  • railroad_light_blink2b
  • railroad_light_blink3
  • railroad_light_blink3b
  • railroad_light_blink4
  • railroad_light_blink4b
  • railroad_light_explode
  • railroad_light_explode_b
  • railroad_light_explode_c
  • railroad_light_explode_d
  • railroad_light_explode_e
  • railroad_light_glow
  • railroad_wheel_sparks
  • runway_lights
  • runway_lights_child1
  • runway_lights_child2
  • runway_lights_child3
  • runway_lights_child4
  • ruralfogclouds
  • sheetrock
  • sheetrock_debris
  • shore
  • shore_45
  • shore_75
  • shore_90
  • skybox_smoke_01
  • skyscraper_drips_h
  • skyscraper_drips_l
  • skyscraper_drips_r
  • skyscraper_fog_h
  • skyscraper_fog_r
  • skyscraper_sheets_h
  • skyscraper_sheets_r
  • skyscraper_sheets_r_old
  • skyscraper_splash_h
  • skyscraper_splash_l
  • skyscraper_splash_r
  • skyscraperclouds
  • smoke_barrel
  • smoke_barrel_embers
  • smoke_campfire
  • smoke_campfire_embers
  • smoke_stache
  • smoke_traintunnel
  • smoke_traintunnel_embers
  • smoke_traintunnel_lower
  • smokestack
  • sparks_generic_random
  • sparks_generic_random_core
  • sparks_generic_random_glow
  • stache_break
  • stache_break_dust
  • stache_break_metal
  • stache_break_metal_b
  • stars
  • stars_morning
  • steam_doorway
  • steam_grate
  • steam_manhole
  • steam_manhole_b
  • subwaysmoke
  • subwaysmoke_ceiling
  • subwaysmoke_ceiling_child_flat
  • subwaysmoke_embers
  • sunrise
  • sunrise_glow
  • sunrise_sun
  • sunrise_sun2
  • tankwall_concrete
  • tankwall_concrete_debris
  • ticket_stasche_wacker
  • ticket_stasche_wacker_jackpot
  • urbanskyboxclouds
  • window_glass
  • window_glass_child_base
  • window_glass_child_bits
  • window_glass_child_smoke

//ERROR.PCF

  • error

//FIRE_01.PCF

  • barricade_embers
  • barricade_embers_burst1
  • barricade_embers_burst2
  • barricade_embers_burst3
  • barricade_fire
  • barricade_fire_child
  • barricade_groundfire
  • barricade_smoke
  • barricade_smoke_end
  • burning_engine_01
  • burning_engine_fire
  • burning_gib_01
  • burning_gib_01_drag
  • burning_gib_01_follower1
  • burning_gib_01_follower2
  • burning_gib_01b
  • burning_vehicle
  • burning_wood_01
  • burning_wood_01_core
  • burning_wood_01_core2
  • burning_wood_01_core_glow
  • burning_wood_01_embers
  • burning_wood_01_smoke
  • burning_wood_01b
  • burning_wood_01c
  • burning_wood_02
  • burning_wood_02c
  • embers_large_01
  • embers_large_02
  • embers_medium_01
  • embers_medium_03
  • embers_small_01
  • embers_wood_01
  • embers_wood_01_smoke
  • embers_wood_02
  • embers_wood_02_lingeringsmoke
  • embers_wood_02_smoke
  • env_embers_large
  • env_embers_medium
  • env_embers_medium_spread
  • env_embers_small
  • env_embers_small_spread
  • env_embers_tiny
  • env_fire_large
  • env_fire_large_b
  • env_fire_large_glow
  • env_fire_large_smoke
  • env_fire_large_smoke_b
  • env_fire_medium
  • env_fire_medium_b
  • env_fire_medium_smoke
  • env_fire_medium_spread
  • env_fire_medium_spread_b
  • env_fire_random_puff
  • env_fire_small
  • env_fire_small_b
  • env_fire_small_base
  • env_fire_small_coverage
  • env_fire_small_coverage_b
  • env_fire_small_coverage_base
  • env_fire_small_coverage_base_smoke
  • env_fire_small_coverage_c
  • env_fire_small_coverage_smoke
  • env_fire_small_glow
  • env_fire_small_smoke
  • env_fire_tiny
  • env_fire_tiny_b
  • env_fire_tiny_glow
  • env_fire_tiny_smoke
  • explosion_huge
  • explosion_huge_b
  • explosion_huge_burning_chunks
  • explosion_huge_c
  • explosion_huge_d
  • explosion_huge_e
  • explosion_huge_f
  • explosion_huge_flames
  • explosion_huge_flames_b
  • explosion_huge_g
  • explosion_huge_h
  • explosion_huge_i
  • explosion_huge_j
  • explosion_huge_k
  • explosion_huge_smoking_chunks
  • explosion_silo
  • fire_ceiling_smoke_01
  • fire_jet_01
  • fire_jet_01_flame
  • fire_jet_01_smoke
  • fire_large_01
  • fire_large_02
  • fire_large_02_filler
  • fire_large_02_fillerb
  • fire_large_base
  • fire_medium_01
  • fire_medium_01_glow
  • fire_medium_02
  • fire_medium_02_nosmoke
  • fire_medium_03
  • fire_medium_03_brownsmoke
  • fire_medium_base
  • fire_medium_burst
  • fire_medium_heatwave
  • fire_small_01
  • fire_small_02
  • fire_small_03
  • fire_small_base
  • fire_small_flameouts
  • fire_tanker
  • fire_verysmall_01
  • inferno_ceiling_flat
  • inferno_door_explosion
  • inferno_door_explosion_screen
  • inferno_door_explosion_smoke
  • inferno_door_smoke
  • inferno_grow
  • inferno_grow_base
  • inferno_grow_bigbbox
  • inferno_grow_embers
  • inferno_grow_glow
  • inferno_grow_low
  • inferno_grow_low_bigbbox
  • inferno_grow_primary
  • inferno_grow_secondary
  • inferno_grow_smoke
  • inferno_small_fire
  • inferno_small_fire_2
  • inferno_smokey_grow
  • inferno_wall
  • inferno_wall_curved
  • inferno_wall_embers
  • inferno_wall_flat
  • inferno_wall_flat_depth
  • inferno_wall_glow
  • inferno_wall_line
  • inferno_wall_low
  • inferno_wall_occlusion
  • inferno_wall_primary
  • inferno_wall_refraction
  • inferno_wall_smoke
  • inferno_wall_tiled
  • molotov_explosion
  • molotov_explosion_child_burst
  • molotov_explosion_child_glow
  • molotov_explosion_child_streams
  • molotov_glow
  • molotov_groundfire
  • molotov_groundfire_cheap
  • molotov_groundfire_child_base
  • molotov_groundfire_child_base2
  • molotov_groundfire_child_base_glow
  • molotov_groundfire_child_embers
  • molotov_groundfire_child_filler
  • molotov_groundfire_child_glow
  • molotov_groundfire_child_glow2
  • molotov_groundfire_child_glow2_child
  • molotov_groundfire_child_glow3
  • molotov_groundfire_child_smoke
  • molotov_groundfire_child_smoke_ground
  • molotov_groundfire_child_tips
  • molotov_groundfire_child_tips_cheap
  • molotov_groundfire_child_verticalfiller
  • molotov_groundfire_fallback
  • molotov_groundfire_fallback2
  • molotov_groundfire_low
  • molotov_groundfire_low_cheap
  • molotov_groundfire_primary
  • molotov_groundfire_smoke
  • smoke_burning_engine_01
  • smoke_cloud_point
  • smoke_cloud_point_camera
  • smoke_exhaust_01
  • smoke_exhaust_01a
  • smoke_exhaust_01b
  • smoke_gib_01
  • smoke_gib_01b
  • smoke_large_01
  • smoke_large_01b
  • smoke_large_02
  • smoke_large_02b
  • smoke_medium_01
  • smoke_medium_02
  • smoke_medium_02 Version #2
  • Smoke_medium_02b
  • Smoke_medium_02b Version #2
  • smoke_medium_02c
  • smoke_medium_02d
  • smoke_small_01
  • smoke_small_01b

