Sound mix layer: Difference between revisions
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==See also== | ==See also== | ||
==External links== | ==External links== | ||
[[Category:Left_4_Dead_2]] |
Revision as of 13:05, 22 May 2010
Template:L4d2 point It is used to set a mix layer to a specific value.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- MixLayerName:
- Mix Layer Name [-1..x] <string>
- Name of the mix layer to be setting the level of.
- Level:
- Level <float>
- Set the Mix Layer Level.
Inputs
SoundMixLayer:
Level <float>
- Set the Mix Layer Level