Weapon striderbuster: Difference between revisions

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{{wrongtitle|title=weapon_striderbuster}}
{{toc-right}}
{{immobile npc}}


==Entity Description==
{{ep2 point|weapon_striderbuster}} It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon.
A sticky-bomb designed to be launched at [[npc_strider]]s using the gravgun.  


==Dedicated Console Variables==
[[File:Strider Buster introduced.jpg|thumb|none|You can call it a Magnuson Device if you really want to.]]


==Keyvalues==
==Keyvalues==
* {{KV BasePropPhysics}}
 
*; Dud Bomb : <choices> (0:No, 1:Yes) This striderbuster is not armed (to be used for training).
; Dud Bomb <code><[[bool]]></code>
: This strider buster is not armed. Used to create training busters.
{{KV BasePropPhysics}}


==Flags==
==Flags==
* {{Fl BasePropPhysics}}
* {{Fl BasePropPhysics}}
* 8388608 : "Don't use [[game_weapon_manager]]"
* Don't use [[game_weapon_manager]]


==Inputs==
==Inputs==
* {{I BasePropPhysics}}
 
*; ExplodeIn : <float> Tells the bomb to explode in X seconds.
; <code>ExplodeIn <'''float'''></code>
: Bomb should explode in this many seconds.
{{I BasePropPhysics}}


==Outputs==
==Outputs==
* {{O BasePropPhysics}}
*; OnAttachToStrider : Fired when the striderbuster successfully attaches to a strider.
*; OnDetonate : Fired when the striderbuster detonates.
*; OnShatter  : Fired when the striderbuster shatters without detonating.
*; OnShotDown : Fired when the striderbuster shatters after being shot down by Hunters


[[Category:Entities]]
; <code>OnAttachToStrider</code>
[[Category:Half-Life 2: Episode Two Entities]]
: The strider buster has successfully attached to a strider.
; <code>OnDetonate</code>
: The strider buster has detonated.
; <code>OnShatter</code>
: The strider buster has shattered without detonating.
; <code>OnShotDown</code>
: The strider buster has been shattered by Hunters ({{todo|Or other NPCs?}})
{{O BasePropPhysics}}

Revision as of 08:05, 7 January 2010

Template:Ep2 point It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon.

You can call it a Magnuson Device if you really want to.

Keyvalues

Dud Bomb <bool>
This strider buster is not armed. Used to create training busters.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Inputs

ExplodeIn <float>
Bomb should explode in this many seconds.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Outputs

OnAttachToStrider
The strider buster has successfully attached to a strider.
OnDetonate
The strider buster has detonated.
OnShatter
The strider buster has shattered without detonating.
OnShotDown
The strider buster has been shattered by Hunters (
Todo: Or other NPCs?
)
Note.pngNote:Page left for viewable history, content moved to prop_physics