//FIRE_01L4D.PCF

  • C130_start
  • C130_start_dust
  • c1m1_fire_particles_1
  • c1m1_fire_particles_1_fire
  • c1m1_fire_particles_2
  • c1m1_fire_particles_2_fire
  • c1m1_fire_particles_3
  • c1m1_fire_particles_3_fire
  • c1m1_skybox_particles_1
  • c1m1_skybox_particles_1_smoke
  • c1m1_skybox_particles_2
  • c1m1_skybox_particles_2_smoke
  • c1m1_skybox_particles_3
  • c1m1_skybox_particles_3_smoke
  • c1m1_skybox_particles_4
  • c1m1_skybox_particles_4_smoke
  • c1m1_skybox_particles_5
  • c1m1_skybox_particles_5_fire
  • c1m1_skybox_particles_6
  • c1m1_skybox_particles_6_fire
  • c1m1_skybox_particles_7
  • c1m1_skybox_particles_7_fire
  • fire_barrel_big
  • fire_barrel_big_b
  • fire_barrel_big_embers
  • fire_barrel_big_glow
  • fire_barrel_big_smoke
  • fire_chopper
  • fire_chopper_lowsmoke
  • fire_chopper_smoke
  • fire_chopper_window
  • fire_riverboat
  • fire_riverboat_lowsmoke
  • fire_riverboat_smoke
  • fire_window
  • fire_window_embers
  • fire_window_flames
  • fire_window_flames_hotel
  • fire_window_glow
  • fire_window_glow_hotel
  • fire_window_hotel
  • fire_window_hotel2
  • fire_window_hotel_jet
  • fire_window_hotel_simple_smoke
  • fire_window_hotel_simple_smoke_b
  • fire_window_smoke
  • fire_window_smoke_hotel
  • fire_window_smoke_hotel_2
  • skybox_burning_building_1
  • skybox_burning_building_1_smoke
  • skybox_burning_building_2
  • skybox_burning_building_2_smoke
  • skybox_burning_building_3
  • skybox_burning_building_3_smoke
  • skybox_burning_building_4
  • skybox_burning_building_4_smoke
  • smoke_burnedout_building
  • smoke_window
  • smoke_window_backup

//FIRE_FX.PCF

  • burning_engine_01
  • burning_gib_01
  • burning_gib_01_drag
  • burning_gib_01_follower1
  • burning_gib_01_follower2
  • burning_gib_01b
  • burning_wood_01
  • burning_wood_01b
  • burning_wood_01c
  • burning_wood_02
  • burning_wood_02_removed
  • burning_wood_02c
  • embers_large_01
  • embers_large_02
  • embers_medium_01
  • embers_medium_03
  • embers_small_01
  • fire_burning_infected
  • fire_burning_survivor
  • fire_burning_tank
  • fire_jet_01
  • fire_jet_01_flame
  • fire_large_01
  • fire_large_02
  • fire_large_02_fille
  • fire_large_02_fillerb
  • fire_large_base
  • fire_medium_01
  • fire_medium_01_glow
  • fire_medium_02
  • fire_medium_03
  • fire_medium_03_brownsmoke
  • fire_medium_base
  • fire_medium_burst
  • fire_medium_heatwave
  • fire_moltov_flame
  • fire_small_01
  • fire_small_02
  • fire_small_03
  • fire_small_base
  • fire_small_flameouts
  • fire_verysmall_01
  • smoke_burning_engine_01
  • smoke_gib_01
  • smoke_large_01
  • smoke_large_01b
  • smoke_large_02
  • smoke_large_02b
  • smoke_medium_01
  • smoke_medium_02
  • smoke_medium_02 Version #2
  • Smoke_medium_02b
  • Smoke_medium_02b Version #2
  • smoke_medium_02c
  • smoke_medium_02d
  • smoke_small_01
  • smoke_small_01b

//FIRE_INFECTED_FX.PCF

  • fire_burning_infected
  • fire_burning_survivor
  • fire_burning_tank
  • smoke_gib_01

