Current events: Difference between revisions

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[[http://WTHP1.coolhost.biz] [WTHPD1]]
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==Japanese seminars==
''18 Oct 2005'': Softimage Japan (and [[User:RumikoHoshino|its ex-intern]]) hosted two seminars that introduce the concept of "MOD", XSI|Mod Tool, and HL2 modding to Japanese audiences &mdash; educators, game press, professional developers, hardcore&future modders. Pictures [http://www.famitsu.com/game/news/2005/10/18/103,1129612965,44666,0,0.html here (famitsu.com article)].
 
 
 
 
<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
[[http://WTHP1.coolhost.biz] [WTHPD1]]
[http://WTHP2.coolhost.biz  WTHPD2]
[[http://WTHP3.coolhost.biz | WTHPD3]]
[http://WTHP4.coolhost.biz | WTHPD4]
[WTHPD5 | http://WTHP5.coolhost.biz]
[[http://WTHP6.coolhost.biz WTHPD6]]
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==Half-Life 2 XBox to PC==
''15 Oct 2005'': Valve have revealed their intention to port even more of their ''Half-Life 2 XBox'' code to the PC version of the Source engine. In an [http://www.halflife2.net/forums/showpost.php?p=1634524&postcount=833 e-mail posted on HalfLife2.net], [[User:Robin Walker|Robin Walker]] talks about introducing the XBox codebase's streaming techniques, which work for 'everything except entity and brush data' and potentially allow for the reduction and even removal of loading times, similar to UE3's map streaming technology. There is 'no timeframe' for the code's arrival.
 
 
 
 
<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
[[http://WTHP1.coolhost.biz] [WTHPD1]]
[http://WTHP2.coolhost.biz  WTHPD2]
[[http://WTHP3.coolhost.biz | WTHPD3]]
[http://WTHP4.coolhost.biz | WTHPD4]
[WTHPD5 | http://WTHP5.coolhost.biz]
[[http://WTHP6.coolhost.biz WTHPD6]]
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==Household DEATH==
''10 Oct 2005'': '''[[Household DEATH!]]''', an HL1 Mod, v1.2 has been re-released.
 
 
 
 
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[[http://WTHP1.coolhost.biz] [WTHPD1]]
[http://WTHP2.coolhost.biz  WTHPD2]
[[http://WTHP3.coolhost.biz | WTHPD3]]
[http://WTHP4.coolhost.biz | WTHPD4]
[WTHPD5 | http://WTHP5.coolhost.biz]
[[http://WTHP6.coolhost.biz WTHPD6]]
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==Nightfall demo==
''5 Oct 2005'': The '''[[NightFall]]''' team has just finished its demo at the WGC finals, and has a big news write-up at its [http://www.nightfallmod.net/ site].
 
 
 
 
<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
[[http://WTHP1.coolhost.biz] [WTHPD1]]
[http://WTHP2.coolhost.biz  WTHPD2]
[[http://WTHP3.coolhost.biz | WTHPD3]]
[http://WTHP4.coolhost.biz | WTHPD4]
[WTHPD5 | http://WTHP5.coolhost.biz]
[[http://WTHP6.coolhost.biz WTHPD6]]
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==Dreamscape: Pin Point Blank==
''1 Oct 2005'': The '''[[Dreamscape: Pin Point Blank]]''' mod has released some brand new media to look at!
 
 
 
 
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[[http://WTHP1.coolhost.biz] [WTHPD1]]
[http://WTHP2.coolhost.biz  WTHPD2]
[[http://WTHP3.coolhost.biz | WTHPD3]]
[http://WTHP4.coolhost.biz | WTHPD4]
[WTHPD5 | http://WTHP5.coolhost.biz]
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==Steam visual overhaul==
''11 Oct 2005'': The new Steam UI is officially released.
 
''6 Oct 2005'': A beta trial of the new Steam look is underway. See [[UIBugs]] for details.
 
''29 Sep 2005'': A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the [http://forums.steampowered.com/forums/showthread.php?s=&threadid=346375 Steam Forums], [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] and [http://varsity_uk.blogspot.com/ The Steam Review].
 
 
 
 
<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
[[http://WTHP1.coolhost.biz] [WTHPD1]]
[http://WTHP2.coolhost.biz  WTHPD2]
[[http://WTHP3.coolhost.biz | WTHPD3]]
[http://WTHP4.coolhost.biz | WTHPD4]
[WTHPD5 | http://WTHP5.coolhost.biz]
[[http://WTHP6.coolhost.biz WTHPD6]]
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==Day of Defeat: Source released!==
''28 Sept 2005'': '''[[Day of Defeat: Source]]''' is out!
 
