Talk:Implementing FMOD: Difference between revisions
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I was getting "unresolved external symbol" errors on compiling so I added a solution to this in the setup section. --[[User:X6herbius|X6herbius]] 16:12, 8 January 2010 (UTC) | I was getting "unresolved external symbol" errors on compiling so I added a solution to this in the setup section. --[[User:X6herbius|X6herbius]] 16:12, 8 January 2010 (UTC) | ||
: Sounds good, thanks. --[[User:£cho|£cho]] 06:51, 28 January 2010 (UTC) | : Sounds good, thanks. --[[User:£cho|£cho]] 06:51, 28 January 2010 (UTC) | ||
== Linux ? == | |||
What would be needed for Linux Dedicated ? |
Revision as of 19:22, 20 February 2010
Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with CommandLine()->CheckParm("-game", ppszValue)
, in tier0\ICommandLine.h
. --TomEdwards 17:25, 22 November 2009 (UTC)
- Not a problem, and your server idea is interesting, but it looks like that function only checks for the existence of a parameter. Care to explain how one would get a path of any kind out of using it? --£cho 20:24, 22 November 2009 (UTC)
- A pointer to the value is assigned to ppszValue. --TomEdwards 13:35, 23 November 2009 (UTC)
I was getting "unresolved external symbol" errors on compiling so I added a solution to this in the setup section. --X6herbius 16:12, 8 January 2010 (UTC)
- Sounds good, thanks. --£cho 06:51, 28 January 2010 (UTC)
Linux ?
What would be needed for Linux Dedicated ?