//FIREWORKS_CRATE_FX.PCF

  • firework_crate_explosion_01
  • firework_crate_explosion_02
  • firework_crate_ground_effect
  • firework_crate_ground_effect_fallback1
  • firework_crate_ground_effect_fallback2
  • firework_crate_ground_embers_01
  • firework_crate_ground_glow_01
  • firework_crate_ground_glow_02
  • firework_crate_ground_low_02
  • firework_crate_ground_low_02_fallback
  • firework_crate_ground_low_03
  • firework_crate_ground_low_04
  • firework_crate_ground_primary_01
  • firework_crate_ground_primary_01_fallback
  • firework_crate_ground_smoke_01
  • firework_crate_ground_sparks_01
  • firework_crate_shower_01b
  • fireworks_explosion_glow_03
  • fireworks_explosion_trail_04
  • fireworks_explosion_trail_04b

//FIREWORKS_FX.PCF

  • fireworks_01
  • fireworks_02
  • fireworks_03
  • fireworks_04
  • fireworks_explosion_01
  • fireworks_explosion_02
  • fireworks_explosion_03
  • fireworks_explosion_04
  • fireworks_explosion_glow_01
  • fireworks_explosion_glow_02
  • fireworks_explosion_glow_02b
  • fireworks_explosion_trail_01
  • fireworks_explosion_trail_02
  • fireworks_explosion_trail_03
  • fireworks_explosion_trail_03b
  • fireworks_firecracker_01
  • fireworks_firecracker_01b
  • fireworks_firecracker_01d
  • fireworks_firecracker_01e
  • fireworks_flare_trail_01
  • fireworks_flare_trail_01b
  • fireworks_sparkshower_01
  • fireworks_sparkshower_01b
  • fireworks_sparkshower_01c
  • fireworks_sparkshower_01d
  • fireworks_sparkshower_01e
  • fireworks_sparkshower_glow_screen

//FOOTSTEP_FX.PCF

  • footstep_dirt
  • footstep_grass
  • footstep_grass_b
  • footstep_mud
  • footstep_puddle
  • footstep_puddle_b
  • footstep_wet

//GEN_DEST_FX.PCF

  • gen_dest_fireball
  • gen_dest_risingsmoke
  • gen_hit1_b
  • gen_hit1_c
  • gen_hit1_d
  • gen_hit1_edynamicBillow
  • gen_hit1_estaticbillows
  • gen_hit1_flamingchunks
  • gen_hit1_g
  • gen_hit1_j
  • gen_hit_explosionshockwave
  • gen_hit_up
  • gen_rockblast_posZ
  • plaster_droppingStream
  • plaster_dropSeeds
  • plaster_dropSeeds_linger
  • plaster_dust_from_model
  • plaster_fx_linger
  • plaster_fx_linger_src
  • plaster_fx_lingerLight
  • plaster_streempuff
  • plasterfx_combined

//HUNTER_FX.PCF

  • hunter_leap_dust
  • hunter_motion_blur

//IMPACT_FX.PCF

  • impact_armor
  • impact_armor_cheap
  • impact_armor_cloth
  • impact_armor_glow
  • impact_armor_plastic
  • impact_asphalt
  • impact_asphalt_cheap
  • impact_asphalt_child_base
  • impact_asphalt_child_smoke
  • impact_brick
  • impact_brick_burst
  • impact_brick_cheap
  • impact_brick_child_base
  • impact_brick_child_smoke
  • impact_cardboard
  • impact_cardboard_cheap
  • impact_cardboard_child_base
  • impact_cardboard_child_bits
  • impact_cardboard_child_smoke
  • impact_carpet
  • impact_carpet_cheap
  • impact_carpet_child_burn
  • impact_carpet_child_smoke
  • impact_clay
  • impact_clay_cheap
  • impact_clay_child_base
  • impact_clay_child_smoke
  • impact_cloth
  • impact_cloth_cheap
  • impact_computer
  • impact_computer_cheap
  • impact_concrete
  • impact_concrete_cheap
  • impact_concrete_child_base
  • impact_concrete_child_smoke
  • impact_dirt
  • impact_dirt_cheap
  • impact_dirt_child_base
  • impact_dirt_child_bounce
  • impact_dirt_child_burst
  • impact_dirt_child_burst2
  • impact_dirt_child_smoke
  • impact_electronic
  • impact_electronic_cheap
  • impact_electronic_smoke
  • impact_explosive_ammo_cheap
  • impact_explosive_ammo_large
  • impact_explosive_ammo_small
  • impact_explosive_ammo_world
  • impact_explosive_fire
  • impact_explosive_fire_body
  • impact_explosive_glow
  • impact_explosive_smoke
  • impact_explosive_warp
  • impact_generic_burn
  • impact_generic_burst
  • impact_generic_burst_2
  • impact_generic_smoke
  • impact_generic_smoke_small
  • impact_glass
  • impact_glass_cheap
  • impact_glass_child_base
  • impact_glass_child_bits
  • impact_glass_child_smoke
  • impact_grass
  • impact_grass_cheap
  • impact_grass_child_base
  • impact_grass_child_smoke
  • impact_incendiary_child_glow
  • impact_incendiary_fire
  • impact_incendiary_generic
  • impact_incendiary_smoke
  • impact_leaves
  • impact_leaves_cheap
  • impact_leaves_child_base
  • impact_leaves_child_bits
  • impact_leaves_child_smoke
  • impact_metal
  • impact_metal_cheap
  • impact_metal_child_base
  • impact_metal_child_glow
  • impact_metal_child_glow2
  • impact_metal_child_smoke
  • impact_metal_sparks_trailing
  • impact_mud
  • impact_mud_cheap
  • impact_paper
  • impact_paper_cheap
  • impact_physics_dust
  • impact_physics_sparks
  • impact_physics_sparks_glow
  • impact_plaster
  • impact_plaster_cheap
  • impact_plaster_cheap_2
  • impact_plaster_child_base
  • impact_plaster_child_bits
  • impact_plaster_child_burst
  • impact_plaster_child_smoke
  • impact_plaster_child_smoke2
  • impact_plaster_child_smoke3
  • impact_plaster_child_smoketrails
  • impact_plaster_notrails
  • impact_plaster_notrails_cheap
  • impact_plastic
  • impact_plastic_cheap
  • impact_plastic_smoke
  • impact_puddle
  • impact_puddle_cheap
  • impact_ricochet
  • impact_ricochet_sparks
  • impact_rock
  • impact_rock_cheap
  • impact_rock_child_base
  • impact_rock_child_smoke
  • impact_rubber
  • impact_rubber_cheap
  • impact_rubber_child_base
  • impact_rubber_child_smoke
  • impact_sand
  • impact_sand_cheap
  • impact_sheetrock
  • impact_sheetrock_cheap
  • impact_sheetrock_cheap_2
  • impact_sheetrock_child_base
  • impact_sheetrock_child_bits
  • impact_sheetrock_child_bits2
  • impact_sheetrock_child_smoke
  • impact_spark_spray
  • impact_spark_spray_forward
  • impact_spark_spray_large
  • impact_spark_spray_small
  • impact_steam
  • impact_steam_child_cloud
  • impact_steam_child_cloud_short
  • impact_steam_child_cloud_small
  • impact_steam_child_mist
  • impact_steam_child_mist_small
  • impact_steam_short
  • impact_steam_small
  • impact_tile_cheap
  • impact_tile_child_base
  • impact_tile_child_smoke
  • impact_upholstery
  • impact_upholstery_cheap
  • impact_upholstery_child_base
  • impact_upholstery_child_burn
  • impact_upholstery_child_burst
  • impact_upholstery_child_smoke
  • impact_water
  • impact_water_cheap
  • impact_water_cheap_2
  • impact_water_child_base
  • impact_water_child_bits
  • impact_water_child_froth
  • impact_water_child_refract
  • impact_water_child_rings
  • impact_water_child_smallrings
  • impact_water_child_splash
  • impact_wet
  • impact_wet_cheap
  • impact_wet_child_splash
  • impact_windowlight
  • impact_windowlight_glow
  • impact_wood
  • impact_wood_cheap
  • impact_wood_child_base
  • impact_wood_child_burn
  • impact_wood_child_burst
  • impact_wood_child_chunks
  • impact_wood_child_smoke

