Talk:VRAD: Difference between revisions
TomEdwards (talk | contribs) |
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It can be seen in source 2007 binaries.gcf in hl2/scripts/mapautocompile.txt | It can be seen in source 2007 binaries.gcf in hl2/scripts/mapautocompile.txt | ||
:Disables self-shadowing on static props, at a guess. --[[user:TomEdwards|TomEdwards]] 11:07, 29 March 2009 (UTC) | :Disables self-shadowing on static props, at a guess. --[[user:TomEdwards|TomEdwards]] 11:07, 29 March 2009 (UTC) | ||
In L4D2, auto loaded map light files ('''mapname.rad''') don't appear to actually work. VRAD doesn't load the files, no matter whether they are in the same directory as an addon's addoninfo.txt (as one site I saw said) or the directory where L4d2's gameinfo.txt is (as this article says). Also, overlays and props don't cast light on the world even if the same material ''does'' cast light when it's placed on a brush; one solution is to put the material on one face of a func_illusionary that's set to Don't Render, with nodraw on the other faces. --[[User:Dyne|Dyne]] 15:32, 16 May 2010 (UTC) |
Revision as of 08:32, 16 May 2010
Is it the current state that -rederror does not work in Expert Compile mode? --wisemx 06:49, 16 Sep 2005 (PDT)
- Rederror only works in a commandprompt style compile...since hammer's compile log is crap, it doesn't work there —Ts2do 14:23, 16 Sep 2005 (PDT)
is there any documentation to VRAD? - Unknown
- What kind of documentation? What would you want to find out? --Andreasen 06:12, 24 Sep 2007 (PDT)
"Vrad needs a CPU with SSE extensions or it will crash otherwise. E.g. the classic AMD Athlon CPU's do not have SSE." - Unknown
Is this true? --Andreasen 06:12, 24 Sep 2007 (PDT)
Ah damn i seriously thought i copied it down somewhere else. I feel so bad about that sorry bro.--Gear 11:52, 24 Sep 2007 (PDT)
-nossprops
What's -nossprops do? It can be seen in source 2007 binaries.gcf in hl2/scripts/mapautocompile.txt
- Disables self-shadowing on static props, at a guess. --TomEdwards 11:07, 29 March 2009 (UTC)
In L4D2, auto loaded map light files (mapname.rad) don't appear to actually work. VRAD doesn't load the files, no matter whether they are in the same directory as an addon's addoninfo.txt (as one site I saw said) or the directory where L4d2's gameinfo.txt is (as this article says). Also, overlays and props don't cast light on the world even if the same material does cast light when it's placed on a brush; one solution is to put the material on one face of a func_illusionary that's set to Don't Render, with nodraw on the other faces. --Dyne 15:32, 16 May 2010 (UTC)