NC4C: Identity Crisis: Difference between revisions

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== Overview ==
== Overview ==


Start with a mod description. This should be a general overview of what the mod is and maybe what
Prototype FPS/RTS Platform Game. This Project is concerned with the development of a prototype for next-gen platform game based on the Source Engine by Valve.
sets it apart from other mods in its genre. This is broad information and can include what the mod
is now as well as what is intended for the future.


== Features ==
== Features ==
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== Media ==
== Media ==


Screenshots, movies, whatever. We are almost requiring media for a mod to be listed- it's not a
Screenshots, movies, whatever... coming soon.
steadfast rule, but it's a good idea of when to decide to make your mod's page.


== History ==
== History ==


A brief history of the mod. How long has it been around, what kind of changes has it gone through,
This project was started as the practical component of two thesii at the University of Art and Design Helsinki, (Taidekorkeakoulu / TaiK) - Media Lab in 2006.
what problems had to be overcome.  You know.  Whatever. If you want it.
 
The project was completed later that year with a working playable level with high levels of customization for models, textures, a character and heavy sound design.
 
The next stage is to add some more refinement and details to the level and release it as a playable/downloadable mod.


== Team ==
== Team ==


Some information about the mod team.
The team consists of two people.
 
1. The concept/level designer.
2. The sound/interaction designer.


== Localized versions ==
== Localized versions ==


Information about the localized versions of the mod.
English only.


== See also ==
== See also ==

Revision as of 01:35, 18 June 2010

Development.png

This mod for Source is currently in alpha development.

Overview

Prototype FPS/RTS Platform Game. This Project is concerned with the development of a prototype for next-gen platform game based on the Source Engine by Valve.

Features

  • a quick list of features
  • bulleted lists are always nice
  • they give the viewer a quick overview of what is in the mod
  • you don't need to list every minute feature here

Media

Screenshots, movies, whatever... coming soon.

History

This project was started as the practical component of two thesii at the University of Art and Design Helsinki, (Taidekorkeakoulu / TaiK) - Media Lab in 2006.

The project was completed later that year with a working playable level with high levels of customization for models, textures, a character and heavy sound design.

The next stage is to add some more refinement and details to the level and release it as a playable/downloadable mod.

Team

The team consists of two people.

1. The concept/level designer. 2. The sound/interaction designer.

Localized versions

English only.

See also

  • Links to other related articles within the wiki (optional).

External links

  • links to the official site
  • links to mod specific tutorials on the wiki and externally
  • mod specific forums
  • etc
  • Insert-ModDB-ID-number-here ModDB page