//INFECTED_FX.PCF

  • balloon
  • balloon_string
  • blood_spray_clown
  • infected_door_attack_dust
  • infected_door_hit_metal
  • infected_door_hit_metal_b
  • infected_door_hit_wood
  • infected_door_slash_wood
  • infected_drool
  • infected_drool_drip
  • infected_froth
  • infected_froth2
  • infected_froth_b
  • infected_froth_c
  • infected_froth_d
  • infected_kick
  • infected_mudman_hit_right
  • infected_punch
  • infected_slobber
  • infected_sweat
  • infected_vomit_refract
  • infected_vomit_stream

//INSECT_FX.PCF

  • bug_zapper_cloud
  • bug_zapper_fly_cloud
  • bug_zapper_zap_glow
  • bugs_swamp
  • Fireflies
  • Fireflies_cornfield
  • Fireflies_cornfield_old
  • Flies_child2
  • flies_large
  • flies_large_child
  • fly_child
  • moth
  • Moths
  • moths_smaller
  • moths_smallest
  • roaches_few
  • roaches_lot
  • roaches_many
  • roaches_swarm_432_496
  • roaches_swarm_512
  • roaches_swarm_custom

//ITEM_FX.PCF

  • item_defibrillator_body
  • item_defibrillator_body_b
  • item_defibrillator_paddle
  • vomit_jar
  • vomit_jar_b
  • vomit_jar_c

//LOCATOR_FX.PCF

  • default
  • locator_generic

//MILITARY_ARTILLERY_IMPACTS.PCF

  • bridge_ispark1
  • bridge_isparkA
  • bridge_smokepuff
  • burning_follow
  • burning_follow_b
  • burning_follow_c
  • burning_follow_d
  • burning_gen_large
  • burning_General
  • burning_smoke
  • c5_shockwave
  • engSmokeA
  • engSmokeA_con
  • engSmokeA_rev
  • engSmokeB
  • engSmokeB_con
  • engSmokeB_rev
  • fireball_Large_line
  • flamerubble_1
  • fluid_hit_flamingChunks
  • fluid_hit_flamingChunks_crop
  • Fluid_Seeds
  • Fluid_Seeds_dark
  • Fluid_Seeds_vista
  • fluidExplosion_fingers
  • fluidExplosion_fingers_dark
  • fluidExplosion_fingers_vista
  • FluidExplosion_fps
  • FluidExplosion_fps_clean
  • fluidExplosion_frames
  • fluidexplosion_main
  • fluidexplosion_main_nuburn
  • flying_Fireball
  • flyingFireball_smoke
  • large_water_A
  • large_water_splash
  • large_water_splash_c
  • missile_hit1
  • missile_hit1_b
  • missile_hit1_c
  • missile_hit1_d
  • missile_hit1_edynamicBillow
  • missile_hit1_estaticbillows
  • missile_hit1_f
  • missile_hit1_flames_b
  • missile_hit1_flamingchunks
  • missile_hit1_g
  • missile_hit1_h
  • missile_hit1_j
  • missile_hit1_k
  • missile_hit_explosionshockwave
  • missile_hit_seeds
  • missile_hit_seedsSmoke
  • missile_hit_seFluidExplosio
  • missile_smoke_trail
  • msfireball
  • msfireball_smoke
  • rockblast_negZ
  • rockblast_posZ
  • shockwave_water
  • sline_sparks
  • small_smoke
  • small_sparks
  • tire_burnoutL
  • tire_burnoutL_long
  • tire_burnoutR
  • tire_burnoutR_long
  • tnkr_brn_smk
  • water_child_rings
  • water_child_water
  • water_child_water2
  • water_child_water3
  • water_child_water4
  • water_child_water5
  • water_child_water6
  • water_child_water7
  • water_splash