 
 
 
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[[http://WTHP1.coolhost.biz] [WTHPD1]]
[http://WTHP2.coolhost.biz  WTHPD2]
[[http://WTHP3.coolhost.biz | WTHPD3]]
[http://WTHP4.coolhost.biz | WTHPD4]
[WTHPD5 | http://WTHP5.coolhost.biz]
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==Older events==
The '''[[Dystopia]]''' demo has been released! Download it from one of [http://dystopia-game.com/ their mirrors] and join in the fun!
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The '''[[Jurassic Rage]]''' team have kindly released the source code for their mod's multi-passenger vehicles to the community! [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold Get the files here].
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Gabe speaks: [http://biz.gamedaily.com/features.asp?article_id=10480 Gabe Newell Steamed]
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'''[[MINERVA]]''', the episodic single-player project for Half-Life 2, has released the first map: Metastasis 1. Downloads, screenshots and more at the [http://www.hylobatidae.org/minerva/ MINERVA project site]...
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Team '''[[Dystopia]]''' have updated their site with photos and a brief report from Microsoft's [http://www.microsoft.com/events/teched2005/default.mspx  TechEd convention]. They were invited to demonstrate what can be achieved with the Source SDK and Microsoft development tools, demonstrating to a [http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2018 large audience] and running their mod on [http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2025 top of the line Alienware] computers!
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Microsoft has released a new site dedicated to modding for the SDK on their [http://msdn.microsoft.com/coding4fun/half-life/default.aspx Microsoft Developer Network.] It's lacking content at the moment, but does confirm that Valve and Microsoft are working together to get Visual Studio 2005 Express Edition to properly compile the SDK.
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Valve has now released the Steam-compatible version of the [http://www.steampowered.com/index.php?area=news&id=438 High-Definition pack for Half-Life 1]. If you want more detailed, more realistic models for the classic Half-Life game and Opposing Force and Blue Shift expansions, click away! Install/Uninstall Links added to [[The steam:// browser protocol]] page.
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Subscribers are beginning to recieve their early copies of CGW magazine, which features nothing short of a Valve bonanza. Look forward to new ally AI in Aftermath, a new HL2 episode every 3 months, Steam 3.0 with a completely new architecture, and more besides. [http://www.evilavatar.com/forums/showthread.php?t=4891& Get all the details here!]
 
: [http://valve.1up.com/ Additional coverage on 1UP.com], for those of you with a paper allergy...
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Taito has opened [http://hl2survivor.net/ Half-Life2 Survivor] official page - the arcade game version of HL2. There will be an announcement at [http://www.am-show.jp/english.html AM show](Sep 1-3).
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[http://www.valvesoftware.com/jobs.html Valve is hiring!] If you think you've got what it takes, follow the link and see if you can help out.
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'''[[A Few Good G-Men]]''' is also featured in this week's Escapist magazine, [http://www.escapistmagazine.com/issue/4/37 as one of the 'Casual Friday' bonus articles].
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'''[[Garry's Mod]]''' is the feature of an article in this week's [http://www.escapistmagazine.com/link/138 The Escapist] free online magazine.
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The '''[[Insurgency]]''' mod team have released their first screenshots! Head over to [http://www.insmod.net/ Their site] right now to see them.
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Valve have signed a [http://info.ea.com/news/pr/pr651.htm distribution deal with Electronic Arts]. A distribution deal means EA handle the physical media while Valve retain full IP control - they are essentially self-publishing with EA's retail muscle timing in where they can't.
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Take a look at this brilliant new HL2 machinima by R. Glass, [http://www.nailbiter.net/gman/ A Few Good G-Men]. ([http://www.filerush.com/download.php?target=fewgoodgmen.mov Bittorrent mirror])
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'''http://www.valvesoftware.com''' has been updated with a whole new style and up-to-date information. Go and have a look!
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'''SiN 2 has been announced!''' It will use Steam and Source to become the first episodic, publisherless, AAA title ever made. [http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=121433 More information].
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GameSpot has several new screens and a new Q&A session with Robin Walker on [http://www.gamespot.com/pc/action/halflife2aftermath/preview_6128325.html Half-Life 2: Aftermath], the first post-Half-Life 2 episode. Contains spoilers.





Revision as of 17:05, 21 October 2005


DIEC2005

18 Oct 2005: Robin Walker will speak at DIEC2005 (Digital Interactive Entertainment Conference) in Kyoto. Other speakers include Shigeru Miyamoto (Nintendo), Hideo Kojima (Konami, MGS series), Toru Iwatani (Namco, Pac-man), and Nolan Bushnell (Atari founder).

Gamasutra English Article :Japanese Conference Gets Miyamoto, Kojima, Iwatani