Particle System Renderers: Difference between revisions

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mNo edit summary
(orientation_control_point does nothing)
Line 10: Line 10:
:* 1 - Fix Z and rotate along X and Y
:* 1 - Fix Z and rotate along X and Y
:* 2 - Fix X and Y and rotate along Z (always face up)
:* 2 - Fix X and Y and rotate along Z (always face up)
; orientation_control_point
: This would let you use a cp to set orientation but it doesnt work at all in the orangebox version


== render_rope ==
== render_rope ==

Revision as of 10:29, 14 June 2010

render_animated_sprites

Renders animated sprites of varying orientations.

animation rate
Rate at which to animate particles (???).
orientation_type
Various orientation types:
  • 0 - Billboarded (always face camera)
  • 1 - Fix Z and rotate along X and Y
  • 2 - Fix X and Y and rotate along Z (always face up)
orientation_control_point
This would let you use a cp to set orientation but it doesnt work at all in the orangebox version

render_rope

Renders all particles in the system into one continuous "rope", the smoothness can be adjusted by changing texel_size and subdivision_count. Killing particles will cause the rope to instantly flick to adjust the rope to remain continuous, so random lifetimes and continuous emitters can look poor, depending on the effect.

render_screen_velocity_rotate

render_sprite_trail

Renders animated sprites with trails based on their velocity.