Compiling under VS2003: Difference between revisions
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== Introduction == | == Introduction == | ||
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* Choose ''Rebuild Solution'' from the ''Build'' menu. | * Choose ''Rebuild Solution'' from the ''Build'' menu. | ||
* Wait for the source code to build. You should now have two DLLs in your ''C:\Steam\SteamApps\SourceMods\MyMod\bin'' folder (depending on where your Steam is installed and what name you entered for your mod in the ''Create a Mod'' dialog). One is called '''client.dll''' and the other is called '''server.dll'''. | * Wait for the source code to build. You should now have two DLLs in your ''C:\Steam\SteamApps\SourceMods\MyMod\bin'' folder (depending on where your Steam is installed and what name you entered for your mod in the ''Create a Mod'' dialog). One is called '''client.dll''' and the other is called '''server.dll'''. | ||
[[Category:Tutorials]] | |||
[[Category:Programming]] |
Revision as of 23:27, 18 January 2010
Introduction
The following is a general guide to getting HL2 compiling under VS 2003.
Compiling
- Open Microsoft Visual Studio .NET 2003.
- Choose Open Project from the File menu.
- Navigate to the directory where you installed the source code. In our example, it would be C:\MyMod\Src.
- Open the game_sdk.sln file.
- Choose Rebuild Solution from the Build menu.
- Wait for the source code to build. You should now have two DLLs in your C:\Steam\SteamApps\SourceMods\MyMod\bin folder (depending on where your Steam is installed and what name you entered for your mod in the Create a Mod dialog). One is called client.dll and the other is called server.dll.