Ricochet Level Creation/Bouncer: Difference between revisions
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[[Image:Deflector height.PNG|right|thumb|200px|Deflector above platform]] | [[Image:Deflector height.PNG|right|thumb|200px|Deflector above platform]] | ||
# Make (any)x8x16 brush in 64 units above [[Ricochet Level Creation/Platform|platform]] | # Make (any)x8x16 brush in 64 units above [[Ricochet Level Creation/Platform|platform]] | ||
# Paint its up and down sides with | # Paint its up and down sides with <tt>STRIP1A</tt> (0.25-scaled) texture, front and back with <tt>TRIM_YELLOW1</tt> (scale is 0.5) texture | ||
# Rotate brush 15-45° by Z axis. | # Rotate brush 15-45° by Z axis. | ||
# Clone deflector brush and paint it with AAATRIGGER texture | # Clone deflector brush and paint it with <tt>AAATRIGGER</tt> texture | ||
# Put new brush above deflector | # Put new brush above deflector | ||
# Convert new brush to trigger_push | # Convert new brush to <tt>trigger_push</tt> | ||
[[Category:Level Design Tutorials]] | [[Category:Level Design Tutorials]] | ||
[[Category:Ricochet]] | [[Category:Ricochet]] |
Revision as of 03:01, 20 January 2010
File:Ricochet deflector.PNG
Deflector in Hammer
File:Deflector height.PNG
Deflector above platform
- Make (any)x8x16 brush in 64 units above platform
- Paint its up and down sides with STRIP1A (0.25-scaled) texture, front and back with TRIM_YELLOW1 (scale is 0.5) texture
- Rotate brush 15-45° by Z axis.
- Clone deflector brush and paint it with AAATRIGGER texture
- Put new brush above deflector
- Convert new brush to trigger_push