//RAIN_FX.PCF

  • ash
  • ash_burning
  • ash_burning_fire
  • ash_eddy
  • ash_eddy_b
  • ash_outer
  • bugs_precipitation
  • bugs_precipitation_outer
  • rain
  • rain_01
  • Rain_01_character_head
  • Rain_01_character_head_b
  • Rain_01_character_shoulder_b
  • Rain_01_character_shoulders
  • Rain_01_fog
  • Rain_01_impact
  • Rain_01_impact_sphere
  • Rain_01_impactfog
  • Rain_01_impactring
  • rain_character_impact
  • rain_character_impact_droplets
  • rain_character_impact_droplets_2
  • rain_impact_01
  • rain_impact_02
  • rain_impact_03
  • rain_impact_04
  • rain_impact_05
  • rain_impact_sheet
  • rain_intro
  • rain_mist
  • rain_mist_02
  • rain_outer
  • rain_outer_mist
  • rain_puddle_ripples
  • rain_puddle_ripples_large
  • rain_puddle_ripples_skylight
  • rain_puddle_ripples_small
  • rain_screen_impact
  • rain_sheet
  • rain_sheet_mist
  • rain_spot
  • rain_stream_01
  • rain_stream_01_impact
  • rain_stream_01_impact_2
  • rain_stream_01_impact_3
  • rain_stream_01_streaks
  • rain_stream_02
  • rain_stream_03
  • rain_stream_04
  • rain_stream_04_impact_1
  • rain_stream_04_impact_2
  • rain_stream_05
  • rain_stream_06
  • rain_viewmodel
  • rain_viewmodel_falling
  • smoke_precipitation
  • smoke_precipitation_ash
  • smoke_precipitation_ceiling
  • smoke_precipitation_ember
  • smoke_precipitation_outer
  • smoke_precipitation_outer_old
  • smoke_precipitation_screen

//RAIN_STORM_FX.PCF

  • rain_storm
  • rain_storm_impact_03
  • rain_storm_impact_04
  • rain_storm_impact_04b
  • rain_storm_leaves
  • rain_storm_outer
  • rain_storm_outer_mist
  • rain_storm_outer_old
  • rain_storm_screen
  • rain_storm_screen_drops
  • storm_cloud_lightning
  • storm_cloud_parent
  • storm_lightning_01
  • storm_lightning_01_branch_01
  • storm_lightning_01_branch_02
  • storm_lightning_01_branch_03
  • storm_lightning_01_branch_parent_01
  • storm_lightning_01_branch_parent_02
  • storm_lightning_01_branch_parent_03
  • storm_lightning_01_cloud
  • storm_lightning_01_glow
  • storm_lightning_01_modglow
  • storm_lightning_01_thin
  • storm_lightning_02
  • storm_lightning_02_branch_01
  • storm_lightning_02_branch_02
  • storm_lightning_02_branch_03
  • storm_lightning_02_branch_parent_01
  • storm_lightning_02_branch_parent_02
  • storm_lightning_02_branch_parent_03
  • storm_lightning_02_cloud
  • storm_lightning_02_glow
  • storm_lightning_02_glow_top
  • storm_lightning_02_modglow
  • storm_lightning_02_thin
  • storm_lightning_screenglow

//ROPE_FX.PCF

  • flag_banner_01
  • lights_moving_curved_bounce_4
  • lights_moving_curved_bounce_4_b
  • lights_moving_curved_loop_4
  • lights_moving_curved_loop_4_b
  • lights_moving_straight_bounce_4
  • lights_moving_straight_bounce_4_b
  • lights_moving_straight_loop_4
  • lights_moving_straight_loop_4_b
  • string_banner_01
  • string_lights_01
  • string_lights_01_glow
  • string_lights_02
  • string_lights_02_glow
  • string_lights_02_glow_bounce_a
  • string_lights_02_glow_bounce_b
  • string_lights_03
  • string_lights_03_glow
  • string_lights_04
  • string_lights_04_glow
  • string_lights_05
  • string_lights_05_glow
  • string_lights_06
  • string_lights_06_cheap
  • string_lights_06_droopy
  • string_lights_06_droopy_2
  • string_lights_06_glow
  • string_lights_06_glow_cheap
  • string_lights_06_glow_droopy
  • string_lights_06_glow_droopy_2
  • string_lights_06_glow_group_2
  • string_lights_06_glow_group_4
  • string_lights_06_glow_group_4_sparse
  • string_lights_06_group_2
  • string_lights_06_group_4
  • string_lights_heart_01
  • string_lights_heart_01_glow
  • string_lights_heart_02
  • string_lights_heart_02_glow
  • string_lights_off

//SCREEN_FX.PCF

  • burning_character_screen
  • screen_adrenaline
  • screen_adrenaline_b
  • screen_bashed
  • screen_bashed_b
  • screen_bashed_d
  • screen_blood_splatter
  • screen_blood_splatter_a
  • screen_blood_splatter_b
  • screen_blood_splatter_melee
  • screen_blood_splatter_melee_b
  • screen_blood_splatter_melee_blunt
  • screen_hurt
  • screen_hurt_b
  • screen_mud_splatter
  • screen_mud_splatter_a

//SMOKER_FX.PCF

  • smoker_screen_effect
  • smoker_screen_effect_b
  • smoker_smokecloud
  • smoker_smokecloud_camera
  • smoker_smokecloud_camera_cheap
  • smoker_smokecloud_cheap
  • smoker_spore_attack
  • smoker_spore_attack_genericsmoke
  • smoker_spore_attack_smoke
  • smoker_spore_trail
  • smoker_spore_trail_attack
  • smoker_spore_trail_body_spores
  • smoker_spore_trail_cheap
  • smoker_spore_trail_spores
  • smoker_spore_trail_spores_child
  • smoker_tongue
  • smoker_tongue_drips
  • smoker_tongue_fall
  • smoker_tongue_joint
  • smoker_tongue_spores
  • tongue_wrap

//SPEECHBUBBLES.PCF

  • speech_voice
  • speech_voice_bubble

//SPITTER_FX.PCF

  • spitter_areaofdenial
  • spitter_areaofdenial_base
  • spitter_areaofdenial_base2
  • spitter_areaofdenial_base2b
  • spitter_areaofdenial_base3
  • spitter_areaofdenial_base4
  • spitter_areaofdenial_base_refract
  • spitter_areaofdenial_bugs
  • spitter_areaofdenial_cloud
  • spitter_areaofdenial_glow
  • spitter_areaofdenial_glow_screen
  • spitter_areaofdenial_low
  • spitter_areaofdenial_low2
  • spitter_areaofdenial_spot
  • spitter_bugged
  • spitter_bugged_bugs
  • spitter_drool
  • spitter_drool_droplets
  • spitter_drool_foam
  • spitter_projectile
  • spitter_projectile_explode
  • spitter_projectile_explode_2
  • spitter_projectile_trail
  • spitter_projectile_trail_2
  • spitter_projectile_trail_old
  • spitter_slime_spot
  • spitter_slime_trail
  • spitter_slime_trail_beam

