Talk:XSI Prop Creation: Difference between revisions

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: A brief explaination can be found on the collision mesh page here [[Collision_mesh]], or if you want something a bit more broken up into steps I have this tutorial [http://www.fpsbanana.com/tuts/8337 here] which you can check out. --[[User:Lost|Lost]] 17:06, 21 October 2009 (UTC)
: A brief explaination can be found on the collision mesh page here [[Collision_mesh]], or if you want something a bit more broken up into steps I have this tutorial [http://www.fpsbanana.com/tuts/8337 here] which you can check out. --[[User:Lost|Lost]] 17:06, 21 October 2009 (UTC)


== Texture isn't showing up in HLMV ==
== If texture isn't showing up in HLMV ==


I have compiled the model and put the texture along with a .vmt in the ".../materials/models/fencepost" folder. I point to these textures using:
If you are using VTFEdit's auto-vmt feature, your texture will not show up properly. The fix this, in VTFEdit, click tools>create VMT file, then go to the options tab and change the shader to "VertexlitGeneric".
 
<pre>
$cdmaterials models/fencepost
</pre>
 
 
When I drop the *.qc onto studiomdl.exe, it churns out the .mdl without a problem, but when I open up the prop in HLMV, all I see is the model with a purple/black checker board. What am I missing?

Revision as of 19:17, 25 January 2010

tutorial about concave physic props

could you please make a tutorial about the creation of concave physicboxes?

A brief explaination can be found on the collision mesh page here Collision_mesh, or if you want something a bit more broken up into steps I have this tutorial here which you can check out. --Lost 17:06, 21 October 2009 (UTC)

If texture isn't showing up in HLMV

If you are using VTFEdit's auto-vmt feature, your texture will not show up properly. The fix this, in VTFEdit, click tools>create VMT file, then go to the options tab and change the shader to "VertexlitGeneric".