GameUI: Difference between revisions

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[[File:Swarm menu.jpg|thumb|[[Left 4 Dead (engine branch)|Left 4 Dead branch]] GameUI. Alien Swarm's SDK provides the code.]]
[[File:Swarm menu.jpg|thumb|[[Left 4 Dead (engine branch)|Left 4 Dead branch]] GameUI. Alien Swarm's SDK provides the code.]]


The [[Alien Swarm SDK]] contains the complete source for the newer L4D-style GameUI, as it has been moved into the client. This version of gameui still supports the earlier Windows-like UI but in general has been redesigned for ease of use on consoles (which lack a pointing device): everything is integrated into the same navigable menu system, and you can't be in more than area at once.
The [[Alien Swarm SDK]] contains the complete source for the newer L4D-style GameUI, which has been moved into the client. It has been redesigned for ease of use on consoles (which lack a pointing device): everything is integrated into the same navigable menu system, and you can't be in more than area at once.
 
{{note|The Source 2009 GameUI is still available in the L4D branch, and the two can co-exist.}}


The root function is <code>CGameUI::Initialize()</code>. Unfortunately, the server browser code is ''not'' included, and it would seem that the old DLL provides that still.
The root function is <code>CGameUI::Initialize()</code>. Unfortunately, the server browser code is ''not'' included, and it would seem that the old DLL provides that still.


[[Category:Programming]]
[[Category:Programming]]

Revision as of 14:14, 22 July 2010

GameUI is the code which provides 'frontend': broadly the main menu and loading screens.

Source 2009

Source 2009 GameUI. Closed source.

In Source 2009 (and earlier), GameUI is an closed engine library manipulable to a limited extent by editing .res script files. These define properties like width, height, element location, and so on. You can add new non-interactive elements, and with a bit of effort hide existing ones.

Left 4 Dead

Left 4 Dead branch GameUI. Alien Swarm's SDK provides the code.

The Alien Swarm SDK contains the complete source for the newer L4D-style GameUI, which has been moved into the client. It has been redesigned for ease of use on consoles (which lack a pointing device): everything is integrated into the same navigable menu system, and you can't be in more than area at once.

Note.pngNote:The Source 2009 GameUI is still available in the L4D branch, and the two can co-exist.

The root function is CGameUI::Initialize(). Unfortunately, the server browser code is not included, and it would seem that the old DLL provides that still.