Trains: Difference between revisions

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*[http://www.akilling.org/akg/tutorials/wiseAltpath.asp Alternate paths] tutorial
*[http://www.akilling.org/akg/tutorials/wiseAltpath.asp Alternate paths] tutorial


[[Category:Level Editing]]
[[Category:Level Design]]

Revision as of 18:53, 25 October 2005

This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).

Entities

Notes

  • If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
  • Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correect direction.
  • You don't need to create each path_track by hand. Create the first one, then shift-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones.

External links