//STEAM_FX.PCF

  • extinguisher_base
  • extinguisher_cloud
  • extinguisher_hit
  • extinguisher_mist
  • extinguisher_spray
  • steam_child_base
  • steam_child_cloud
  • steam_child_droplets
  • steam_child_mist
  • steam_long
  • steam_short
  • steam_short_child_cloud
  • steam_short_child_mist

//STEAMWORKS.PCF

  • achieved
  • mini_firework_flare
  • mini_fireworks

//SURVIVOR_FX.PCF

  • bandage_01
  • cigarette_smoke
  • cigarette_smoke_ash
  • cigarette_smoke_ash Version #2
  • cigarette_smoke_ash_glow
  • cigarette_smoke_ash_glow Version #2
  • cigarette_smoke_b
  • cigarette_smoke_cherry
  • cigarette_smoke_cherry Version #2
  • flashlight_firstperson
  • flashlight_firstperson_
  • flashlight_thirdperson
  • flashlight_thirdperson_add
  • flashlight_thirdperson_bak
  • flashlight_thirdperson_beamlet
  • flashlight_thirdperson_glow
  • flashlight_thirdperson_glow2
  • flashlight_thirdperson_glow3
  • flashlight_thirdperson_glow4
  • flashlight_thirdperson_mod

//TANK_FX.PCF

  • tank_breath
  • tank_breath_cloud
  • tank_footstep_generic
  • tank_ground_pound
  • tank_ground_pound_rocks
  • tank_object_throw
  • tank_rock_throw_ground_generic
  • tank_rock_throw_ground_generic_cracks
  • tank_rock_throw_ground_generic_cracks_2
  • tank_rock_throw_ground_generic_dust
  • tank_rock_throw_impact
  • tank_rock_throw_impact_chunks
  • tank_rock_throw_impact_chunks_stump
  • tank_rock_throw_impact_stump
  • tank_rock_throw_rock
  • tank_rock_throw_rock_dust
  • tank_rock_throw_rock_smalldebris
  • tank_rock_throw_stump
  • tank_rock_throw_stump_smalldebris
  • tank_survivor_pound
  • tank_wall_scrape_generic
  • tank_wall_scrape_generic_debris

//TANKER_EXPLOSION.PCF

  • burning_tanker_rear
  • RPG_Parent
  • RPG_Smoke
  • smoke_burning_engine_01
  • tanker_explosion_shockwave
  • tanker_fireball
  • tanker_fireball_parent
  • tanker_fireball_parent_old
  • tanker_fireburn
  • tanker_fireburn_fire
  • tanker_fireburn_front
  • tanker_fireburn_front_fire
  • tanker_fireglow

//TEST_COLLISION.PCF

  • test_collision

//TEST_DISTANCEALPHA.PCF

  • blood_impact_headshot_01c

//UI_FX.PCF

  • glow_boomer_it_victim
  • glow_pz_health_high
  • glow_pz_health_low
  • glow_pz_health_medium
  • glow_survivor_ability_target
  • glow_survivor_hanging_from_ledge
  • glow_survivor_hanging_from_tongue
  • glow_survivor_incapacitated
  • glow_survivor_incapacitated_b
  • glow_survivor_it
  • glow_survivor_pounced
  • glow_survivor_pounced_b
  • glow_survivor_pouncing_hunter
  • glow_survivor_through_wall
  • glow_survivor_through_wall_b
  • glow_survivor_through_wall_c
  • glow_survivor_use_target_b
  • glow_survivor_use_target_c
  • glow_survivor_use_target_d
  • glow_tank_ability_target
  • spawn_sphere
  • spawn_sphere_b
  • spawn_sphere_c

//VEHICLE_FX.PCF

  • aircraft_blueflare
  • aircraft_blueflare_crash
  • aircraft_blueflare_dst
  • aircraft_copy_white_offset
  • aircraft_destroy_engine1
  • aircraft_destroy_engine_fireball
  • aircraft_destroy_engineSmoke1
  • aircraft_destroy_fastFireTrail
  • aircraft_destroy_fastSmokeTrail
  • aircraft_destroy_fb_smoke1
  • aircraft_destroy_finger1
  • aircraft_destroy_finger1_bak
  • aircraft_destroy_fireball_child1
  • aircraft_destroy_fireball_child2
  • aircraft_destroy_fireball_child2a
  • aircraft_destroy_fireballL1
  • aircraft_destroy_fireballL1a
  • aircraft_destroy_fireballL1b
  • aircraft_destroy_fireballR1
  • aircraft_destroy_fireballR1a
  • aircraft_destroy_flash1
  • aircraft_destroy_ispark1
  • aircraft_destroy_ispark2
  • aircraft_destroy_isparkA
  • aircraft_destroy_isparkB
  • aircraft_destroy_post_crash_smoke
  • aircraft_destroy_postflame2
  • aircraft_destroy_postflames1
  • aircraft_destroy_postsmoke1
  • aircraft_destroy_postsmoke2
  • aircraft_destroy_rubble
  • aircraft_destroy_seatfire
  • aircraft_destroy_seatsmoke
  • aircraft_destroy_smoke1a
  • aircraft_destroy_smokepuff
  • aircraft_destroy_smokepufflong
  • aircraft_destroy_sp_nose1
  • aircraft_destroy_sp_nose1_bak
  • aircraft_destroy_sp_nose2
  • aircraft_destroy_sp_nose2_bak
  • aircraft_destroy_sparksL1
  • aircraft_destroy_sparksL1a
  • aircraft_destroy_sparksR1
  • aircraft_destroy_tail1
  • aircraft_destroy_test
  • aircraft_door_malfunction
  • aircraft_door_spark_puff
  • aircraft_door_sparkburst
  • aircraft_landing_lamp
  • aircraft_landing_lamp_crash
  • aircraft_landing_lamp_dst
  • aircraft_landing_light
  • aircraft_landing_light02
  • aircraft_landing_light02_crash
  • aircraft_landing_light02_dst
  • aircraft_landing_light_crash
  • aircraft_landing_light_dst
  • aircraft_light_halo
  • aircraft_light_halo_crash
  • aircraft_light_halo_dst
  • aircraft_navgreen
  • aircraft_navgreen_crash
  • aircraft_navgreen_dst
  • aircraft_navred
  • aircraft_navred_crash
  • aircraft_navred_dst
  • aircraft_strobe_core_white
  • aircraft_strobe_orange
  • aircraft_strobe_orange_crash
  • aircraft_strobe_orange_dst
  • aircraft_strobe_white
  • aircraft_strobe_white_crash
  • aircraft_strobe_white_dst
  • airtcraft_rainbow
  • apc_wheel_debris
  • apc_wheel_debris2
  • apc_wheel_debris3
  • apc_wheel_debris3a
  • apc_wheel_smoke1
  • apc_wheel_smoke2
  • boat_smoke
  • boat_smoke_child
  • boat_splash
  • boat_splash_ripples
  • boat_spotlight
  • boat_spotlight_c
  • boat_spotlight_d
  • boat_wake
  • boat_wake_mist
  • boat_wake_mist_small
  • boat_wake_outro
  • boat_wake_planar
  • car_burning
  • chopper_spotlight
  • chopper_spotlight_c
  • chopper_spotlight_d
  • plane_crash_fireball
  • plane_crash_fireball_b
  • plash_crash_fireball_c
  • plash_crash_fireball_d
  • policecar_tail_strobe
  • policecar_tail_strobe2
  • policecar_tail_strobe_2b
  • policecar_tail_strobe_b

