FireSoft Half-Life MDL Converter: Difference between revisions

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'''FireSoft Half-Life MDL Converter''' ('''FMC''') is a semi-automatic models allows converter to convert the model of the Source Engine to a format understandable for the GoldSRC
'''FireSoft Half-Life MDL Converter (FMC)''' is a semi-automatic converter to convert a model made for the Source Engine to a format understandable for the GoldSRC Engine.


The model should be put in a folder modelsrc\models
The model should be put in the folder <code>modelsrc\models</code>.
texture folder modelsrc


then run mdldecompiler.exe and decompile the model in a folder modelsrc
Run <code>mdldecompiler.exe</code> and decompile the model.


then start compiler.bat and if you're lucky you get a ready-made model for the first engine
Then start <code>compiler.bat</code> and if you're lucky you get a model ready for use in the GoldSRC Engine.


One of the features of this compiler is that it can Campiglio model even if no texture
One of the features of this compiler is that it can compile a model even if it has no texture. If necessary, it makes one.
If necessary, he makes it




== Changelog ==
== Changelog ==


fixed compilation ragdoll and animations with simple parameters
Fixed compilation ragdoll and animations with simple parameters.


fixed bug with attached sometimes arises because of defects decompilation
Fixed bug with attached sometimes arises because of defects decompilation.


optimized code handler textures
Optimised code handler textures.


Fixed a bug with the size of textures
Fixed a bug with the size of textures.


== See also ==
== Download ==
* [http://www.sendspace.com/file/nsfjbx FMC 0.7b] - download mirror for the latest version.
* [http://www.sendspace.com/file/nsfjbx FMC 0.7b] - Download mirror for the latest version.


[[Category:Fire Soft]]
[[Category:Fire Soft]]

Revision as of 04:25, 7 March 2010

FireSoft Half-Life MDL Converter (FMC) is a semi-automatic converter to convert a model made for the Source Engine to a format understandable for the GoldSRC Engine.

The model should be put in the folder modelsrc\models.

Run mdldecompiler.exe and decompile the model.

Then start compiler.bat and if you're lucky you get a model ready for use in the GoldSRC Engine.

One of the features of this compiler is that it can compile a model even if it has no texture. If necessary, it makes one.


Changelog

Fixed compilation ragdoll and animations with simple parameters.

Fixed bug with attached sometimes arises because of defects decompilation.

Optimised code handler textures.

Fixed a bug with the size of textures.

Download

  • FMC 0.7b - Download mirror for the latest version.