Blender: Difference between revisions
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Note:Before you can use any Blender plug-in your system must have the appropriate Python runtime. Blender will tell you which version it needs when it starts up.
(Fixed the armature bug in the official version of my SMD exporter) |
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*# If you find you need to flip any polys, either use {{key|Ctrl+n}} to make everything point outward, or select those that need to change and press {{key|w,0}}. | *# If you find you need to flip any polys, either use {{key|Ctrl+n}} to make everything point outward, or select those that need to change and press {{key|w,0}}. | ||
* Because Dvondrake's exporter only exports the currently-selected object, you can store as many meshes are you like in the same .blend file. Use scenes and/or layers to easily manage the different elements of a model. | * Because Dvondrake's exporter only exports the currently-selected object, you can store as many meshes are you like in the same .blend file. Use scenes and/or layers to easily manage the different elements of a model. | ||
*This is simply a modeling tip: If you intend scaling the model or the armature, do this in Edit Mode. This can help not having problems with dimensions. | |||
== External links == | == External links == |
Revision as of 09:38, 17 May 2010
Blender (download) is a free and open source 3D modeling package that be used to create models for Source.
SMD exporters
The only plug-in that can export reference, collision and animation SMDs is Dvondrake's.
- Dvondrake's exporter has been modified by windwakr to add flex animation (VTA file) export.
- There is an SMD Importer by Jon Moen Drange, but it does not support animations.
Installation

Extract the .py script files of your chosen plug-in to:
- Vista
%userprofile%\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\
C:\ProgramData\Blender Foundation\Blender\.blender\scripts\
- XP
%userprofile%\Application Data\Blender Foundation\Blender\.blender\scripts\
C:\Program Files\Blender Foundation\Blender\.blender\scripts\
- Linux
~/.blender/scripts
Under Windows, whether you install to %userprofile%
or Program Files
/ProgramData
depends on which you chose to use when installing Blender. The active folder will exist and be filled with existing .py files.
Learning Blender
Blender has a very unusual interface that takes some getting used to. Matters aren't helped by its preference of hotkeys over of visible buttons. Nevertheless, learning it is quite achievable:
- Official help portal
- Blender 3D: Noob to Pro (Wikibook)
- Blender Basics- 3rd Edition (printable classroom textbook released under Creative Commons BY NC SA)
Blender and Source
- Dvondrake's SMD export video tutorial covers creating, texturing and exporting a simple static object
- The Blender Modelling Walkthrough is a complete, step-by-step guide to creating exporting a static model with Dvondrake's plug-in.
- See Animation in Blender to learn how to rig and animate in a way that survives SMD export.
- Blender renders both sides of a polygon, but Source only renders the front. You can bring Blender into line by:
- Making sure the Buttons window is visible.
- Switching to the Editing panel (F9)
- Under Mesh, un-clicking the Double Sided button.
- If you find you need to flip any polys, either use Ctrl+n to make everything point outward, or select those that need to change and press w,0.
- Because Dvondrake's exporter only exports the currently-selected object, you can store as many meshes are you like in the same .blend file. Use scenes and/or layers to easily manage the different elements of a model.
- This is simply a modeling tip: If you intend scaling the model or the armature, do this in Edit Mode. This can help not having problems with dimensions.