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Iron Sight will be a multiplayer mod (based on the Orange Box engine). The goal *for now* is to create a realistic FPS for the source engine without loosing fun. Since few years now, I created a Pen and paper Rpg named ''Iron Sight''. Creating characters, factions and such.
'''WARNING! THIS TEXT WILL CONTAIN ERRORS! ENGLISH IS NOT MY FIRST LANGUAGE. You have been warned!'''


I (Jelemonde) is a Mapper (I don't want to add something like ''Good'' to ''Mapper'') and also Weapon modeler... Im looking for Coder and Modeler (For any future models)
Iron Sight: Source is a work-in-progress PvP and RolePlay-oriented morpg-styled mod. The player is set in a not so far future where a war is waging to control a self-productive island called "Island Metropolis".


==What I mean by ''realistic FPS without loosing fun''?==
== Concept ==
Well... The goal is to offer a lot of feature in term of playability to make the game funnier like Laying down, Stamina and close-to-life action, forcing the gameplay to be even more tactical and Teamplay. If you are more the kind of HL1 Multiplayer game play, its not your game. But if you like CS and such gameplay, you should try out this mod (Considering his release).
A lot of questions appeared in my head when I started to think about this mod. While a lot of Half-life 2 mods are meant to be round-based game, I wanted to do something different. I also worked on a pen-and-paper rpg at high school with the simple name of "Iron Sight".


==The Story==
When I started working on the mod, I had to answer two questions: "What thing will push players to stay in the game?" and "What is the reward of doing PvP in the game?". Both questions were answered with one sentence: "Gaining advantage."
The Year is 2020. The third world war has passed. To maintain peace, the United Nation created a Tactical Strike Force name ''Iron Sight''. These elite soldiers are trained for arresting or kill Terrorist and High-risk Criminal, capturing the objective. But first of all: Approaching without notice.


Few years before, a Criminal cell named Enforcers, created by the renown terrorist ''Carlos'' (No other info known). Is feared by all countries and cities.
The core of the game is to fight the enemy faction. If you are Phoenix, you must fight the Iron Sights. If you are Iron Sight, you must fight the Phoenix. Each factions have their own base and outpost that have great stuff in. For example: I just finished the base design of the first Phoenix base. The main building have two floors. On the second floor, there are ammo crates that might help you to fight whoever you are currently fighting. So when the Iron Sight attack this base, it is not just to rack up kills and cash... They are attacking the base to take this precious advantage wich are the ammo crates.


Right now, the only way to stop them is 2 words: ''Iron Sight''. You need to find and take down these guys. No matter what, No matter how. Just get them.
Another interesting faction that will be added are the Civilians. This faction is not meant to fight. The Civilians were created to craft and sell equipement. Warehouses will be spread in the world and will contain crafting ressources. With these ressources, Civilian will be able to craft thing such as weapon, ammo, healing items, etc. Iron Sight or Phoenix will need to count into the Civilians to make stuff for them... or the civilians can just set up a shop and sell their items for credits (The in-game cash). Hostage situation might be something that will happen.


==GOALS==
The mod is aimed to be a realistic shooter. The only HUD elements will be the Credit counter and the crosshair (for now). Weapons are made to look and feel like their real version.


Right now, I don't want to make any fancy mod. I want to start smoothly and surely by Using HL2 Models. But if this mod manage to be playable. Here are my plan for the very first release
== Planned or Added features ==
Here is a list of planned features (already added features are marked with a (ADDED) sign.


*2 Weapons. 1 Rifle and 1 Pistol
- Cash system (ADDED)
*1 or 2 Map(s)
*Team Deathmatch gameplay
*HL2 Model (SMG1, Pistol and Combine Models)


I created the mod project with Source SDK using ''Start a Multiplayer mod from Template'' with the Orange Box Engine. With the following options ticked
- Almost no HUD (ADDED)


*Use Teams
- Civilian faction
*Use Player Classes
*Use Stamina
*Allow player to sprint
*Allow player to prone
*Allow shooting while sprinting
*Allow Shooting while Jumping


==THE TEAM==
- Crafting


Right now, the only member is me. I am a Mapper and *soon* a modeler for weapons and Objects (Not Human Model)
- Local Voice Chat and Written Chat
If you are intrested in this project (Either for Modeling or Scripting) feel free to contact me by those following method
 
*Windows Live/Hotmail jelemonde@hotmail.com
- Custom Model made for the mod (Weapons are currently taken off the internet :( I'm not feeling good with this)
*Skype Jelemonde
 
*Gmail (Will, most likely, not answer) jelemondeipod@gmail.com
== Help Wanted ==
Iron Sight Team is currently made of 5 members but only 2 of them are very active (Me and the 2d Artist). The main reason is School (The coder perfecting his knowledge of C++).
 
-We are currently looking for a modeler for weapons and characters.
 
-We are currently looking for a coder for... well... coding!
 
If you are interested in the project, please drop a message at my Steam Account (theonlycamper).
-[[Jelemonde]]

Revision as of 08:46, 24 July 2010

WARNING! THIS TEXT WILL CONTAIN ERRORS! ENGLISH IS NOT MY FIRST LANGUAGE. You have been warned!

Iron Sight: Source is a work-in-progress PvP and RolePlay-oriented morpg-styled mod. The player is set in a not so far future where a war is waging to control a self-productive island called "Island Metropolis".

Concept

A lot of questions appeared in my head when I started to think about this mod. While a lot of Half-life 2 mods are meant to be round-based game, I wanted to do something different. I also worked on a pen-and-paper rpg at high school with the simple name of "Iron Sight".

When I started working on the mod, I had to answer two questions: "What thing will push players to stay in the game?" and "What is the reward of doing PvP in the game?". Both questions were answered with one sentence: "Gaining advantage."

The core of the game is to fight the enemy faction. If you are Phoenix, you must fight the Iron Sights. If you are Iron Sight, you must fight the Phoenix. Each factions have their own base and outpost that have great stuff in. For example: I just finished the base design of the first Phoenix base. The main building have two floors. On the second floor, there are ammo crates that might help you to fight whoever you are currently fighting. So when the Iron Sight attack this base, it is not just to rack up kills and cash... They are attacking the base to take this precious advantage wich are the ammo crates.

Another interesting faction that will be added are the Civilians. This faction is not meant to fight. The Civilians were created to craft and sell equipement. Warehouses will be spread in the world and will contain crafting ressources. With these ressources, Civilian will be able to craft thing such as weapon, ammo, healing items, etc. Iron Sight or Phoenix will need to count into the Civilians to make stuff for them... or the civilians can just set up a shop and sell their items for credits (The in-game cash). Hostage situation might be something that will happen.

The mod is aimed to be a realistic shooter. The only HUD elements will be the Credit counter and the crosshair (for now). Weapons are made to look and feel like their real version.

Planned or Added features

Here is a list of planned features (already added features are marked with a (ADDED) sign.

- Cash system (ADDED)

- Almost no HUD (ADDED)

- Civilian faction

- Crafting

- Local Voice Chat and Written Chat

- Custom Model made for the mod (Weapons are currently taken off the internet :( I'm not feeling good with this)

Help Wanted

Iron Sight Team is currently made of 5 members but only 2 of them are very active (Me and the 2d Artist). The main reason is School (The coder perfecting his knowledge of C++).

-We are currently looking for a modeler for weapons and characters.

-We are currently looking for a coder for... well... coding!

If you are interested in the project, please drop a message at my Steam Account (theonlycamper). -Jelemonde