Talk:Alien Swarm: Difference between revisions

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(About the engine branch)
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Or Space Hulk: Source --[[User:Welsh Mullet|Welsh Mullet]] 22:20, 19 July 2010 (UTC)
Or Space Hulk: Source --[[User:Welsh Mullet|Welsh Mullet]] 22:20, 19 July 2010 (UTC)
== Engine Branch ==
The FAQ says "Uses a modified Source engine between the L4D2 and Portal 2 iterations", so we probably need a new page about this specific branch. Left 4 Dead engine branch is more closer than Source 2009, but I think we can be more precise about this. What do you think? --[[User:Barracuda|Barracuda]] 23:02, 21 July 2010 (UTC)

Revision as of 16:02, 21 July 2010

What is "the embryonic in-game map editor seen in Portal"? Please do elaborate or include a link about that because I am really interested in learning more about such an in-game map editor found in Portal.--ThaiGrocer 23:02, 16 July 2010 (UTC)

I assume he was referencing po_edit but that tool was created by a third party and while nice technically it makes terrible maps as the resulting maps are save files and cannot have lighting. --Omnicoder 02:05, 17 July 2010 (UTC)

Just had a thought, this tile edit map thing, could be used with the new code to create some kind of old school RPG, with a DM mapping while the players play.... --Welsh Mullet 21:51, 18 July 2010 (UTC)

Or Space Hulk: Source --Welsh Mullet 22:20, 19 July 2010 (UTC)

Engine Branch

The FAQ says "Uses a modified Source engine between the L4D2 and Portal 2 iterations", so we probably need a new page about this specific branch. Left 4 Dead engine branch is more closer than Source 2009, but I think we can be more precise about this. What do you think? --Barracuda 23:02, 21 July 2010 (UTC)