Template:O BasePropPhysics: Difference between revisions
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TomEdwards (talk | contribs) (OnHitByTank) |
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; {{EP2 add|<code>OnHealthChanged</code>}} | ; {{EP2 add|<code>OnHealthChanged</code>}} | ||
; {{EP2 add|<code>OnTakeDamage</code>}} | ; {{EP2 add|<code>OnTakeDamage</code>}} | ||
: Prop's health has changed | |||
; {{l4d2 add|<code>OnHitByTank</code>}} | |||
: Prop has been punched by a Tank boss infected. | |||
{{O Targetname}} | {{O Targetname}} | ||
}} | }} | ||
Revision as of 02:15, 7 January 2010
BasePropPhysics:
OnMotionEnabled- Motion has been enabled on the prop, either via the "Health Level to Override Motion" keyvalue or from the
EnableMotioninput. OnAwakened- The prop has woken (force has been applied to it while it was asleep, or the
wakeinput has been called). OnPhysGunOnlyPickup(in all games since
)- Player has picked the prop up with the Gravity Gun.
OnPlayerPickup(in all games since
)- Player has picked the prop up with +USE or the Gravity Gun.
OnPhysGunDrop- Player has dropped the prop (from either hands or Gravity Gun). (!activator is the player.)
OnPlayerUse- Player has +USEd the prop. (!activator is the player.)
Note:This output will fire only if the "Generate output on +USE" spawnflag is set. - Template:EP2 add
- Not in a leaf?
- Template:EP2 add
- Template:EP2 add
- Prop's health has changed
- Template:L4d2 add
- Prop has been punched by a Tank boss infected.