Talk:Left 4 Dead 2/Scripting: Difference between revisions
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ThaiGrocer (talk | contribs) (Some quick notes. Needs more testing.) |
ProdigySim (talk | contribs) (→Vscript Variables: new section) |
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needs more testing<br> | needs more testing<br> | ||
--[[User:ThaiGrocer|ThaiGrocer]] 13:42, 27 February 2010 (UTC) | --[[User:ThaiGrocer|ThaiGrocer]] 13:42, 27 February 2010 (UTC) | ||
== Vscript Variables == | |||
I compiled a list of all of the variables read by the Director in the server binary. [http://prodigysim.com/l4d2/scriptvalues.txt Here's The List]. It could use some organization before being placed on the wiki. I also skipped the mutation variables since they're already known through the mutation .nut files. Most of them are self explanatory--if there's any questions about how some are used I might be able to look some of them up. --[[User:ProdigySim|ProdigySim]] 01:48, 28 July 2010 (UTC) |
Revision as of 18:48, 27 July 2010
Quick Notes
director_debug 1 shows special max > 1 if
c1_ambient_mall loaded with map prefix c1
possible need to pack .nut to get to work with necessary prefix for map name
Also possible that strictly <SPECIAL>limit = X is not enough
needs more testing
--ThaiGrocer 13:42, 27 February 2010 (UTC)
Vscript Variables
I compiled a list of all of the variables read by the Director in the server binary. Here's The List. It could use some organization before being placed on the wiki. I also skipped the mutation variables since they're already known through the mutation .nut files. Most of them are self explanatory--if there's any questions about how some are used I might be able to look some of them up. --ProdigySim 01:48, 28 July 2010 (UTC)