Talk:Compiling under VS2005: Difference between revisions

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OK, looks like I Googled for nothing, so I'm going to warn you guys now, if your getting errors, look in this page, because I Googled for 2 hours, just to be lead back to the page I started on, but at least it all works now, I'm glad for that. In conclusion, make sure you aren't looking at the fix before you Google for it...
OK, looks like I Googled for nothing, so I'm going to warn you guys now, if your getting errors, look in this page, because I Googled for 2 hours, just to be lead back to the page I started on, but at least it all works now, I'm glad for that. In conclusion, make sure you aren't looking at the fix before you Google for it...
== LNK2019 ==
When I Build my mod (Debug), I get this error:
2>gameinterface.obj : error LNK2019: unresolved external symbol "class CGELUAManager * __cdecl GELua(void)" (?GELua@@YAPAVCGELUAManager@@XZ) referenced in function "public: virtual bool __thiscall CServerGameDLL::DLLInit(void * (__cdecl*)(char const *,int *),void * (__cdecl*)(char const *,int *),void * (__cdecl*)(char const *,int *),class CGlobalVars *)" (?DLLInit@CServerGameDLL@@UAE_NP6APAXPBDPAH@Z22PAVCGlobalVars@@@Z)
--[[User:Adam.gamedev|Adam.gamedev]] 14:44, 11 July 2010 (UTC)
== LNK1120 ==
When I Build my Mod 9Debug, I get this error:
2>.\Debug_episodic/Server.dll : fatal error LNK1120: 1 unresolved externals
--[[User:Adam.gamedev|Adam.gamedev]] 14:47, 11 July 2010 (UTC)

Revision as of 10:43, 12 July 2010


OK, looks like I Googled for nothing, so I'm going to warn you guys now, if your getting errors, look in this page, because I Googled for 2 hours, just to be lead back to the page I started on, but at least it all works now, I'm glad for that. In conclusion, make sure you aren't looking at the fix before you Google for it...