//WATER_FX.PCF

  • water_object_wake
  • water_object_wake_big
  • water_splash
  • water_splash_child_base
  • water_splash_child_rings
  • water_splash_child_rings_small
  • water_trail_directional
  • water_trail_directional_child
  • water_trail_directional_child2
  • water_trail_directional_child2_fallback
  • water_trail_directional_child_fallback
  • water_trail_directional_child_fallback_2
  • water_trail_directional_walk
  • water_trail_directional_walk_fallback
  • water_trail_idle
  • water_trail_idle_child
  • water_trail_swamp
  • water_wake_riverpoles
  • water_wake_riverpoles_splash

//WEAPON_FX.PCF

  • minigun_overheat_smoke
  • weapon_chainsaw_smoke_fp
  • weapon_chainsaw_smoke_tp
  • weapon_chainsaw_smoke_tp_child
  • weapon_explosion_grenade
  • weapon_grenade_debris
  • weapon_grenade_explosion
  • weapon_grenade_explosion_shrapnel
  • weapon_grenade_flash
  • weapon_grenade_flash_mod
  • weapon_grenade_flash_screen
  • weapon_grenade_shrapnel_smoke
  • weapon_grenade_smoke
  • weapon_grenade_smoke_impact
  • weapon_grenade_sparks
  • weapon_grenadelauncher
  • weapon_grenadelauncher_backup
  • weapon_grenadelauncher_dirt
  • weapon_grenadelauncher_trail
  • weapon_grenadelauncher_water
  • weapon_grenadelauncher_water_splash
  • weapon_laser_sight
  • weapon_laser_sight_dot
  • weapon_laser_sight_dot_FP
  • weapon_laser_sight_dot_worldmodel
  • weapon_laser_sight_FP
  • weapon_laser_sight_worldmodel
  • weapon_melee_blur
  • weapon_melee_blur_2
  • weapon_melee_blur_baseball_bat
  • weapon_melee_blur_cricket_bat
  • weapon_melee_blur_crowbar
  • weapon_melee_blur_fireaxe
  • weapon_melee_blur_frying_pan
  • weapon_melee_blur_katana
  • weapon_melee_blur_machete
  • weapon_melee_blur_tonfa
  • weapon_molotov_fp
  • weapon_molotov_fp_fire
  • weapon_molotov_fp_fire2
  • weapon_molotov_fp_fire3
  • weapon_molotov_fp_fire3b
  • weapon_molotov_fp_fire3c
  • weapon_molotov_fp_fire3d
  • weapon_molotov_fp_fire_blue
  • weapon_molotov_fp_glow
  • weapon_molotov_fp_smoke
  • weapon_molotov_fp_wick
  • weapon_molotov_held
  • weapon_molotov_thrown
  • weapon_molotov_thrown_child1
  • weapon_molotov_thrown_child3
  • weapon_muzzle_flash_50cal_smoke
  • weapon_muzzle_flash_assaultrifle
  • weapon_muzzle_flash_assaultrifle_fallback
  • weapon_muzzle_flash_assaultrifle_FP
  • weapon_muzzle_flash_assaultrifle_glow
  • weapon_muzzle_flash_assaultrifle_main
  • weapon_muzzle_flash_assaultrifle_main_FP
  • weapon_muzzle_flash_assaultrifle_main_sub1
  • weapon_muzzle_flash_assaultrifle_main_sub2
  • weapon_muzzle_flash_assaultrifle_main_sub3
  • weapon_muzzle_flash_assaultrifle_vent
  • weapon_muzzle_flash_assaultrifle_vent_fallback
  • weapon_muzzle_flash_assaultrifle_vent_fire
  • weapon_muzzle_flash_assaultrifle_vent_FP
  • weapon_muzzle_flash_assaultrifle_vent_FP_cheap
  • weapon_muzzle_flash_autoshotgun
  • weapon_muzzle_flash_autoshotgun_fallback
  • weapon_muzzle_flash_autoshotgun_FP
  • weapon_muzzle_flash_autoshotgun_FP_cheap
  • weapon_muzzle_flash_autoshotgun_glow
  • weapon_muzzle_flash_autoshotgun_main
  • weapon_muzzle_flash_autoshotgun_main2
  • weapon_muzzle_flash_autoshotgun_main3
  • weapon_muzzle_flash_huntingrifle
  • weapon_muzzle_flash_huntingrifle_FP
  • weapon_muzzle_flash_huntingrifle_FP_cheap
  • weapon_muzzle_flash_huntingrifle_glow
  • weapon_muzzle_flash_huntingrifle_main
  • weapon_muzzle_flash_huntingrifle_main2
  • weapon_muzzle_flash_huntingrifle_main_fallback
  • weapon_muzzle_flash_huntingrifle_vent1
  • weapon_muzzle_flash_minigun
  • weapon_muzzle_flash_minigun_b
  • weapon_muzzle_flash_minigun_glow
  • weapon_muzzle_flash_minigun_smoke
  • weapon_muzzle_flash_minigun_tracers
  • weapon_muzzle_flash_minigunc
  • weapon_muzzle_flash_minigund
  • weapon_muzzle_flash_pistol
  • weapon_muzzle_flash_pistol_core
  • weapon_muzzle_flash_pistol_core2
  • weapon_muzzle_flash_pistol_fallback
  • weapon_muzzle_flash_pistol_fallback2
  • weapon_muzzle_flash_pistol_FP
  • weapon_muzzle_flash_pistol_FP_cheap
  • weapon_muzzle_flash_pistol_main
  • weapon_muzzle_flash_pistol_main2
  • weapon_muzzle_flash_shotgun
  • weapon_muzzle_flash_shotgun_FP
  • weapon_muzzle_flash_shotgun_FP_cheap
  • weapon_muzzle_flash_shotgun_glow
  • weapon_muzzle_flash_shotgun_glow2
  • weapon_muzzle_flash_shotgun_glow3
  • weapon_muzzle_flash_shotgun_main
  • weapon_muzzle_flash_shotgun_main2
  • weapon_muzzle_flash_smg
  • weapon_muzzle_flash_smg_backup
  • weapon_muzzle_flash_smg_fallback
  • weapon_muzzle_flash_smg_FP
  • weapon_muzzle_flash_smg_FP_cheap
  • weapon_muzzle_flash_smg_glow
  • weapon_muzzle_flash_smg_glow2
  • weapon_muzzle_flash_smg_glow3
  • weapon_muzzle_flash_smg_glow_silenced
  • weapon_muzzle_flash_smg_main
  • weapon_muzzle_flash_smg_main2
  • weapon_muzzle_flash_smg_main_silenced
  • weapon_muzzle_flash_smg_parent
  • weapon_muzzle_flash_smg_parent_silenced
  • weapon_muzzle_flash_smg_silenced
  • weapon_muzzle_flash_smg_silenced_FP
  • weapon_muzzle_flash_smg_silenced_FP_cheap
  • weapon_muzzle_flash_smoke_small
  • weapon_muzzle_flash_smoke_small2
  • weapon_muzzle_flash_smoke_small3
  • weapon_muzzle_flash_smoke_small4
  • weapon_muzzle_flash_sparks
  • weapon_muzzle_flash_sparks2
  • weapon_muzzle_flash_sparks3
  • weapon_muzzle_flash_sparks4
  • weapon_muzzle_flash_sparks5
  • weapon_muzzle_flash_sparks6
  • weapon_muzzle_flash_sparks7
  • weapon_muzzle_smoke
  • weapon_muzzle_smoke_b
  • weapon_muzzle_smoke_b Version #2
  • weapon_muzzle_smoke_long
  • weapon_muzzle_smoke_long_b
  • weapon_muzzleflash_illumination
  • weapon_muzzleflash_illumination_add
  • weapon_pipebomb
  • weapon_pipebomb_blinking_light
  • weapon_pipebomb_blinking_light_b
  • weapon_pipebomb_blinking_light_c
  • weapon_pipebomb_child_dirt
  • weapon_pipebomb_child_explosion
  • weapon_pipebomb_child_fire
  • weapon_pipebomb_child_firesmoke
  • weapon_pipebomb_child_flash
  • weapon_pipebomb_child_flash_mod
  • weapon_pipebomb_child_flash_screen
  • weapon_pipebomb_child_shrapnel
  • weapon_pipebomb_child_smoke
  • weapon_pipebomb_child_smokering
  • weapon_pipebomb_child_smokering2
  • weapon_pipebomb_child_sparks
  • weapon_pipebomb_child_sparks2
  • weapon_pipebomb_child_sparks3
  • weapon_pipebomb_dirt
  • weapon_pipebomb_dirt_child_01
  • weapon_pipebomb_dirt_child_02
  • weapon_pipebomb_dirt_child_03
  • weapon_pipebomb_dirt_child_04
  • weapon_pipebomb_dirt_child_05
  • weapon_pipebomb_fuse
  • weapon_pipebomb_fuse_fp
  • weapon_pipebomb_fuse_glow_1
  • weapon_pipebomb_fuse_glow_2
  • weapon_pipebomb_fuse_glow_3
  • weapon_pipebomb_fuse_glow_3_fp
  • weapon_pipebomb_fuse_smoke
  • weapon_pipebomb_fuse_smoke_2
  • weapon_pipebomb_generic_smokestreak_child
  • weapon_pipebomb_generic_smokestreak_parent
  • weapon_pipebomb_shrapnel_fire_child
  • weapon_pipebomb_shrapnel_smoke_child
  • weapon_pipebomb_water
  • weapon_pipebomb_water_child_fire
  • weapon_pipebomb_water_child_flash
  • weapon_pipebomb_water_child_rings
  • weapon_pipebomb_water_child_ripples
  • weapon_pipebomb_water_child_shrapnel
  • weapon_pipebomb_water_child_smoke
  • weapon_pipebomb_water_child_water
  • weapon_pipebomb_water_child_water2
  • weapon_pipebomb_water_child_water3
  • weapon_pipebomb_water_child_water4
  • weapon_pipebomb_water_child_water5
  • weapon_pipebomb_water_child_water6
  • weapon_pipebomb_water_child_water7
  • weapon_pipebomb_water_splash
  • weapon_shell_casing_50cal
  • weapon_shell_casing_50cal_fallback
  • weapon_shell_casing_9mm
  • weapon_shell_casing_9mm_fallback
  • weapon_shell_casing_9mm_fp
  • weapon_shell_casing_9mm_fp_fallback
  • weapon_shell_casing_minigun
  • weapon_shell_casing_minigun_fallback
  • weapon_shell_casing_rifle
  • weapon_shell_casing_rifle_fallback
  • weapon_shell_casing_shotgun
  • weapon_shell_casing_shotgun_fallback
  • weapon_shove
  • weapon_tracers
  • weapon_tracers_50cal
  • weapon_tracers_50cal_glow
  • weapon_tracers_50cal_low
  • weapon_tracers_explosive
  • weapon_tracers_explosive_wake
  • weapon_tracers_incendiary
  • weapon_tracers_incendiary_b
  • weapon_tracers_incendiary_burn
  • weapon_tracers_incendiary_cheap
  • weapon_tracers_incendiary_smoke
  • weapon_tracers_incendiary_streak

//WITCH_FX.PCF

  • witch_eye_glow
  • witch_eye_glow_b